/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/inventory/complexinventory.h"
#include "logger.h"
#include "being/playerinfo.h"
#include "resources/item/complexitem.h"
#include "debug.h"
ComplexInventory::ComplexInventory(const InventoryTypeT type,
const int size1) :
Inventory(type, size1)
{
}
ComplexInventory::~ComplexInventory()
{
}
bool ComplexInventory::addVirtualItem(const Item *const item,
int index,
const int amount)
{
if (!item || PlayerInfo::isItemProtected(item->getId()))
return false;
if (index >= 0 && index < static_cast<int>(mSize))
{
ComplexItem *citem = nullptr;
if (mItems[index] != nullptr)
{
Item *const item2 = mItems[index];
if (item->getId() != item2->getId() ||
item->getColor() != item2->getColor())
{ // not same id or color
return false;
}
citem = dynamic_cast<ComplexItem*>(mItems[index]);
if (!citem)
{ // if in inventory not complex item, converting it to complex
citem = new ComplexItem(item2->getId(),
item2->getType(),
item2->getQuantity(),
item2->getRefine(),
item2->getColor(),
item2->getIdentified(),
item2->getDamaged(),
item2->getFavorite(),
Equipm_false,
Equipped_false);
citem->setTag(item2->getTag());
delete mItems[index];
mItems[index] = citem;
}
}
else
{
citem = new ComplexItem(item->getId(),
item->getType(),
0,
item->getRefine(),
item->getColor(),
item->getIdentified(),
item->getDamaged(),
item->getFavorite(),
Equipm_false,
Equipped_false);
mItems[index] = citem;
}
citem->addChild(item, amount);
}
else
{
index = addItem(item->getId(),
item->getType(),
1,
1,
item->getColor(),
item->getIdentified(),
item->getDamaged(),
item->getFavorite(),
Equipm_false,
Equipped_false);
}
if (index == -1)
return false;
Item *const item2 = getItem(index);
if (item2)
item2->setTag(item->getInvIndex());
return true;
}
void ComplexInventory::setItem(const int index,
const int id,
const int type,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment,
const Equipped equipped)
{
if (index < 0 || index >= static_cast<int>(mSize))
{
logger->log("Warning: invalid inventory index: %d", index);
return;
}
Item *const item1 = mItems[index];
if (!item1 && id > 0)
{
ComplexItem *const item = new ComplexItem(id,
type,
quantity,
refine,
color,
identified,
damaged,
favorite,
equipment,
equipped);
item->setInvIndex(index);
Item *const item2 = new Item(id,
type,
quantity,
refine,
color,
identified,
damaged,
favorite,
equipment,
equipped);
item2->setInvIndex(index);
item->addChild(item2, quantity);
mItems[index] = item;
mUsed ++;
distributeSlotsChangedEvent();
}
}