/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RESOURCES_BEINGINFO_H
#define RESOURCES_BEINGINFO_H
#include "being/actorsprite.h"
#include "resources/cursor.h"
#include "resources/soundinfo.h"
#include "resources/db/colordb.h"
#include <map>
struct Attack final
{
std::string mAction;
std::string mSkyAction;
std::string mWaterAction;
int mEffectId;
int mHitEffectId;
int mCriticalHitEffectId;
int mMissEffectId;
std::string mMissileParticle;
Attack(const std::string &action, const std::string &skyAction,
const std::string &waterAction, const int effectId,
const int hitEffectId, const int criticalHitEffectId,
const int missEffectId, const std::string &missileParticle) :
mAction(action),
mSkyAction(skyAction),
mWaterAction(waterAction),
mEffectId(effectId),
mHitEffectId(hitEffectId),
mCriticalHitEffectId(criticalHitEffectId),
mMissEffectId(missEffectId),
mMissileParticle(missileParticle)
{
}
A_DELETE_COPY(Attack)
};
typedef std::map<int, Attack*> Attacks;
/**
* Holds information about a certain type of monster. This includes the name
* of the monster, the sprite to display and the sounds the monster makes.
*
* @see MonsterDB
* @see NPCDB
*/
class BeingInfo final
{
public:
static BeingInfo *unknown;
static Attack *empty;
BeingInfo();
A_DELETE_COPY(BeingInfo)
~BeingInfo();
void setName(const std::string &name)
{ mName = name; }
const std::string &getName() const A_WARN_UNUSED
{ return mName; }
void setDisplay(const SpriteDisplay &display);
const SpriteDisplay &getDisplay() const A_WARN_UNUSED
{ return mDisplay; }
void setTargetCursorSize(const std::string &size);
void setTargetCursorSize(const ActorSprite::TargetCursorSize
&targetSize)
{ mTargetCursorSize = targetSize; }
void setHoverCursor(const std::string &name)
{ return setHoverCursor(Cursor::stringToCursor(name)); }
void setHoverCursor(const Cursor::Cursor &cursor)
{ mHoverCursor = cursor; }
Cursor::Cursor getHoverCursor() const A_WARN_UNUSED
{ return mHoverCursor; }
ActorSprite::TargetCursorSize getTargetCursorSize() const A_WARN_UNUSED
{ return mTargetCursorSize; }
void addSound(const ItemSoundEvent event, const std::string &filename,
const int delay);
const SoundInfo &getSound(const ItemSoundEvent event)
const A_WARN_UNUSED;
void addAttack(const int id, std::string action, std::string skyAttack,
std::string waterAttack, const int effectId,
const int hitEffectId, const int criticalHitEffectId,
const int missEffectId,
const std::string &missileParticle);
const Attack *getAttack(const int id) const A_WARN_UNUSED;
void setWalkMask(const unsigned char mask)
{ mWalkMask = mask; }
/**
* Gets the way the being is blocked by other objects
*/
unsigned char getWalkMask() const A_WARN_UNUSED
{ return mWalkMask; }
void setBlockType(const Map::BlockType &blockType)
{ mBlockType = blockType; }
Map::BlockType getBlockType() const A_WARN_UNUSED
{ return mBlockType; }
void setTargetOffsetX(const int n)
{ mTargetOffsetX = n; }
int getTargetOffsetX() const A_WARN_UNUSED
{ return mTargetOffsetX; }
void setTargetOffsetY(const int n)
{ mTargetOffsetY = n; }
int getTargetOffsetY() const A_WARN_UNUSED
{ return mTargetOffsetY; }
void setNameOffsetX(const int n)
{ mNameOffsetX = n; }
int getNameOffsetX() const A_WARN_UNUSED
{ return mNameOffsetX; }
void setNameOffsetY(const int n)
{ mNameOffsetY = n; }
int getNameOffsetY() const A_WARN_UNUSED
{ return mNameOffsetY; }
void setHpBarOffsetX(const int n)
{ mHpBarOffsetX = n; }
int getHpBarOffsetX() const A_WARN_UNUSED
{ return mHpBarOffsetX; }
void setHpBarOffsetY(const int n)
{ mHpBarOffsetY = n; }
int getHpBarOffsetY() const A_WARN_UNUSED
{ return mHpBarOffsetY; }
void setMaxHP(const int n)
{ mMaxHP = n; }
