/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RESOURCES_SPRITE_SPRITEDEF_H
#define RESOURCES_SPRITE_SPRITEDEF_H
#include "enums/resources/spritedirection.h"
#include "utils/xml.h"
#include <map>
#include <set>
class Action;
class Animation;
class ImageSet;
/**
* Defines a class to load an animation.
*/
class SpriteDef final : public Resource
{
public:
A_DELETE_COPY(SpriteDef)
/**
* Loads a sprite definition file.
*/
static SpriteDef *load(const std::string &file,
const int variant,
const bool prot) A_WARN_UNUSED;
/**
* Returns the specified action.
*/
const Action *getAction(const std::string &action,
const unsigned num) const A_WARN_UNUSED;
unsigned findNumber(const unsigned num) const A_WARN_UNUSED;
/**
* Converts a string into a SpriteDirection enum.
*/
static SpriteDirection::Type
makeSpriteDirection(const std::string &direction) A_WARN_UNUSED;
void addAction(const unsigned hp, const std::string &name,
Action *const action);
int calcMemoryLocal() const override final;
int calcMemoryChilds(const int level) const override final;
bool addSequence(const int start,
const int end,
const int delay,
const int offsetX,
const int offsetY,
const int variant_offset,
int repeat,
const int rand,
const ImageSet *const imageSet,
Animation *const animation) const;
private:
/**
* Constructor.
*/
SpriteDef() :
Resource(),
mImageSets(),
mActions(),
mProcessedFiles()
{ }
/**
* Destructor.
*/
~SpriteDef();
/**
* Loads a sprite element.
*/
void loadSprite(const XmlNodePtr spriteNode,
const int variant,
const std::string &palettes = "");
/**
* Loads an imageset element.
*/
void loadImageSet(const XmlNodePtr node,
const std::string &palettes);
/**
* Loads an action element.
*/
void loadAction(const XmlNodePtr node,
const int variant_offset);
/**
* Loads an animation element.
*/
void loadAnimation(const XmlNodePtr animationNode,
Action *const action,
const ImageSet *const imageSet,
const int variant_offset) const;
/**
* Include another sprite into this one.
*/
void includeSprite(const XmlNodePtr includeNode,
const int variant);
const ImageSet *getImageSet(const std::string &imageSetName) const;
/**
* Complete missing actions by copying existing ones.
*/
void substituteActions();
/**
* Fix bad timeout in last dead action frame
*/
void fixDeadAction();
/**
* When there are no animations defined for the action "complete", its
* animations become a copy of those of the action "with".
*/
void substituteAction(const std::string &restrict complete,
const std::string &restrict with);
typedef std::map<std::string, ImageSet*> ImageSets;
typedef ImageSets::iterator ImageSetIterator;
typedef ImageSets::const_iterator ImageSetCIterator;
typedef std::map<std::string, Action*> ActionMap;
typedef std::map<unsigned, ActionMap*> Actions;
typedef Actions::const_iterator ActionsConstIter;
typedef Actions::iterator ActionsIter;
typedef Actions::const_iterator ActionsCIter;
ImageSets mImageSets;
Actions mActions;
std::set<std::string> mProcessedFiles;
};
#endif // RESOURCES_SPRITE_SPRITEDEF_H