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/*
* The ManaPlus Client
* Copyright (C) 2011-2018 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_TMWA_BATTLEGROUNDHANDLER_H
#define NET_TMWA_BATTLEGROUNDHANDLER_H
#include "net/battlegroundhandler.h"
namespace TmwAthena
{
class BattleGroundHandler final : public Net::BattleGroundHandler
{
public:
BattleGroundHandler();
A_DELETE_COPY(BattleGroundHandler)
~BattleGroundHandler() override final;
void registerBg(const BattleGroundTypeT &type,
const std::string &name) const override final;
void rekoveRequest(const std::string &name) const override final;
void beginAck(const bool result,
const std::string &bgName,
const std::string &gameName) const override final;
void checkState(const std::string &name) const override final;
};
} // namespace TmwAthena
#endif // NET_TMWA_BATTLEGROUNDHANDLER_H
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