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path: root/src/net/tmwa/tradehandler.cpp
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/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/tmwa/tradehandler.h"

#include "event.h"
#include "inventory.h"
#include "item.h"
#include "localplayer.h"
#include "log.h"
#include "playerinfo.h"
#include "playerrelations.h"

#include "gui/confirmdialog.h"
#include "gui/tradewindow.h"

#include "net/inventoryhandler.h"
#include "net/messagein.h"
#include "net/messageout.h"

#include "net/tmwa/protocol.h"

#include "net/ea/eaprotocol.h"

#include "utils/gettext.h"
#include "utils/stringutils.h"

#include "debug.h"

extern std::string tradePartnerName;
ConfirmDialog *confirmDlg;

/**
 * Listener for request trade dialogs
 */
namespace
{
    struct RequestTradeListener : public gcn::ActionListener
    {
        void action(const gcn::ActionEvent &event)
        {
            confirmDlg = 0;
            if (event.getId() == "ignore")
                player_relations.ignoreTrade(tradePartnerName);
            Net::getTradeHandler()->respond(event.getId() == "yes");
        }
    } listener;
}

extern Net::TradeHandler *tradeHandler;

namespace TmwAthena
{

TradeHandler::TradeHandler()
{
    static const Uint16 _messages[] =
    {
        SMSG_TRADE_REQUEST,
        SMSG_TRADE_RESPONSE,
        SMSG_TRADE_ITEM_ADD,
        SMSG_TRADE_ITEM_ADD_RESPONSE,
        SMSG_TRADE_OK,
        SMSG_TRADE_CANCEL,
        SMSG_TRADE_COMPLETE,
        0
    };
    handledMessages = _messages;
    tradeHandler = this;
    confirmDlg = 0;
}


void TradeHandler::handleMessage(Net::MessageIn &msg)
{
    switch (msg.getId())
    {
        case SMSG_TRADE_REQUEST:
            {
                // If a trade window or request window is already open, send a
                // trade cancel to any other trade request.
                //
                // Note that it would be nice if the server would prevent this
                // situation, and that the requesting player would get a
                // special message about the player being occupied.
                std::string tradePartnerNameTemp = msg.readString(24);

                if (player_relations.hasPermission(tradePartnerName,
                    PlayerRelation::TRADE))
                {
                    if (PlayerInfo::isTrading() || confirmDlg)
                    {
                        Net::getTradeHandler()->respond(false);
                        break;
                    }

                    tradePartnerName = tradePartnerNameTemp;
                    PlayerInfo::setTrading(true);
                    if (tradeWindow)
                    {
                        if (tradePartnerName.empty()
                            || tradeWindow->getAutoTradeNick()
                            != tradePartnerName)
                        {
                            tradeWindow->clear();
                            confirmDlg = new ConfirmDialog(
                                _("Request for Trade"),
                                strprintf(_("%s wants to trade with you, do"
                                " you accept?"), tradePartnerName.c_str()),
                                true);
                            confirmDlg->addActionListener(&listener);
                        }
                        else
                        {
                            Net::getTradeHandler()->respond(true);
                        }
                    }
                }
                else
                {
                    Net::getTradeHandler()->respond(false);
                    break;
                }
            }
            break;

        case SMSG_TRADE_RESPONSE:
            switch (msg.readInt8())
            {
                case 0: // Too far away
                    SERVER_NOTICE(_("Trading isn't possible. Trade "
                            "partner is too far away."))
                    break;
                case 1: // Character doesn't exist
                    SERVER_NOTICE(_("Trading isn't possible. Character "
                            "doesn't exist."))
                    break;
                case 2: // Invite request check failed...
                    SERVER_NOTICE(_("Trade cancelled due to an unknown "
                            "reason."))
                    break;
                case 3: // Trade accepted
                    if (tradeWindow)
                    {
                        tradeWindow->reset();
                        tradeWindow->setCaption(strprintf(
                            _("Trade: You and %s"),
                            tradePartnerName.c_str()));
                        tradeWindow->initTrade(tradePartnerName);
                        tradeWindow->setVisible(true);
                    }
                    break;
                case 4: // Trade cancelled
                    if (player_relations.hasPermission(tradePartnerName,
                        PlayerRelation::SPEECH_LOG))
                    {
                        SERVER_NOTICE(strprintf(_("Trade with %s cancelled."),
                                      tradePartnerName.c_str()))
                    }
                    // otherwise ignore silently

                    if (tradeWindow)
                    {
                        tradeWindow->setVisible(false);
//                        tradeWindow->clear();
                    }
                    PlayerInfo::setTrading(false);
                    break;
                default: // Shouldn't happen as well, but to be sure
                    SERVER_NOTICE(_("Unhandled trade cancel packet."))
                    if (tradeWindow)
                        tradeWindow->clear();
                    break;
            }
            break;

        case SMSG_TRADE_ITEM_ADD:
            {
                int amount = msg.readInt32();
                int type = msg.readInt16();
                int identify = msg.readInt8();  // identified flag
                msg.readInt8();  // attribute
                int refine = msg.readInt8();  // refine
                msg.skip(8);     // card (4 shorts)

