/*
* The ManaPlus Client
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/ambientlayer.h"
#include "const/render/graphics.h"
#include "render/graphics.h"
#include "resources/image.h"
#include "resources/imagehelper.h"
#include "resources/resourcemanager.h"
#include "debug.h"
AmbientLayer::AmbientLayer(Image *const img,
const float parallaxX,
const float parallaxY,
const float posX,
const float posY,
const float speedX,
const float speedY,
const bool keepRatio,
const int mask) :
mImage(img),
mParallaxX(parallaxX),
mParallaxY(parallaxY),
mPosX(posX),
mPosY(posY),
mSpeedX(speedX),
mSpeedY(speedY),
mMask(mask),
mKeepRatio(keepRatio)
{
if (!mImage)
return;
if (keepRatio &&
imageHelper->useOpenGL() == RENDER_SOFTWARE)
{
const int width = mainGraphics->mWidth;
const int height = mainGraphics->mHeight;
if (width != defaultScreenWidth && height != defaultScreenHeight)
{
// Rescale the overlay to keep the ratio as if we were on
// the default resolution...
Image *const rescaledOverlay = resourceManager->getRescaled(
mImage,
static_cast<int>(mImage->mBounds.w) /
defaultScreenWidth * width,
static_cast<int>(mImage->mBounds.h) /
defaultScreenHeight * height);
if (rescaledOverlay)
mImage = rescaledOverlay;
else
mImage->incRef();
return;
}
}
mImage->incRef();
}
AmbientLayer::~AmbientLayer()
{
if (mImage)
{
mImage->decRef();
mImage = nullptr;
}
}
void AmbientLayer::update(const int timePassed, const float dx, const float dy)
{
if (!mImage)
return;
const float time = static_cast<float>(timePassed) / 10;
// Self scrolling of the overlay
mPosX -= mSpeedX * time;
mPosY -= mSpeedY * time;
// Parallax scrolling
mPosX += dx * mParallaxX;
mPosY += dy * mParallaxY;
const SDL_Rect &rect = mImage->mBounds;
const float imgW = static_cast<float>(rect.w);
const float imgH = static_cast<float>(rect.h);
// Wrap values
while (mPosX > imgW)
mPosX -= imgW;
while (mPosX < 0)
mPosX += imgW;
while (mPosY > imgH)
mPosY -= imgH;
while (mPosY < 0)
mPosY += imgH;
}
void AmbientLayer::draw(Graphics *const graphics, const int x,
const int y) const
{
if (!mImage)
return;
if (imageHelper->useOpenGL() == RENDER_SOFTWARE ||
!mKeepRatio)
{
graphics->drawPattern(mImage, static_cast<int>(-mPosX),
static_cast<int>(-mPosY), x + static_cast<int>(mPosX),
y + static_cast<int>(mPosY));
}
else
{
graphics->drawRescaledPattern(mImage, static_cast<int>(-mPosX),
static_cast<int>(-mPosY), x + static_cast<int>(mPosX),
y + static_cast<int>(mPosY),
static_cast<int>(mImage->mBounds.w)
/ defaultScreenWidth * graphics->mWidth,
static_cast<int>(mImage->mBounds.h) / defaultScreenHeight
* graphics->mHeight);
}
}