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path: root/src/render/sdl2softwaregraphics.cpp
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/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2014  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifdef USE_SDL2

#include "render/sdl2softwaregraphics.h"

#include "main.h"

#include "configuration.h"
#include "graphicsmanager.h"
#include "graphicsvertexes.h"
#include "logger.h"

#include "resources/image.h"
#include "resources/imagehelper.h"
#include "resources/sdl2softwareimagehelper.h"

#include "utils/sdlcheckutils.h"

#include "utils/sdlpixel.h"

#include "debug.h"

#if SDL_BYTEORDER == SDL_LIL_ENDIAN
static unsigned int *cR = nullptr;
static unsigned int *cG = nullptr;
static unsigned int *cB = nullptr;
#endif

SDL2SoftwareGraphics::SDL2SoftwareGraphics() :
    Graphics(),
    mRendererFlags(SDL_RENDERER_SOFTWARE),
    mSurface(nullptr),
    mOldPixel(0),
    mOldAlpha(0)
{
    mOpenGL = RENDER_SOFTWARE;
    mName = "Software";
}

SDL2SoftwareGraphics::~SDL2SoftwareGraphics()
{
}

bool SDL2SoftwareGraphics::drawRescaledImage(const Image *const image,
                                             int dstX, int dstY,
                                             const int desiredWidth,
                                             const int desiredHeight)
{
    FUNC_BLOCK("Graphics::drawRescaledImage", 1)
    // Check that preconditions for blitting are met.
    if (!mSurface || !image)
        return false;
    if (!image->mSDLSurface)
        return false;

    Image *const tmpImage = image->SDLgetScaledImage(
        desiredWidth, desiredHeight);

    if (!tmpImage)
        return false;
    if (!tmpImage->mSDLSurface)
        return false;

    const ClipRectangle &top = mClipStack.top();
    const SDL_Rect &bounds = image->mBounds;

    SDL_Rect srcRect =
    {
        static_cast<int16_t>(bounds.x),
        static_cast<int16_t>(bounds.y),
        static_cast<uint16_t>(bounds.w),
        static_cast<uint16_t>(bounds.h)
    };

    SDL_Rect dstRect =
    {
        static_cast<int16_t>(dstX + top.xOffset),
        static_cast<int16_t>(dstY + top.yOffset),
        0,
        0
    };

    const bool returnValue = !(SDL_BlitSurface(tmpImage->mSDLSurface,
        &srcRect, mSurface, &dstRect) < 0);

    delete tmpImage;

    return returnValue;
}

bool SDL2SoftwareGraphics::drawImage(const Image *const image,
                                      int dstX, int dstY)
{
    return drawImageInline(image, dstX, dstY);
}

bool SDL2SoftwareGraphics::drawImageInline(const Image *const image,
                                           int dstX, int dstY)
{
    FUNC_BLOCK("Graphics::drawImage", 1)
    // Check that preconditions for blitting are met.
    if (!mSurface || !image || !image->mSDLSurface)
        return false;

    const ClipRectangle &top = mClipStack.top();
    const SDL_Rect &bounds = image->mBounds;

    SDL_Surface *const src = image->mSDLSurface;

    int srcX = bounds.x;
    int srcY = bounds.y;
    dstX += top.xOffset;
    dstY += top.yOffset;

    int w = bounds.w;
    int h = bounds.h;
    if (srcX < 0)
    {
        w += srcX;
        dstX -= static_cast<int16_t>(srcX);
        srcX = 0;
    }
    const int maxw = src->w - srcX;
    if (maxw < w)
        w = maxw;

    if (srcY < 0)
    {
        h += srcY;
        dstY -= static_cast<int16_t>(srcY);
        srcY = 0;
    }
    const int maxh = src->h - srcY;
    if (maxh < h)
        h = maxh;

    const SDL_Rect *const clip = &mSurface->clip_rect;
    const int clipX = clip->x;
    const int clipY = clip->y;
    int dx = clipX - dstX;
    if (dx > 0)
    {
        w -= dx;
        dstX += static_cast<int16_t>(dx);
        srcX += dx;
    }
    dx = dstX + w - clipX - clip->w;
    if (dx > 0)
        w -= dx;

    int dy = clipY - dstY;
    if (dy > 0)
    {
        h -= dy;
        dstY += static_cast<int16_t>(dy);
        srcY += dy;
    }
    dy = dstY + h - clipY - clip->h;
    if (dy > 0)
        h -= dy;

    if (w > 0 && h > 0)
    {
        SDL_Rect srcRect =
        {
            static_cast<int16_t>(srcX),
            static_cast<int16_t>(srcY),
            static_cast<uint16_t>(w),
            static_cast<uint16_t>(h)
        };

        SDL_Rect dstRect =
        {
            static_cast<int16_t>(dstX),
            static_cast<int16_t>(dstY),
            static_cast<uint16_t>(w),
            static_cast<uint16_t>(h)
        };

        return SDL_LowerBlit(src, &srcRect, mSurface, &dstRect);
    }
    return 0;
}

void SDL2SoftwareGraphics::drawImageCached(const Image *const image,
                                           int x, int y)
{
    FUNC_BLOCK("Graphics::drawImageCached", 1)
    // Check that preconditions for blitting are met.
    if (!mSurface || !image || !image->mSDLSurface)
        return;

    const ClipRectangle &top = mClipStack.top();
    const SDL_Rect &bounds = image->mBounds;