                // TODO: handle also identified, etc
                if (tradeWindow)
                {
                    if (type == 0)
                    {
                        tradeWindow->setMoney(amount);
                    }
                    else
                    {
                        tradeWindow->addItem2(type, false, amount, refine,
                            static_cast<unsigned char>(identify), false);
                    }
                }
            }
            break;

        case SMSG_TRADE_ITEM_ADD_RESPONSE:
            // Trade: New Item add response (was 0x00ea, now 01b1)
            {
                const int index = msg.readInt16() - INVENTORY_OFFSET;
                Item *item = PlayerInfo::getInventory()->getItem(index);
                if (!item)
                {
                    if (tradeWindow)
                        tradeWindow->receivedOk(true);
                    return;
                }
                int quantity = msg.readInt16();

                int res = msg.readInt8();
                switch (res)
                {
                    case 0:
                        // Successfully added item
                        if (item->isEquipment() && item->isEquipped())
                            Net::getInventoryHandler()->unequipItem(item);

                        if (tradeWindow)
                        {
                            tradeWindow->addItem2(item->getId(), true,
                                quantity, item->getRefine(), item->getColor(),
                                item->isEquipment());
                        }
                        item->increaseQuantity(-quantity);
                        break;
                    case 1:
                        // Add item failed - player overweighted
                        SERVER_NOTICE(_("Failed adding item. Trade "
                                "partner is over weighted."))
                        break;
                    case 2:
                         // Add item failed - player has no free slot
                         SERVER_NOTICE(_("Failed adding item. Trade "
                                 "partner has no free slot."))
                         break;
                    case 3:
                         // Add item failed - non tradable item
                         SERVER_NOTICE(_("Failed adding item. You "
                                 "can't trade this item."))
                         break;
                    default:
                        SERVER_NOTICE(_("Failed adding item for "
                                "unknown reason."))
                        logger->log("QQQ SMSG_TRADE_ITEM_ADD_RESPONSE: "
                                    + toString(res));
                        break;
                }
            }
            break;

        case SMSG_TRADE_OK:
            // 0 means ok from myself, 1 means ok from other;
            if (tradeWindow)
                tradeWindow->receivedOk(msg.readInt8() == 0);
            else
                msg.readInt8();
            break;

        case SMSG_TRADE_CANCEL:
            SERVER_NOTICE(_("Trade canceled."))
            if (tradeWindow)
            {
                tradeWindow->setVisible(false);
                tradeWindow->reset();
            }
            PlayerInfo::setTrading(false);
            break;

        case SMSG_TRADE_COMPLETE:
            SERVER_NOTICE(_("Trade completed."))
            if (tradeWindow)
            {
                tradeWindow->setVisible(false);
                tradeWindow->reset();
            }
            PlayerInfo::setTrading(false);
            break;

        default:
            break;
    }
}

void TradeHandler::request(Being *being)
{
    if (!being)
        return;

    MessageOut outMsg(CMSG_TRADE_REQUEST);
    outMsg.writeInt32(being->getId());
}

void TradeHandler::respond(bool accept)
{
    if (!accept)
        PlayerInfo::setTrading(false);

    MessageOut outMsg(CMSG_TRADE_RESPONSE);
    outMsg.writeInt8(accept ? 3 : 4);
}

void TradeHandler::addItem(Item *item, int amount)
{
    if (!item)
        return;

    MessageOut outMsg(CMSG_TRADE_ITEM_ADD_REQUEST);
    outMsg.writeInt16(static_cast<Sint16>(
        item->getInvIndex() + INVENTORY_OFFSET));
    outMsg.writeInt32(amount);
}

void TradeHandler::removeItem(int slotNum A_UNUSED, int amount A_UNUSED)
{
    // TODO
}

void TradeHandler::setMoney(int amount)
{
    MessageOut outMsg(CMSG_TRADE_ITEM_ADD_REQUEST);
    outMsg.writeInt16(0);
    outMsg.writeInt32(amount);
}

void TradeHandler::confirm()
{
    MessageOut outMsg(CMSG_TRADE_ADD_COMPLETE);
}

void TradeHandler::finish()
{
    MessageOut outMsg(CMSG_TRADE_OK);
}

void TradeHandler::cancel()
{
    MessageOut outMsg(CMSG_TRADE_CANCEL_REQUEST);
}

} // namespace TmwAthena