/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/adminhandler.h"
#include "being/being.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocolout.h"
#include "utils/gmfunctions.h"
#include "utils/stringutils.h"
#include "debug.h"
extern Net::AdminHandler *adminHandler;
namespace EAthena
{
std::string AdminHandler::mStatsName;
AdminHandler::AdminHandler() :
Ea::AdminHandler()
{
adminHandler = this;
}
void AdminHandler::announce(const std::string &text) const
{
createOutPacket(CMSG_ADMIN_ANNOUNCE);
outMsg.writeInt16(CAST_S16(text.length() + 4), "len");
outMsg.writeString(text, CAST_S32(text.length()), "message");
}
void AdminHandler::localAnnounce(const std::string &text) const
{
createOutPacket(CMSG_ADMIN_LOCAL_ANNOUNCE);
outMsg.writeInt16(CAST_S16(text.length() + 4), "len");
outMsg.writeString(text, CAST_S32(text.length()), "message");
}
void AdminHandler::hide(const bool h A_UNUSED) const
{
createOutPacket(CMSG_ADMIN_HIDE);
outMsg.writeInt32(0, "unused");
}
void AdminHandler::kick(const BeingId playerId) const
{
createOutPacket(CMSG_ADMIN_KICK);
outMsg.writeBeingId(playerId, "account id");
}
void AdminHandler::kickAll() const
{
createOutPacket(CMSG_ADMIN_KICK_ALL);
}
void AdminHandler::warp(const std::string &map, const int x, const int y) const
{
createOutPacket(CMSG_PLAYER_MAPMOVE);
outMsg.writeString(map, 16, "map");
outMsg.writeInt16(CAST_S16(x), "x");
outMsg.writeInt16(CAST_S16(y), "y");
}
void AdminHandler::resetStats() const
{
createOutPacket(CMSG_ADMIN_RESET_PLAYER);
outMsg.writeInt16(0, "flag");
}
void AdminHandler::resetSkills() const
{
createOutPacket(CMSG_ADMIN_RESET_PLAYER);
outMsg.writeInt16(1, "flag");
}
void AdminHandler::gotoName(const std::string &name) const
{
createOutPacket(CMSG_ADMIN_GOTO);
outMsg.writeString(name, 24, "name");
}
void AdminHandler::recallName(const std::string &name) const
{
createOutPacket(CMSG_ADMIN_RECALL);
outMsg.writeString(name, 24, "name");
}
void AdminHandler::mute(const Being *const being,
const int type,
const int limit) const
{
if (!being)
return;
createOutPacket(CMSG_ADMIN_MUTE);
outMsg.writeBeingId(being->getId(), "account id");
outMsg.writeInt8(CAST_S8(type), "type");
outMsg.writeInt16(CAST_S16(limit), "value");
}
void AdminHandler::muteName(const std::string &name) const
{
createOutPacket(CMSG_ADMIN_MUTE_NAME);
outMsg.writeString(name, 24, "name");
}
void AdminHandler::requestLogin(const Being *const being) const
{
if (!being)
return;
createOutPacket(CMSG_ADMIN_ID_TO_LOGIN);
outMsg.writeBeingId(being->getId(), "account id");
}
void AdminHandler::setTileType(const int x, const int y,
const int type) const
{
createOutPacket(CMSG_ADMIN_SET_TILE_TYPE);
outMsg.writeInt16(CAST_S16(x), "x");
outMsg.writeInt16(CAST_S16(y), "y");
outMsg.writeInt16(CAST_S16(type), "type");
}
void AdminHandler::unequipAll(const Being *const being) const
{
if (!being)
return;
createOutPacket(CMSG_ADMIN_UNEQUIP_ALL);
outMsg.writeBeingId(being->getId(), "account id");
}
void AdminHandler::requestStats(const std::string &name) const
{
mStatsName = name;
createOutPacket(CMSG_ADMIN_REQUEST_STATS);
outMsg.writeString(name, 24, "name");
}
void AdminHandler::monsterInfo(const std::string &name) const
{
Gm::runCommand("monsterinfo", name);
}
void AdminHandler::itemInfo(const std::string &name) const
{
Gm::runCommand("iteminfo", name);
}
void AdminHandler::whoDrops(const std::string &name) const
{
Gm::runCommand("whodrops", name);
}
