/*
* The ManaPlus Client
* Copyright (C) 2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "main.h"
#ifdef USE_OPENGL
#include "resources/atlasmanager.h"
#include "resources/openglimagehelper.h"
#include "client.h"
#include "graphics.h"
#include "graphicsmanager.h"
#include "logger.h"
#include "utils/mathutils.h"
#include "utils/physfsrwops.h"
#include "resources/fboinfo.h"
#include "resources/imagehelper.h"
#include "resources/imagewriter.h"
#include "resources/resourcemanager.h"
#include "debug.h"
AtlasManager::AtlasManager()
{
}
AtlasResource *AtlasManager::loadTextureAtlas(const std::string &name,
const StringVect &files)
{
std::vector<TextureAtlas*> atlases;
std::vector<Image*> images;
AtlasResource *resource = new AtlasResource;
loadImages(files, images);
int maxSize = OpenGLImageHelper::getTextureSize();
// int maxSize = 1024;
// sorting images on atlases.
simpleSort(name, atlases, images, maxSize);
int k = 0;
for (std::vector<TextureAtlas*>::iterator it = atlases.begin(),
it_end = atlases.end(); it != it_end; ++ it)
{
TextureAtlas *atlas = *it;
if (!atlas)
continue;
// create atlas base on sorted images
SDL_Surface *surface = createSDLAtlas(atlas);
if (!surface)
continue;
// debug save
ImageWriter::writePNG(surface, Client::getTempDirectory()
+ "/atlas" + name + toString(k) + ".png");
k ++;
// covert SDL images to OpenGL
convertAtlas(atlas);
// free SDL atlas surface
SDL_FreeSurface(surface);
resource->atlases.push_back(atlas);
}
return resource;
}
void AtlasManager::loadImages(const StringVect &files,
std::vector<Image*> &images)
{
const ResourceManager *const resman = ResourceManager::getInstance();
for (StringVectCIter it = files.begin(), it_end = files.end();
it != it_end; ++ it)
{
const std::string str = *it;
if (resman->isInCache(str))
{
logger->log("Resource %s already in cache", str.c_str());
continue;
}
SDL_RWops *rw = PHYSFSRWOPS_openRead(str.c_str());
Image *image = sdlImageHelper->load(rw);
if (image)
{
image->mIdPath = str;
images.push_back(image);
}
}
}
void AtlasManager::simpleSort(const std::string &name,
std::vector<TextureAtlas*> &atlases,
std::vector<Image*> &images, int size)
{
int x = 0;
int y = 0;
int tempHeight = 0;
TextureAtlas *atlas = new TextureAtlas();
std::vector<Image*>::iterator it = images.begin();
const std::vector<Image*>::const_iterator it_end = images.end();
for (it = images.begin(); it != it_end; ++ it)
{
Image *img = *it;
if (img)
{
atlas->name = "atlas_" + name + "_" + img->getIdPath();
break;
}
}
for (it = images.begin(); it != it_end; ++ it)
{
Image *img = *it;
if (img)
{
AtlasItem *item = new AtlasItem(img);
item->name = img->getIdPath();
// start next line
if (x + img->mBounds.w > size)
{
x = 0;
y += tempHeight;
tempHeight = 0;
}
// cant put image with this height
if (y + img->mBounds.h > size)
{
x = 0;
y = 0;
atlases.push_back(atlas);
atlas = new TextureAtlas();
atlas->name = "atlas_" + name + "_" + img->getIdPath();
}
if (img->mBounds.h > tempHeight)
tempHeight = img->mBounds.h;
logger->log("image draw position: %d,%d (%d,%d)",
x, y, img->mBounds.w, img->mBounds.h);
item->x = x;
item->y = y;
atlas->items.push_back(item);
// continue put textures in line
x += img->mBounds.w;
if (x > atlas->width)
atlas->width = x;
if (y + img->mBounds.h > atlas->height)
atlas->height = y + img->mBounds.h;
}
}
if (!atlas->items.empty())
atlases.push_back(atlas);
else
delete atlas;
}
SDL_Surface *AtlasManager::createSDLAtlas(TextureAtlas *atlas)
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0xff000000;
const int gmask = 0x00ff0000;
const int bmask = 0x0000ff00;
const int amask = 0x000000ff;
#else
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
const int amask = 0xff000000;
#endif
// do not create atlas based on only one image
if (atlas->items.size() == 1)
return nullptr;
// using only power of two sizes.
atlas->width = powerOfTwo(atlas->width);
atlas->height = powerOfTwo(atlas->height);
// temp SDL surface for atlas
SDL_Surface *surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
atlas->width, atlas->height, 32, rmask, gmask, bmask, amask);
if (!surface)
return nullptr;
Graphics *graphics = new Graphics();
graphics->setTarget(surface);
graphics->_beginDraw();
// drawing SDL images to surface
for (std::vector<AtlasItem*>::iterator it = atlas->items.begin(),
it_end = atlas->items.end();
it != it_end; ++ it)
{
AtlasItem *item = *it;
Image *image = item->image;
if (image)
{
SDL_SetAlpha(image->mSDLSurface, 0, SDL_ALPHA_OPAQUE);
graphics->drawImage(image, item->x, item->y);
}
}
delete graphics;
atlas->surface = surface;
return surface;
}
void AtlasManager::convertAtlas(TextureAtlas *atlas)
{
// convert surface to OpemGL image
atlas->atlasImage = imageHelper->load(atlas->surface);
Image *const image = atlas->atlasImage;
for (std::vector<AtlasItem*>::iterator it = atlas->items.begin(),
it_end = atlas->items.end();
it != it_end; ++ it)
{
AtlasItem *const item = *it;
// delete SDL Image
delete item->image;
// store OpenGL image
item->image = image->getSubImage(item->x, item->y,
item->width, item->height);
}
}
void AtlasManager::injectToResources(AtlasResource *resource)
{
ResourceManager *const resman = ResourceManager::getInstance();
int k = 0;
for (std::vector<TextureAtlas*>::iterator it = resource->atlases.begin(),
it_end = resource->atlases.end(); it != it_end; ++ it, k ++)
{
// add each atlas image to resources
TextureAtlas *const atlas = *it;
resman->addResource(atlas->name, atlas->atlasImage);
if (atlas)
{
for (std::vector<AtlasItem*>::iterator it2 = atlas->items.begin(),
it2_end = atlas->items.end();
it2 != it2_end; ++ it2)
{
AtlasItem *const item = *it2;
// add each atlas sub image to resources
resman->addResource(item->name, item->image);
}
}
}
}
AtlasResource::~AtlasResource()
{
for (std::vector<TextureAtlas*>::iterator it = atlases.begin(),
it_end = atlases.end(); it != it_end; ++ it)
{
TextureAtlas *const atlas = *it;
if (atlas)
{
for (std::vector<AtlasItem*>::iterator it2 = atlas->items.begin(),
it2_end = atlas->items.end();
it2 != it2_end; ++ it2)
{
AtlasItem *const item = *it2;
if (item)
{
Image *const image = item->image;
if (image)
image->decRef();
delete item;
}
}
Image *const image = atlas->atlasImage;
if (image)
image->decRef();
delete atlas;
}
}
}
#endif