/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/tradehandler.h"
#include "inventory.h"
#include "item.h"
#include "logger.h"
#include "notifymanager.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
#include "gui/windows/confirmdialog.h"
#include "gui/windows/tradewindow.h"
#include "net/messagein.h"
#include "net/ea/eaprotocol.h"
#include "utils/gettext.h"
#include "resources/notifytypes.h"
#include "listeners/requesttradelistener.h"
#include "debug.h"
extern std::string tradePartnerName;
ConfirmDialog *confirmDlg = nullptr;
/**
* Listener for request trade dialogs
*/
namespace
{
RequestTradeListener listener;
} // namespace
namespace Ea
{
TradeHandler::TradeHandler()
{
confirmDlg = nullptr;
}
void TradeHandler::removeItem(const int slotNum A_UNUSED,
const int amount A_UNUSED) const
{
}
void TradeHandler::processTradeResponse(Net::MessageIn &msg) const
{
if (confirmDlg || tradePartnerName.empty()
|| !player_relations.hasPermission(tradePartnerName,
PlayerRelation::TRADE))
{
respond(false);
return;
}
const uint8_t type = msg.readUInt8("type");
processTradeResponseContinue(type);
}
void TradeHandler::processTradeResponseContinue(const uint8_t type) const
{
switch (type)
{
case 0: // Too far away
NotifyManager::notify(NotifyTypes::TRADE_FAIL_FAR_AWAY,
tradePartnerName);
break;
case 1: // Character doesn't exist
NotifyManager::notify(NotifyTypes::TRADE_FAIL_CHAR_NOT_EXISTS,
tradePartnerName);
break;
case 2: // Invite request check failed...
NotifyManager::notify(NotifyTypes::TRADE_CANCELLED_ERROR);
break;
case 3: // Trade accepted
if (tradeWindow)
{
tradeWindow->reset();
// TRANSLATORS: trade header
tradeWindow->setCaption(strprintf(_("Trade: You and %s"),
tradePartnerName.c_str()));
tradeWindow->initTrade(tradePartnerName);
tradeWindow->setVisible(true);
}
break;
case 4: // Trade cancelled
if (player_relations.hasPermission(tradePartnerName,
PlayerRelation::SPEECH_LOG))
{
NotifyManager::notify(NotifyTypes::TRADE_CANCELLED_NAME,
tradePartnerName);
}
// otherwise ignore silently
if (tradeWindow)
{
tradeWindow->setVisible(false);
// tradeWindow->clear();
}
PlayerInfo::setTrading(false);
break;
case 5:
NotifyManager::notify(NotifyTypes::TRADE_CANCELLED_BUSY,
tradePartnerName);
break;
default: // Shouldn't happen as well, but to be sure
NotifyManager::notify(NotifyTypes::TRADE_ERROR_UNKNOWN,
tradePartnerName);
if (tradeWindow)
tradeWindow->clear();
break;
}
}
void TradeHandler::processTradeOk(Net::MessageIn &msg)
{
// 0 means ok from myself, 1 means ok from other;
if (tradeWindow)
tradeWindow->receivedOk(msg.readUInt8() == 0U);
else
msg.readUInt8();
}
void TradeHandler::processTradeCancel(Net::MessageIn &msg A_UNUSED)
{
NotifyManager::notify(NotifyTypes::TRADE_CANCELLED);
if (tradeWindow)
{
tradeWindow->setVisible(false);
tradeWindow->reset();
}
PlayerInfo::setTrading(false);
}
void TradeHandler::processTradeComplete(Net::MessageIn &msg A_UNUSED)
{
NotifyManager::notify(NotifyTypes::TRADE_COMPLETE);
if (tradeWindow)
{
tradeWindow->setVisible(false);
tradeWindow->reset();
}
PlayerInfo::setTrading(false);
}
void TradeHandler::processTradeRequestContinue(const std::string &partner)
const
{
if (player_relations.hasPermission(partner,
PlayerRelation::TRADE))
{
if (PlayerInfo::isTrading() || confirmDlg)
{
respond(false);
return;
}
tradePartnerName = partner;
PlayerInfo::setTrading(true);
if (tradeWindow)
{
if (tradePartnerName.empty() || tradeWindow->getAutoTradeNick()
!= tradePartnerName)
{
tradeWindow->clear();
// TRANSLATORS: trade message
confirmDlg = new ConfirmDialog(_("Request for Trade"),
// TRANSLATORS: trade message
strprintf(_("%s wants to trade with you, do"
" you accept?"), tradePartnerName.c_str()),
SOUND_REQUEST, true);
confirmDlg->postInit();
confirmDlg->addActionListener(&listener);
}
else
{
respond(true);
}
}
}
else
{
respond(false);
return;
}
}
} // namespace Ea