    SDL_Surface *const src = image->mSDLSurface;

    int srcX = bounds.x;
    int srcY = bounds.y;
    x += top.xOffset;
    y += top.yOffset;

    int w = bounds.w;
    int h = bounds.h;
    if (srcX < 0)
    {
        w += srcX;
        x -= static_cast<int16_t>(srcX);
        srcX = 0;
    }
    const int maxw = src->w - srcX;
    if (maxw < w)
        w = maxw;

    if (srcY < 0)
    {
        h += srcY;
        y -= static_cast<int16_t>(srcY);
        srcY = 0;
    }
    const int maxh = src->h - srcY;
    if (maxh < h)
        h = maxh;

    const SDL_Rect *const clip = &mSurface->clip_rect;
    const int clipX = clip->x;
    const int clipY = clip->y;
    int dx = clipX - x;
    if (dx > 0)
    {
        w -= dx;
        x += static_cast<int16_t>(dx);
        srcX += dx;
    }
    dx = x + w - clipX - clip->w;
    if (dx > 0)
        w -= dx;

    int dy = clipY - y;
    if (dy > 0)
    {
        h -= dy;
        y += static_cast<int16_t>(dy);
        srcY += dy;
    }
    dy = y + h - clipY - clip->h;
    if (dy > 0)
        h -= dy;

    if (w > 0 && h > 0)
    {
        SDL_Rect srcRect =
        {
            static_cast<int16_t>(srcX),
            static_cast<int16_t>(srcY),
            static_cast<uint16_t>(w),
            static_cast<uint16_t>(h)
        };

        SDL_Rect dstRect =
        {
            static_cast<int16_t>(x),
            static_cast<int16_t>(y),
            static_cast<uint16_t>(w),
            static_cast<uint16_t>(h)
        };

        SDL_LowerBlit(src, &srcRect, mSurface, &dstRect);
    }
}

void SDL2SoftwareGraphics::drawPatternCached(const Image *const image,
                                             const int x, const int y,
                                             const int w, const int h)
{
    FUNC_BLOCK("Graphics::drawPatternCached", 1)
    // Check that preconditions for blitting are met.
    if (!mSurface || !image)
        return;
    if (!image->mSDLSurface)
        return;

    const SDL_Rect &bounds = image->mBounds;
    const int iw = bounds.w;
    const int ih = bounds.h;
    if (iw == 0 || ih == 0)
        return;

    const ClipRectangle &top = mClipStack.top();
    const int xOffset = top.xOffset + x;
    const int yOffset = top.yOffset + y;
    const int srcX = bounds.x;
    const int srcY = bounds.y;
    SDL_Surface *const src = image->mSDLSurface;
    const SDL_Rect *const clip = &mSurface->clip_rect;
    const int clipX = clip->x;
    const int clipY = clip->y;

    for (int py = 0; py < h; py += ih)
    {
        const int dh = (py + ih >= h) ? h - py : ih;
        int dstY = py + yOffset;
        int y2 = srcY;
        int h2 = dh;
        if (y2 < 0)
        {
            h2 += y2;
            dstY -= static_cast<int16_t>(y2);
            y2 = 0;
        }
        const int maxh = src->h - y2;
        if (maxh < h2)
            h2 = maxh;

        int dy = clipY - dstY;
        if (dy > 0)
        {
            h2 -= dy;
            dstY += static_cast<int16_t>(dy);
            y2 += dy;
        }
        dy = dstY + h2 - clipY - clip->h;
        if (dy > 0)
            h2 -= dy;

        if (h2 > 0)
        {
            for (int px = 0; px < w; px += iw)
            {
                const int dw = (px + iw >= w) ? w - px : iw;
                int dstX = px + xOffset;
                int x2 = srcX;
                int w2 = dw;
                if (x2 < 0)
                {
                    w2 += x2;
                    dstX -= static_cast<int16_t>(x2);
                    x2 = 0;
                }
                const int maxw = src->w - x2;
                if (maxw < w2)
                    w2 = maxw;

                int dx = clipX - dstX;
                if (dx > 0)
                {
                    w2 -= dx;
                    dstX += static_cast<int16_t>(dx);
                    x2 += dx;
                }
                dx = dstX + w2 - clipX - clip->w;
                if (dx > 0)
                    w2 -= dx;

                if (w2 > 0)
                {
                    SDL_Rect srcRect =
                    {
                        static_cast<int16_t>(x2),
                        static_cast<int16_t>(y2),
                        static_cast<uint16_t>(w2),
                        static_cast<uint16_t>(h2)
                    };

                    SDL_Rect dstRect =
                    {
                        static_cast<int16_t>(dstX),
                        static_cast<int16_t>(dstY),
                        static_cast<uint16_t>(w2),
                        static_cast<uint16_t>(h2)
                    };