void AdminHandler::mobSearch(const std::string &name) const
{
Gm::runCommand("mobsearch", name);
}
void AdminHandler::mobSpawnSearch(const std::string &name) const
{
Gm::runCommand("whereis", name);
}
void AdminHandler::playerGmCommands(const std::string &name) const
{
Gm::runCharCommand("commands", name);
}
void AdminHandler::playerCharGmCommands(const std::string &name) const
{
Gm::runCharCommand("charcommands", name);
}
void AdminHandler::showLevel(const std::string &name) const
{
Gm::runCharCommand("exp", name);
}
void AdminHandler::showStats(const std::string &name) const
{
Gm::runCharCommand("stats", name);
}
void AdminHandler::showStorageList(const std::string &name) const
{
Gm::runCharCommand("storagelist", name);
}
void AdminHandler::showCartList(const std::string &name) const
{
Gm::runCharCommand("cartlist", name);
}
void AdminHandler::showInventoryList(const std::string &name) const
{
Gm::runCharCommand("itemlist", name);
}
void AdminHandler::locatePlayer(const std::string &name) const
{
Gm::runCommand("where", name);
}
void AdminHandler::showAccountInfo(const std::string &name) const
{
Gm::runCommand("accinfo", name);
}
void AdminHandler::spawnSlave(const std::string &name) const
{
Gm::runCommand("summon", name);
}
void AdminHandler::spawnClone(const std::string &name) const
{
Gm::runCommand("clone", name);
}
void AdminHandler::spawnSlaveClone(const std::string &name) const
{
Gm::runCommand("slaveclone", name);
}
void AdminHandler::spawnEvilClone(const std::string &name) const
{
Gm::runCommand("evilclone", name);
}
void AdminHandler::savePosition(const std::string &name) const
{
Gm::runCharCommand("save", name);
}
void AdminHandler::loadPosition(const std::string &name) const
{
Gm::runCharCommand("load", name);
}
void AdminHandler::randomWarp(const std::string &name) const
{
Gm::runCharCommand("jump", name);
}
void AdminHandler::gotoNpc(const std::string &name) const
{
Gm::runCommand("tonpc", name);
}
void AdminHandler::killer(const std::string &name) const
{
Gm::runCharCommand("killer", name);
}
void AdminHandler::killable(const std::string &name) const
{
Gm::runCharCommand("killable", name);
}
void AdminHandler::heal(const std::string &name) const
{
Gm::runCharCommand("heal", name);
}
void AdminHandler::alive(const std::string &name) const
{
Gm::runCharCommand("alive", name);
}
void AdminHandler::disguise(const std::string &name) const
{
Gm::runCommand("disguise", name);
}
void AdminHandler::immortal(const std::string &name) const
{
Gm::runCharCommand("monsterignore", name);
}
void AdminHandler::hide(const std::string &name) const
{
Gm::runCharCommand("hide", name);
}
void AdminHandler::nuke(const std::string &name) const
{
Gm::runCommand("nuke", name);
}
void AdminHandler::kill(const std::string &name) const
{
Gm::runCharCommand("kill", name);
}
void AdminHandler::jail(const std::string &name) const
{
Gm::runCommand("jail", name);
}
void AdminHandler::unjail(const std::string &name) const
{
Gm::runCommand("unjail", name);
}
void AdminHandler::npcMove(const std::string &name,
const int x,
const int y) const
{
Gm::runCommand("npcmove",
strprintf("%d %d %s",
x,
y,
name.c_str()));
}
void AdminHandler::hideNpc(const std::string &name) const
{
Gm::runCommand("hidenpc", name);
}
void AdminHandler::showNpc(const std::string &name) const
{
Gm::runCommand("shownpc", name);
}
void AdminHandler::changePartyLeader(const std::string &name) const
{
Gm::runCommand("changeleader", name);
}
} // namespace EAthena