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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/gamerecv.h"
#include "client.h"
#include "logger.h"
#include "being/localplayer.h"
#include "net/serverfeatures.h"
#include "net/ea/token.h"
#include "net/eathena/loginhandler.h"
#include "net/eathena/messageout.h"
#include "net/eathena/network.h"
#include "net/eathena/protocol.h"
#include "debug.h"
namespace EAthena
{
extern ServerInfo mapServer;
void GameRecv::processMapAccountId(Net::MessageIn &msg)
{
// ignored, because we already know local player account id.
msg.readBeingId("account id");
}
void GameRecv::processMapLogin(Net::MessageIn &msg)
{
unsigned char direction;
uint16_t x, y;
msg.readInt32("start time");
msg.readCoordinates(x, y, direction, "position");
msg.readInt8("x size");
msg.readInt8("y size");
logger->log("Protocol: Player start position: "
"(%d, %d), Direction: %d",
x, y, direction);
msg.readInt16("font");
msg.readUInt8("sex");
mLastHost &= 0xffffff;
Network *const network = Network::mInstance;
if (network)
network->pauseDispatch();
// Switch now or we'll have problems
client->setState(STATE_GAME);
if (localPlayer)
localPlayer->setTileCoords(x, y);
}
void GameRecv::processServerTick(Net::MessageIn &msg)
{
// ignoring
msg.readInt32("tick");
}
void GameRecv::processMapAuthRefuse(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readUInt8("error");
}
} // namespace EAthena
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