                    SDL_LowerBlit(src, &srcRect, mSurface, &dstRect);
                }

//            SDL_BlitSurface(image->mSDLSurface, &srcRect, mWindow, &dstRect);
            }
        }
    }
}

void SDL2SoftwareGraphics::completeCache()
{
}

void SDL2SoftwareGraphics::drawPattern(const Image *const image,
                                       const int x, const int y,
                                       const int w, const int h)
{
    drawPatternInline(image, x, y, w, h);
}

void SDL2SoftwareGraphics::drawPatternInline(const Image *const image,
                                             const int x, const int y,
                                             const int w, const int h)
{
    FUNC_BLOCK("Graphics::drawPattern", 1)
    // Check that preconditions for blitting are met.
    if (!mSurface || !image)
        return;
    if (!image->mSDLSurface)
        return;

    const SDL_Rect &bounds = image->mBounds;
    const int iw = bounds.w;
    const int ih = bounds.h;
    if (iw == 0 || ih == 0)
        return;

    const ClipRectangle &top = mClipStack.top();
    const int xOffset = top.xOffset + x;
    const int yOffset = top.yOffset + y;
    const int srcX = bounds.x;
    const int srcY = bounds.y;
    SDL_Surface *const src = image->mSDLSurface;
    const SDL_Rect *const clip = &mSurface->clip_rect;
    const int clipX = clip->x;
    const int clipY = clip->y;

    for (int py = 0; py < h; py += ih)
    {
        const int dh = (py + ih >= h) ? h - py : ih;
        int dstY = py + yOffset;
        int y2 = srcY;
        int h2 = dh;
        if (y2 < 0)
        {
            h2 += y2;
            dstY -= static_cast<int16_t>(y2);
            y2 = 0;
        }
        const int maxh = src->h - y2;
        if (maxh < h2)
            h2 = maxh;

        int dy = clipY - dstY;
        if (dy > 0)
        {
            h2 -= dy;
            dstY += static_cast<int16_t>(dy);
            y2 += dy;
        }
        dy = dstY + h2 - clipY - clip->h;
        if (dy > 0)
            h2 -= dy;

        if (h2 > 0)
        {
            for (int px = 0; px < w; px += iw)
            {
                const int dw = (px + iw >= w) ? w - px : iw;
                int dstX = px + xOffset;
                int x2 = srcX;
                int w2 = dw;
                if (x2 < 0)
                {
                    w2 += x2;
                    dstX -= static_cast<int16_t>(x2);
                    x2 = 0;
                }
                const int maxw = src->w - x2;
                if (maxw < w2)
                    w2 = maxw;

                int dx = clipX - dstX;
                if (dx > 0)
                {
                    w2 -= dx;
                    dstX += static_cast<int16_t>(dx);
                    x2 += dx;
                }
                dx = dstX + w2 - clipX - clip->w;
                if (dx > 0)
                    w2 -= dx;

                if (w2 > 0)
                {
                    SDL_Rect srcRect =
                    {
                        static_cast<int16_t>(x2),
                        static_cast<int16_t>(y2),
                        static_cast<uint16_t>(w2),
                        static_cast<uint16_t>(h2)
                    };

                    SDL_Rect dstRect =
                    {
                        static_cast<int16_t>(dstX),
                        static_cast<int16_t>(dstY),
                        static_cast<uint16_t>(w2),
                        static_cast<uint16_t>(h2)
                    };

                    SDL_LowerBlit(src, &srcRect, mSurface, &dstRect);
                }

//            SDL_BlitSurface(image->mSDLSurface, &srcRect, mWindow, &dstRect);
            }
        }
    }
}

void SDL2SoftwareGraphics::drawRescaledPattern(const Image *const image,
                                               const int x, const int y,
                                               const int w, const int h,
                                               const int scaledWidth,
                                               const int scaledHeight)
{
    // Check that preconditions for blitting are met.
    if (!mSurface || !image)
        return;
    if (!image->mSDLSurface)
        return;

    if (scaledHeight == 0 || scaledWidth == 0)
        return;

    Image *const tmpImage = image->SDLgetScaledImage(
        scaledWidth, scaledHeight);
    if (!tmpImage)
        return;

    const SDL_Rect &bounds = tmpImage->mBounds;
    const int iw = bounds.w;
    const int ih = bounds.h;
    if (iw == 0 || ih == 0)
        return;

    const ClipRectangle &top = mClipStack.top();
    const int xOffset = top.xOffset + x;
    const int yOffset = top.yOffset + y;
    const int srcX = bounds.x;
    const int srcY = bounds.y;

    for (int py = 0; py < h; py += ih)  // Y position on pattern plane
    {
        const int dh = (py + ih >= h) ? h - py : ih;
        const int dstY = py + yOffset;

        for (int px = 0; px < w; px += iw)  // X position on pattern plane
        {
            const int dw = (px + iw >= w) ? w - px : iw;
            const int dstX = px + xOffset;

            SDL_Rect srcRect =
            {
                static_cast<int16_t>(srcX),
                static_cast<int16_t>(srcY),
                static_cast<uint16_t>(dw),
                static_cast<uint16_t>(dh)
            };

            SDL_Rect dstRect =
            {
                static_cast<int16_t>(dstX),
                static_cast<int16_t>(dstY),
                0,
                0
            };

            SDL_BlitSurface(tmpImage->mSDLSurface, &srcRect,
                            mSurface, &dstRect);
        }
    }

    delete tmpImage;
}

void SDL2SoftwareGraphics::calcPattern(ImageVertexes* const vert,
                                       const Image *const image,
                                       const int x, const int y,
                                       const int w, const int h) const
{
    calcPatternInline(vert, image, x, y, w, h);
}

void SDL2SoftwareGraphics::calcPatternInline(ImageVertexes* const vert,
                                             const Image *const image,
                                             const int x, const int y,
                                             const int w, const int h) const
{
    // Check that preconditions for blitting are met.
    if (!vert || !mSurface || !image || !image->mSDLSurface)
        return;

    const SDL_Rect &bounds = image->mBounds;
    const int iw = bounds.w;
    const int ih = bounds.h;
    if (iw == 0 || ih == 0)
        return;

    const ClipRectangle &top = mClipStack.top();
    const int xOffset = top.xOffset + x;
    const int yOffset = top.yOffset + y;
    const int srcX = bounds.x;
    const int srcY = bounds.y;

    for (int py = 0; py < h; py += ih)  // Y position on pattern plane
    {
        const int dh = (py + ih >= h) ? h - py : ih;
        const int dstY = py + yOffset;

        for (int px = 0; px < w; px += iw)  // X position on pattern plane
        {
            const int dw = (px + iw >= w) ? w - px : iw;
            const int dstX = px + xOffset;

