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/*
* The ManaPlus Client
* Copyright (C) 2012-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/questhandler.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/questswindow.h"
#include "net/tmwa/protocol.h"
#include "resources/skillconsts.h"
#include "debug.h"
namespace TmwAthena
{
QuestHandler::QuestHandler() :
MessageHandler(),
Net::QuestHandler()
{
static const uint16_t _messages[] =
{
SMSG_QUEST_SET_VAR,
SMSG_QUEST_PLAYER_VARS,
0
};
handledMessages = _messages;
questHandler = this;
}
void QuestHandler::handleMessage(Net::MessageIn &msg)
{
BLOCK_START("QuestHandler::handleMessage")
switch (msg.getId())
{
case SMSG_QUEST_SET_VAR:
processSetQuestVar(msg);
break;
case SMSG_QUEST_PLAYER_VARS:
processPlayerQuests(msg);
break;
default:
break;
}
BLOCK_END("QuestHandler::handleMessage")
}
void QuestHandler::processSetQuestVar(Net::MessageIn &msg)
{
const int var = msg.readInt16("variable");
const int val = msg.readInt32("value");
if (questsWindow)
{
questsWindow->updateQuest(var, val);
questsWindow->rebuild(true);
}
if (skillDialog)
{
skillDialog->updateQuest(var, val);
skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID);
}
}
void QuestHandler::processPlayerQuests(Net::MessageIn &msg)
{
const int count = (msg.readInt16("len") - 4) / 6;
for (int f = 0; f < count; f ++)
{
const int var = msg.readInt16("variable");
const int val = msg.readInt32("value");
if (questsWindow)
questsWindow->updateQuest(var, val);
if (skillDialog)
skillDialog->updateQuest(var, val);
}
if (questsWindow)
questsWindow->rebuild(false);
}
void QuestHandler::setQeustActiveState(const int questId A_UNUSED,
const bool active A_UNUSED) const
{
}
} // namespace TmwAthena
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