int getMaxHP() const A_WARN_UNUSED
{ return mMaxHP; }
bool isStaticMaxHP() const A_WARN_UNUSED
{ return mStaticMaxHP; }
void setStaticMaxHP(const bool n)
{ mStaticMaxHP = n; }
void setTargetSelection(const bool n)
{ mTargetSelection = n; }
bool isTargetSelection() const A_WARN_UNUSED
{ return mTargetSelection; }
int getSortOffsetY() const A_WARN_UNUSED
{ return mSortOffsetY; }
void setSortOffsetY(const int n)
{ mSortOffsetY = n; }
int getDeadSortOffsetY() const A_WARN_UNUSED
{ return mDeadSortOffsetY; }
void setDeadSortOffsetY(const int n)
{ mDeadSortOffsetY = n; }
uint16_t getAvatarId() const A_WARN_UNUSED
{ return mAvatarId; }
void setAvatarId(const uint16_t id)
{ mAvatarId = id; }
int getWidth() const A_WARN_UNUSED
{ return mWidth; }
int getHeight() const A_WARN_UNUSED
{ return mHeight; }
void setWidth(const int n)
{ mWidth = n; }
void setHeight(const int n)
{ mHeight = n; }
void setStartFollowDist(const int n)
{ mStartFollowDist = n; }
int getStartFollowDist() const A_WARN_UNUSED
{ return mStartFollowDist; }
void setFollowDist(const int n)
{ mFollowDist = n; }
int getFollowDist() const A_WARN_UNUSED
{ return mFollowDist; }
void setWalkSpeed(const int n)
{ mWalkSpeed = n; }
int getWalkSpeed() const A_WARN_UNUSED
{ return mWalkSpeed; }
void setWarpDist(const int n)
{ mWarpDist = n; }
int getWarpDist() const A_WARN_UNUSED
{ return mWarpDist; }
void setSitOffsetX(const int n)
{ mSitOffsetX = n; }
int getSitOffsetX() const A_WARN_UNUSED
{ return mSitOffsetX; }
void setSitOffsetY(const int n)
{ mSitOffsetY = n; }
int getSitOffsetY() const A_WARN_UNUSED
{ return mSitOffsetY; }
void setMoveOffsetX(const int n)
{ mMoveOffsetX = n; }
int getMoveOffsetX() const A_WARN_UNUSED
{ return mMoveOffsetX; }
void setMoveOffsetY(const int n)
{ mMoveOffsetY = n; }
int getMoveOffsetY() const A_WARN_UNUSED
{ return mMoveOffsetY; }
void setDeadOffsetX(const int n)
{ mDeadOffsetX = n; }
int getDeadOffsetX() const A_WARN_UNUSED
{ return mDeadOffsetX; }
void setDeadOffsetY(const int n)
{ mDeadOffsetY = n; }
int getDeadOffsetY() const A_WARN_UNUSED
{ return mDeadOffsetY; }
void setThinkTime(const int n)
{ mThinkTime = n; }
int getThinkTime() const A_WARN_UNUSED
{ return mThinkTime; }
void setDirectionType(const int n)
{ mDirectionType = n; }
int getDirectionType() const A_WARN_UNUSED
{ return mDirectionType; }
void setSitDirectionType(const int n)
{ mSitDirectionType = n; }
int getSitDirectionType() const A_WARN_UNUSED
{ return mSitDirectionType; }
void setDeadDirectionType(const int n)
{ mDeadDirectionType = n; }
int getDeadDirectionType() const A_WARN_UNUSED
{ return mDeadDirectionType; }
void setColorsList(const std::string &name);
std::string getColor(const int idx) const A_WARN_UNUSED;
static void init();
static void clear();
private:
SpriteDisplay mDisplay;
std::string mName;
ActorSprite::TargetCursorSize mTargetCursorSize;
Cursor::Cursor mHoverCursor;
ItemSoundEvents mSounds;
Attacks mAttacks;
unsigned char mWalkMask;
Map::BlockType mBlockType;
const std::map <int, ColorDB::ItemColor> *mColors;
int mTargetOffsetX;
int mTargetOffsetY;
int mNameOffsetX;
int mNameOffsetY;
int mHpBarOffsetX;
int mHpBarOffsetY;
int mMaxHP;
int mSortOffsetY;
int mDeadSortOffsetY;
uint16_t mAvatarId;
int mWidth;
int mHeight;
int mStartFollowDist;
int mFollowDist;
int mWarpDist;
int mWalkSpeed;
int mSitOffsetX;
int mSitOffsetY;
int mMoveOffsetX;
int mMoveOffsetY;
int mDeadOffsetX;
int mDeadOffsetY;
int mThinkTime;
int mDirectionType;
int mSitDirectionType;
int mDeadDirectionType;
bool mStaticMaxHP;
bool mTargetSelection;
};
typedef std::map<int, BeingInfo*> BeingInfos;
typedef BeingInfos::iterator BeingInfoIterator;
#endif // RESOURCES_BEINGINFO_H