            DoubleRect *const r = new DoubleRect();
            SDL_Rect &srcRect = r->src;
            srcRect.x = static_cast<int16_t>(srcX);
            srcRect.y = static_cast<int16_t>(srcY);
            srcRect.w = static_cast<uint16_t>(dw);
            srcRect.h = static_cast<uint16_t>(dh);
            SDL_Rect &dstRect = r->dst;
            dstRect.x = static_cast<int16_t>(dstX);
            dstRect.y = static_cast<int16_t>(dstY);

            if (SDL_FakeUpperBlit(image->mSDLSurface, &srcRect,
                mSurface, &dstRect) == 1)
            {
                vert->sdl.push_back(r);
            }
            else
            {
                delete r;
            }
        }
    }
}

void SDL2SoftwareGraphics::calcPattern(ImageCollection* const vertCol,
                                       const Image *const image,
                                       const int x, const int y,
                                       const int w, const int h) const
{
    ImageVertexes *vert = nullptr;
    if (vertCol->currentImage != image)
    {
        vert = new ImageVertexes();
        vertCol->currentImage = image;
        vertCol->currentVert = vert;
        vert->image = image;
        vertCol->draws.push_back(vert);
    }
    else
    {
        vert = vertCol->currentVert;
    }

    calcPatternInline(vert, image, x, y, w, h);
}

void SDL2SoftwareGraphics::calcTileVertexes(ImageVertexes *const vert,
                                            const Image *const image,
                                            int x, int y) const
{
    vert->image = image;
    calcTileSDL(vert, x, y);
}

void SDL2SoftwareGraphics::calcTileVertexesInline(ImageVertexes *const vert,
                                                  const Image *const image,
                                                  int x, int y) const
{
    vert->image = image;
    calcTileSDL(vert, x, y);
}

void SDL2SoftwareGraphics::calcTileSDL(ImageVertexes *const vert,
                                       int x, int y) const
{
    // Check that preconditions for blitting are met.
    if (!vert || !vert->image || !vert->image->mSDLSurface)
        return;

    const Image *const image = vert->image;
    const ClipRectangle &top = mClipStack.top();
    const SDL_Rect &bounds = image->mBounds;

    DoubleRect *rect = new DoubleRect();
    rect->src.x = static_cast<int16_t>(bounds.x);
    rect->src.y = static_cast<int16_t>(bounds.y);
    rect->src.w = static_cast<uint16_t>(bounds.w);
    rect->src.h = static_cast<uint16_t>(bounds.h);
    rect->dst.x = static_cast<int16_t>(x + top.xOffset);
    rect->dst.y = static_cast<int16_t>(y + top.yOffset);
    if (SDL_FakeUpperBlit(image->mSDLSurface, &rect->src,
        mSurface, &rect->dst) == 1)
    {
        vert->sdl.push_back(rect);
    }
    else
    {
        delete rect;
    }
}

void SDL2SoftwareGraphics::calcTileCollection(ImageCollection *const vertCol,
                                              const Image *const image,
                                              int x, int y)
{
    if (vertCol->currentImage != image)
    {
        ImageVertexes *const vert = new ImageVertexes();
        vertCol->currentImage = image;
        vertCol->currentVert = vert;
        vert->image = image;
        vertCol->draws.push_back(vert);
        calcTileSDL(vert, x, y);
    }
    else
    {
        calcTileSDL(vertCol->currentVert, x, y);
    }
}

void SDL2SoftwareGraphics::drawTileCollection(const ImageCollection
                                              *const vertCol)
{
    const ImageVertexesVector &draws = vertCol->draws;
    const ImageCollectionCIter it_end = draws.end();
    for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)
    {
        const ImageVertexes *const vert = *it;
        const Image *const img = vert->image;
        const DoubleRects *const rects = &vert->sdl;
        DoubleRects::const_iterator it2 = rects->begin();
        const DoubleRects::const_iterator it2_end = rects->end();
        while (it2 != it2_end)
        {
            SDL_LowerBlit(img->mSDLSurface, &(*it2)->src,
                mSurface, &(*it2)->dst);
            ++ it2;
        }
    }
}

void SDL2SoftwareGraphics::drawTileVertexes(const ImageVertexes *const vert)
{
    // vert and img must be != 0
    const Image *const img = vert->image;
    const DoubleRects *const rects = &vert->sdl;
    DoubleRects::const_iterator it = rects->begin();
    const DoubleRects::const_iterator it_end = rects->end();
    while (it != it_end)
    {
        SDL_LowerBlit(img->mSDLSurface, &(*it)->src, mSurface, &(*it)->dst);
        ++ it;
    }
}

void SDL2SoftwareGraphics::updateScreen()
{
    BLOCK_START("Graphics::updateScreen")
    SDL_UpdateWindowSurfaceRects(mWindow, &mRect, 1);
    BLOCK_END("Graphics::updateScreen")
}

