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path: root/src/net/eathena/buysellhandler.cpp
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/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2015  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/eathena/buysellhandler.h"

#include "notifymanager.h"

#include "being/playerinfo.h"

#include "enums/resources/notifytypes.h"

#include "gui/windows/buydialog.h"

#include "gui/widgets/createwidget.h"

#include "net/ea/buysellrecv.h"

#include "net/eathena/buysellrecv.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"

#include "debug.h"

extern Net::BuySellHandler *buySellHandler;

namespace EAthena
{

BuySellHandler::BuySellHandler() :
    MessageHandler(),
    Ea::BuySellHandler()
{
    static const uint16_t _messages[] =
    {
        SMSG_NPC_BUY_SELL_CHOICE,
        SMSG_NPC_BUY,
        SMSG_NPC_SELL,
        SMSG_NPC_BUY_RESPONSE,
        SMSG_NPC_SELL_RESPONSE,
        0
    };
    handledMessages = _messages;
    buySellHandler = this;
    Ea::BuySellRecv::mBuyDialog = nullptr;
}

void BuySellHandler::handleMessage(Net::MessageIn &msg)
{
    switch (msg.getId())
    {
        case SMSG_NPC_BUY_SELL_CHOICE:
            Ea::BuySellRecv::processNpcBuySellChoice(msg);
            break;

        case SMSG_NPC_BUY:
            BuySellRecv::processNpcBuy(msg);
            break;

        case SMSG_NPC_SELL:
            Ea::BuySellRecv::processNpcSell(msg);
            break;

        case SMSG_NPC_BUY_RESPONSE:
            Ea::BuySellRecv::processNpcBuyResponse(msg);
            break;

        case SMSG_NPC_SELL_RESPONSE:
            BuySellRecv::processNpcSellResponse(msg);
            break;

        default:
            break;
    }
}

void BuySellHandler::requestSellList(const std::string &nick A_UNUSED) const
{
}

void BuySellHandler::requestBuyList(const std::string &nick A_UNUSED) const
{
}

void BuySellHandler::sendBuyRequest(const std::string &nick A_UNUSED,
                                    const ShopItem *const item A_UNUSED,
                                    const int amount A_UNUSED) const
{
}

void BuySellHandler::sendSellRequest(const std::string &nick A_UNUSED,
                                     const ShopItem *const item A_UNUSED,
                                     const int amount A_UNUSED) const
{
}

void BuySellHandler::close() const
{
    createOutPacket(CMSG_NPC_SHOP_CLOSE);
}

}  // namespace EAthena