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/*
* The ManaPlus Client
* Copyright (C) 2006-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PARTICLE_PARTICLEEMITTER_H
#define PARTICLE_PARTICLEEMITTER_H
#include "particle/particleemitterprop.h"
#include "resources/animation/animation.h"
#include "utils/xml.h"
#include <list>
class Image;
class ImageSet;
class Map;
class Particle;
/**
* Every Particle can have one or more particle emitters that create new
* particles when they are updated
*/
class ParticleEmitter final
{
public:
ParticleEmitter(const XmlNodePtrConst emitterNode,
Particle *const target,
Map *const map,
const int rotation = 0,
const std::string& dyePalettes = std::string());
/**
* Copy Constructor (necessary for reference counting of particle images)
*/
ParticleEmitter(const ParticleEmitter &o);
/**
* Assignment operator that calls the copy constructor
*/
ParticleEmitter & operator=(const ParticleEmitter &o);
/**
* Destructor.
*/
~ParticleEmitter();
/**
* Spawns new particles
*/
void createParticles(const int tick,
std::vector<Particle*> &newParticles);
/**
* Sets the target of the particles that are created
*/
void setTarget(Particle *const target)
{ mParticleTarget = target; }
/**
* Changes the size of the emitter so that the effect fills a
* rectangle of this size
*/
void adjustSize(const int w, const int h);
private:
template <typename T> static ParticleEmitterProp<T>
readParticleEmitterProp(XmlNodePtrConst propertyNode, T def);
ImageSet *getImageSet(XmlNodePtrConst node);
/**
* initial position of particles:
*/
ParticleEmitterProp<float> mParticlePosX, mParticlePosY, mParticlePosZ;
/**
* initial vector of particles:
*/
ParticleEmitterProp<float> mParticleAngleHorizontal,
mParticleAngleVertical;
/**
* Initial velocity of particles
*/
ParticleEmitterProp<float> mParticlePower;
/*
* Vector changing of particles:
*/
ParticleEmitterProp<float> mParticleGravity;
ParticleEmitterProp<int> mParticleRandomness;
ParticleEmitterProp<float> mParticleBounce;
/*
* Properties of targeting particles:
*/
Particle *mParticleTarget;
ParticleEmitterProp<float> mParticleAcceleration;
ParticleEmitterProp<float> mParticleDieDistance;
ParticleEmitterProp<float> mParticleMomentum;
/*
* Behavior over time of the particles:
*/
ParticleEmitterProp<int> mParticleLifetime;
ParticleEmitterProp<int> mParticleFadeOut;
ParticleEmitterProp<int> mParticleFadeIn;
// Map the particles are spawned on
Map *mMap;
// Number of particles spawned per update
ParticleEmitterProp<int> mOutput;
// Pause in frames between two spawns
ParticleEmitterProp<int> mOutputPause;
/*
* Graphical representation of the particles
*/
// Particle image, if used
Image *mParticleImage;
// Filename of particle animation file
Animation mParticleAnimation;
// Filename of particle rotation file
Animation mParticleRotation;
// Opacity of the graphical representation of the particles
ParticleEmitterProp<float> mParticleAlpha;
/*
* Death effect of the particles
*/
std::string mDeathEffect;
// List of emitters the spawned particles are equipped with
std::list<ParticleEmitter> mParticleChildEmitters;
std::vector<ImageSet*> mTempSets;
int mOutputPauseLeft;
signed char mDeathEffectConditions;
bool mParticleFollow;
};
#endif // PARTICLE_PARTICLEEMITTER_H
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