SDL_Surface *SDL2SoftwareGraphics::getScreenshot()
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
    const int rmask = 0xff000000;
    const int gmask = 0x00ff0000;
    const int bmask = 0x0000ff00;
#else
    const int rmask = 0x000000ff;
    const int gmask = 0x0000ff00;
    const int bmask = 0x00ff0000;
#endif
    const int amask = 0x00000000;

    SDL_Surface *const screenshot = MSDL_CreateRGBSurface(SDL_SWSURFACE,
        mRect.w, mRect.h, 24, rmask, gmask, bmask, amask);

    if (screenshot)
        SDL_BlitSurface(mSurface, nullptr, screenshot, nullptr);

    return screenshot;
}

bool SDL2SoftwareGraphics::drawNet(const int x1, const int y1,
                                   const int x2, const int y2,
                                   const int width, const int height)
{
    // +++ need use SDL_RenderDrawLines
    for (int y = y1; y < y2; y += height)
        drawLine(x1, y, x2, y);

    for (int x = x1; x < x2; x += width)
        drawLine(x, y1, x, y2);

    return true;
}

void SDL2SoftwareGraphics::calcWindow(ImageCollection *const vertCol,
                                      const int x, const int y,
                                      const int w, const int h,
                                      const ImageRect &imgRect)
{
    ImageVertexes *vert = nullptr;
    Image *const image = imgRect.grid[4];
    if (vertCol->currentImage != image)
    {
        vert = new ImageVertexes();
        vertCol->currentImage = image;
        vertCol->currentVert = vert;
        vert->image = image;
        vertCol->draws.push_back(vert);
    }
    else
    {
        vert = vertCol->currentVert;
    }
    calcImageRect(vert, x, y, w, h, imgRect);
}

int SDL2SoftwareGraphics::SDL_FakeUpperBlit(const SDL_Surface *const src,
                                            SDL_Rect *const srcrect,
                                            const SDL_Surface *const dst,
                                            SDL_Rect *dstrect) const
{
    int srcx, srcy, w, h;

    // Make sure the surfaces aren't locked
    if (!src || !dst)
        return -1;

    if (!srcrect || !dstrect)
        return -1;

    srcx = srcrect->x;
    w = srcrect->w;
    if (srcx < 0)
    {
        w += srcx;
        dstrect->x -= static_cast<int16_t>(srcx);
        srcx = 0;
    }
    int maxw = src->w - srcx;
    if (maxw < w)
        w = maxw;

    srcy = srcrect->y;
    h = srcrect->h;
    if (srcy < 0)
    {
        h += srcy;
        dstrect->y -= static_cast<int16_t>(srcy);
        srcy = 0;
    }
    int maxh = src->h - srcy;
    if (maxh < h)
        h = maxh;

    const SDL_Rect *const clip = &dst->clip_rect;
    const int clipX = clip->x;
    const int clipY = clip->y;
    int dx = clipX - dstrect->x;
    if (dx > 0)
    {
        w -= dx;
        dstrect->x += static_cast<int16_t>(dx);
        srcx += dx;
    }
    dx = dstrect->x + w - clipX - clip->w;
    if (dx > 0)
        w -= dx;

    int dy = clipY - dstrect->y;
    if (dy > 0)
    {
        h -= dy;
        dstrect->y += static_cast<int16_t>(dy);
        srcy += dy;
    }
    dy = dstrect->y + h - clipY - clip->h;
    if (dy > 0)
        h -= dy;

    if (w > 0 && h > 0)
    {
        if (srcrect)
        {
            srcrect->x = static_cast<int16_t>(srcx);
            srcrect->y = static_cast<int16_t>(srcy);
            srcrect->w = static_cast<int16_t>(w);
            srcrect->h = static_cast<int16_t>(h);
        }
        dstrect->w = static_cast<int16_t>(w);
        dstrect->h = static_cast<int16_t>(h);

        return 1;
//        return SDL_LowerBlit(src, &sr, dst, dstrect);
    }
    dstrect->w = dstrect->h = 0;
    return 0;
}

void SDL2SoftwareGraphics::fillRectangle(const Rectangle &rectangle)
{
    FUNC_BLOCK("Graphics::fillRectangle", 1)
    if (mClipStack.empty())
        return;

    const ClipRectangle& top = mClipStack.top();

    Rectangle area = rectangle;
    area.x += top.xOffset;
    area.y += top.yOffset;

    if (!area.isIntersecting(top))
        return;

    if (mAlpha)
    {
        const int x1 = area.x > top.x ? area.x : top.x;
        const int y1 = area.y > top.y ? area.y : top.y;
        const int x2 = area.x + area.width < top.x + top.width ?
            area.x + area.width : top.x + top.width;
        const int y2 = area.y + area.height < top.y + top.height ?
            area.y + area.height : top.y + top.height;
        int x, y;

        SDL_LockSurface(mSurface);

        const int bpp = mSurface->format->BytesPerPixel;
        const uint32_t pixel = SDL_MapRGB(mSurface->format,
            static_cast<uint8_t>(mColor.r), static_cast<uint8_t>(mColor.g),
            static_cast<uint8_t>(mColor.b));

        switch (bpp)
        {
            case 1:
                for (y = y1; y < y2; y++)
                {
                    uint8_t *const p = static_cast<uint8_t *>(mSurface->pixels)
                        + y * mSurface->pitch;
                    for (x = x1; x < x2; x++)
                        *(p + x) = static_cast<uint8_t>(pixel);
                }
                break;
            case 2:
                for (y = y1; y < y2; y++)
                {
                    uint8_t *const p0 = static_cast<uint8_t *>(
                        mSurface->pixels) + y * mSurface->pitch;
                    for (x = x1; x < x2; x++)
                    {
                        uint8_t *const p = p0 + x * 2;
                        *reinterpret_cast<uint16_t *>(p) = SDLAlpha16(
                            static_cast<uint16_t>(pixel),
                            *reinterpret_cast<uint16_t *>(p),
                            static_cast<uint8_t>(mColor.a), mSurface->format);
                    }
                }
                break;
            case 3:
            {
                const int ca = 255 - mColor.a;
                const int cr = mColor.r * mColor.a;
                const int cg = mColor.g * mColor.a;
                const int cb = mColor.b * mColor.a;

                for (y = y1; y < y2; y++)
                {
                    uint8_t *const p0 = static_cast<uint8_t *>(
                        mSurface->pixels) + y * mSurface->pitch;
                    for (x = x1; x < x2; x++)
                    {
                        uint8_t *const p = p0 + x * 3;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
                        p[2] = static_cast<uint8_t>((p[2] * ca + cb) >> 8);
                        p[1] = static_cast<uint8_t>((p[1] * ca + cg) >> 8);
                        p[0] = static_cast<uint8_t>((p[0] * ca + cr) >> 8);
#else
                        p[0] = static_cast<uint8_t>((p[0] * ca + cb) >> 8);
                        p[1] = static_cast<uint8_t>((p[1] * ca + cg) >> 8);
                        p[2] = static_cast<uint8_t>((p[2] * ca + cr) >> 8);
#endif
                    }
                }
                break;
            }
            case 4:
            {
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
                const unsigned pb = (pixel & 0xff) * mColor.a;
                const unsigned pg = (pixel & 0xff00) * mColor.a;
                const unsigned pr = (pixel & 0xff0000) * mColor.a;
                const unsigned a1 = (255 - mColor.a);

                for (y = y1; y < y2; y++)
                {
                    uint8_t *const p0 = static_cast<uint8_t *>(
                        mSurface->pixels) + y * mSurface->pitch;
                    for (x = x1; x < x2; x++)
                    {
                        uint8_t *p = p0 + x * 4;
                        uint32_t dst = *reinterpret_cast<uint32_t *>(p);
                        const unsigned int b = (pb + (dst & 0xff) * a1) >> 8;
                        const unsigned int g = (pg + (dst & 0xff00) * a1) >> 8;
                        const unsigned int r = (pr
                            + (dst & 0xff0000) * a1) >> 8;

                        *reinterpret_cast<uint32_t *>(p) = ((b & 0xff)
                            | (g & 0xff00) | (r & 0xff0000));
                    }
                }
#else
                if (!cR)
                {
                    cR = new unsigned int[0x100];
                    cG = new unsigned int[0x100];
                    cB = new unsigned int[0x100];
                    mOldPixel = 0;
                    mOldAlpha = mColor.a;
                }

                const SDL_PixelFormat * const format = mSurface->format;
                const unsigned rMask = format->Rmask;
                const unsigned gMask = format->Gmask;
                const unsigned bMask = format->Bmask;
//                const unsigned aMask = format->Amask;
                unsigned rShift = rMask / 0xff;
                unsigned gShift = gMask / 0xff;
                unsigned bShift = bMask / 0xff;
                if (!rShift)
                    rShift = 1;
                if (!gShift)
                    gShift = 1;
                if (!bShift)
                    bShift = 1;
                if (pixel != mOldPixel || mColor.a != mOldAlpha)
                {
                    const unsigned pb = (pixel & bMask) * mColor.a;
                    const unsigned pg = (pixel & gMask) * mColor.a;
                    const unsigned pr = (pixel & rMask) * mColor.a;
                    const unsigned a0 = (255 - mColor.a);

                    const unsigned int a1 = a0 * bShift;
                    const unsigned int a2 = a0 * gShift;
                    const unsigned int a3 = a0 * rShift;

                    for (int f = 0; f <= 0xff; f ++)
                    {
                        cB[f] = ((pb + f * a1) >> 8) & bMask;
                        cG[f] = ((pg + f * a2) >> 8) & gMask;
                        cR[f] = ((pr + f * a3) >> 8) & rMask;
                    }

                    mOldPixel = pixel;
                    mOldAlpha = mColor.a;
                }

                for (y = y1; y < y2; y++)
                {
                    uint32_t *const p0 = reinterpret_cast<uint32_t*>(
                        static_cast<uint8_t*>(mSurface->pixels)
                        + y * mSurface->pitch);
                    for (x = x1; x < x2; x++)
                    {
                        uint32_t *const p = p0 + x;
                        const uint32_t dst = *p;
                        *p = cB[dst & bMask / bShift]
                            | cG[(dst & gMask) / gShift]
                            | cR[(dst & rMask) / rShift];
                    }
                }
#endif
                break;
            }
            default:
                break;
        }

        SDL_UnlockSurface(mSurface);
    }
    else
    {
        SDL_Rect rect =
        {
            static_cast<int16_t>(area.x),
            static_cast<int16_t>(area.y),
            static_cast<uint16_t>(area.width),
            static_cast<uint16_t>(area.height)
        };

        const uint32_t color = SDL_MapRGBA(mSurface->format,
            static_cast<int8_t>(mColor.r),
            static_cast<int8_t>(mColor.g),
            static_cast<int8_t>(mColor.b),
            static_cast<int8_t>(mColor.a));
        SDL_FillRect(mSurface, &rect, color);
    }
}

void SDL2SoftwareGraphics::_beginDraw()
{
    pushClipArea(Rectangle(0, 0, mRect.w, mRect.h));
}

void SDL2SoftwareGraphics::_endDraw()
{
    popClipArea();
}

bool SDL2SoftwareGraphics::pushClipArea(Rectangle area)
{
    const bool result = Graphics::pushClipArea(area);

    const ClipRectangle &carea = mClipStack.top();
    const SDL_Rect rect =
    {
        static_cast<int32_t>(carea.x),
        static_cast<int32_t>(carea.y),
        static_cast<int32_t>(carea.width),
        static_cast<int32_t>(carea.height)
    };
    SDL_SetClipRect(mSurface, &rect);
    return result;
}

void SDL2SoftwareGraphics::popClipArea()
{
    Graphics::popClipArea();

    if (mClipStack.empty())
        return;

    const ClipRectangle &carea = mClipStack.top();
    const SDL_Rect rect =
    {
        static_cast<int32_t>(carea.x),
        static_cast<int32_t>(carea.y),
        static_cast<int32_t>(carea.width),
        static_cast<int32_t>(carea.height)
    };

    SDL_SetClipRect(mSurface, &rect);
}

void SDL2SoftwareGraphics::drawPoint(int x, int y)
{
    if (mClipStack.empty())
        return;

    const ClipRectangle& top = mClipStack.top();

    x += top.xOffset;
    y += top.yOffset;

    if (!top.isPointInRect(x, y))
        return;

    if (mAlpha)
        SDLputPixelAlpha(mSurface, x, y, mColor);
    else
        SDLputPixel(mSurface, x, y, mColor);
}

void SDL2SoftwareGraphics::drawHLine(int x1, int y, int x2)
{
    if (mClipStack.empty())
        return;

    const ClipRectangle& top = mClipStack.top();

    const int xOffset = top.xOffset;
    x1 += xOffset;
    y += top.yOffset;
    x2 += xOffset;

    const int topY = top.y;
    if (y < topY || y >= topY + top.height)
        return;

    if (x1 > x2)
    {
        x1 ^= x2;
        x2 ^= x1;
        x1 ^= x2;
    }

    const int topX = top.x;
    if (topX > x1)
    {
        if (topX > x2)
            return;

        x1 = topX;
    }

    const int sumX = topX + top.width;
    if (sumX <= x2)
    {
        if (sumX <= x1)
            return;

        x2 = sumX -1;
    }

    const int bpp = mSurface->format->BytesPerPixel;

    SDL_LockSurface(mSurface);

    uint8_t *p = static_cast<uint8_t*>(mSurface->pixels)
        + y * mSurface->pitch + x1 * bpp;

    const uint32_t pixel = SDL_MapRGB(mSurface->format,
        static_cast<uint8_t>(mColor.r),
        static_cast<uint8_t>(mColor.g),
        static_cast<uint8_t>(mColor.b));
    switch (bpp)
    {
        case 1:
            for (; x1 <= x2; ++x1)
                *(p++) = static_cast<uint8_t>(pixel);
            break;

        case 2:
        {
            uint16_t* q = reinterpret_cast<uint16_t*>(p);
            for (; x1 <= x2; ++x1)
                *(q++) = pixel;
            break;
        }

        case 3:
        {
            const uint8_t b0 = static_cast<uint8_t>((pixel >> 16) & 0xff);
            const uint8_t b1 = static_cast<uint8_t>((pixel >> 8) & 0xff);
            const uint8_t b2 = static_cast<uint8_t>(pixel & 0xff);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
            for (; x1 <= x2; ++x1)
            {
                p[0] = b0;
                p[1] = b1;
                p[2] = b2;
                p += 3;
            }
#else
            for (; x1 <= x2; ++x1)
            {
                p[0] = b2;
                p[1] = b1;
                p[2] = b0;
                p += 3;
            }
#endif
            break;
        }

        case 4:
        {
            uint32_t *q = reinterpret_cast<uint32_t*>(p);
            if (mAlpha)
            {
                unsigned char a = static_cast<unsigned char>(mColor.a);
                unsigned char a1 = 255 - a;
                const int b0 = (pixel & 0xff) * a;
                const int g0 = (pixel & 0xff00) * a;
                const int r0 = (pixel & 0xff0000) * a;
                for (; x1 <= x2; ++x1)
                {
                    const unsigned int b = (b0 + (*q & 0xff) * a1) >> 8;
                    const unsigned int g = (g0 + (*q & 0xff00) * a1) >> 8;
                    const unsigned int r = (r0 + (*q & 0xff0000) * a1) >> 8;
                    *q = (b & 0xff) | (g & 0xff00) | (r & 0xff0000);

                    q++;
                }
            }
            else
            {
                for (; x1 <= x2; ++x1)
                    *(q++) = pixel;
            }
            break;
        }
        default:
            break;
    }  // end switch

    SDL_UnlockSurface(mSurface);
}

void SDL2SoftwareGraphics::drawVLine(int x, int y1, int y2)
{
    if (mClipStack.empty())
        return;

    const ClipRectangle& top = mClipStack.top();

    const int yOffset = top.yOffset;
    x += top.xOffset;
    y1 += yOffset;
    y2 += yOffset;

    if (x < top.x || x >= top.x + top.width)
        return;

    if (y1 > y2)
    {
        y1 ^= y2;
        y2 ^= y1;
        y1 ^= y2;
    }

    if (top.y > y1)
    {
        if (top.y > y2)
            return;

        y1 = top.y;
    }

    const int sumY = top.y + top.height;
    if (sumY <= y2)
    {
        if (sumY <= y1)
            return;

        y2 = sumY - 1;
    }

    const int bpp = mSurface->format->BytesPerPixel;

    SDL_LockSurface(mSurface);

    uint8_t *p = static_cast<uint8_t*>(mSurface->pixels)
        + y1 * mSurface->pitch + x * bpp;

    const uint32_t pixel = SDL_MapRGB(mSurface->format,
        static_cast<uint8_t>(mColor.r),
        static_cast<uint8_t>(mColor.g),
        static_cast<uint8_t>(mColor.b));

    const int pitch = mSurface->pitch;
    switch (bpp)
    {
        case 1:
            for (; y1 <= y2; ++y1)
            {
                *p = static_cast<uint8_t>(pixel);
                p += pitch;
            }
            break;

        case 2:
            for (; y1 <= y2; ++ y1)
            {
                *reinterpret_cast<uint16_t*>(p)
                    = static_cast<uint16_t>(pixel);
                p += pitch;
            }
            break;

        case 3:
        {
            const uint8_t b0 = static_cast<uint8_t>((pixel >> 16) & 0xff);
            const uint8_t b1 = static_cast<uint8_t>((pixel >> 8) & 0xff);
            const uint8_t b2 = static_cast<uint8_t>(pixel & 0xff);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
            for (; y1 <= y2; ++y1)
            {
                p[0] = b0;
                p[1] = b1;
                p[2] = b2;
                p += pitch;
            }
#else
            for (; y1 <= y2; ++y1)
            {
                p[0] = b2;
                p[1] = b1;
                p[2] = b0;
                p += pitch;
            }
#endif
            break;
        }

        case 4:
        {
            if (mAlpha)
            {
                unsigned char a = static_cast<unsigned char>(mColor.a);
                unsigned char a1 = 255 - a;
                const int b0 = (pixel & 0xff) * a;
                const int g0 = (pixel & 0xff00) * a;
                const int r0 = (pixel & 0xff0000) * a;
                for (; y1 <= y2; ++y1)
                {
                    const unsigned int dst = *reinterpret_cast<uint32_t*>(p);
                    const unsigned int b = (b0 + (dst & 0xff) * a1) >> 8;
                    const unsigned int g = (g0 + (dst & 0xff00) * a1) >> 8;
                    const unsigned int r = (r0 + (dst & 0xff0000) * a1) >> 8;
                    *reinterpret_cast<uint32_t*>(p) =
                        (b & 0xff) | (g & 0xff00) | (r & 0xff0000);

                    p += pitch;
                }
            }
            else
            {
                for (; y1 <= y2; ++y1)
                {
                    *reinterpret_cast<uint32_t*>(p) = pixel;
                    p += pitch;
                }
            }
            break;
        }

        default:
            break;
    }  // end switch

    SDL_UnlockSurface(mSurface);
}

void SDL2SoftwareGraphics::drawRectangle(const Rectangle &rectangle)
{
    const int x1 = rectangle.x;
    const int x2 = x1 + rectangle.width - 1;
    const int y1 = rectangle.y;
    const int y2 = y1 + rectangle.height - 1;

    drawHLine(x1, y1, x2);
    drawHLine(x1, y2, x2);

    drawVLine(x1, y1, y2);
    drawVLine(x2, y1, y2);
}

void SDL2SoftwareGraphics::drawLine(int x1, int y1, int x2, int y2)
{
    if (x1 == x2)
    {
        drawVLine(x1, y1, y2);
        return;
    }
    if (y1 == y2)
    {
        drawHLine(x1, y1, x2);
        return;
    }
}

bool SDL2SoftwareGraphics::setVideoMode(const int w, const int h,
                                        const int scale,
                                        const int bpp,
                                        const bool fs,
                                        const bool hwaccel,
                                        const bool resize,
                                        const bool noFrame)
{
    setMainFlags(w, h, scale, bpp, fs, hwaccel, resize, noFrame);

    if (!(mWindow = graphicsManager.createWindow(w, h, bpp,
        getSoftwareFlags())))
    {
        mRect.w = 0;
        mRect.h = 0;
        mSurface = nullptr;
        return false;
    }

    mSurface = SDL_GetWindowSurface(mWindow);
    ImageHelper::dumpSurfaceFormat(mSurface);
    SDL2SoftwareImageHelper::setFormat(mSurface->format);

    int w1 = 0;
    int h1 = 0;
    SDL_GetWindowSize(mWindow, &w1, &h1);
    mRect.w = w1;
    mRect.h = h1;

    mRenderer = graphicsManager.createRenderer(mWindow, mRendererFlags);
    return videoInfo();
}

bool SDL2SoftwareGraphics::resizeScreen(const int width, const int height)
{
    const bool ret = Graphics::resizeScreen(width, height);

    mSurface = SDL_GetWindowSurface(mWindow);
    SDL2SoftwareImageHelper::setFormat(mSurface->format);
    return ret;
}

void SDL2SoftwareGraphics::drawImageRect(const int x, const int y,
                                         const int w, const int h,
                                         const ImageRect &imgRect)
{
    #include "render/graphics_drawImageRect.hpp"
}

void SDL2SoftwareGraphics::calcImageRect(ImageVertexes *const vert,
                                         const int x, const int y,
                                         const int w, const int h,
                                         const ImageRect &imgRect)
{
    #include "render/graphics_calcImageRect.hpp"
}

#endif  // USE_SDL2