/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/loginhandler.h"
#include "client.h"
#include "configuration.h"
#include "logger.h"
#include "gui/logindialog.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/paths.h"
#include "debug.h"
namespace Ea
{
LoginHandler::LoginHandler() :
Net::LoginHandler(),
mVersionResponse(false),
mRegistrationEnabled(true)
{
mToken.clear();
}
LoginHandler::~LoginHandler()
{
delete_all(mWorlds);
}
bool LoginHandler::isRegistrationEnabled()
{
return mRegistrationEnabled;
}
void LoginHandler::getRegistrationDetails()
{
// Not supported, so move on
Client::setState(STATE_REGISTER);
}
void LoginHandler::loginAccount(LoginData *loginData)
{
if (loginData)
{
// Since we're attempting to use the tAthena protocol,
// let's reset the character slots to the good value,
// in case we just logged out a Manaserv server
// with a different config.
loginData->resetCharacterSlots();
sendLoginRegister(loginData->username, loginData->password, "");
}
}
void LoginHandler::chooseServer(unsigned int server)
{
if (server >= mWorlds.size() || !mWorlds[server])
return;
ServerInfo *const charServer = getCharServer();
if (charServer)
{
if (config.getBoolValue("usePersistentIP"))
charServer->hostname = Client::getServerName();
else
charServer->hostname = ipToString(mWorlds[server]->address);
charServer->port = mWorlds[server]->port;
}
Client::setState(STATE_UPDATE);
}
void LoginHandler::registerAccount(LoginData *loginData)
{
if (!loginData)
return;
std::string username = loginData->username;
switch (loginData->gender)
{
case GENDER_FEMALE:
username.append("_F");
break;
case GENDER_MALE:
username.append("_M");
break;
case GENDER_OTHER:
username.append("_O");
break;
case GENDER_UNSPECIFIED:
default:
break;
}
sendLoginRegister(username, loginData->password, loginData->email);
}
Worlds LoginHandler::getWorlds() const
{
return mWorlds;
}
void LoginHandler::clearWorlds()
{
delete_all(mWorlds);
mWorlds.clear();
}
void LoginHandler::procecessCharPasswordResponse(Net::MessageIn &msg)
{
// 0: acc not found, 1: success, 2: password mismatch, 3: pass too short
const int errMsg = msg.readInt8();
// Successful pass change
if (errMsg == 1)
{
Client::setState(STATE_CHANGEPASSWORD_SUCCESS);
}
// pass change failed
else
{
switch (errMsg)
{
case 0:
errorMessage =
_("Account was not found. Please re-login.");
break;
case 2:
errorMessage = _("Old password incorrect.");
break;
case 3:
errorMessage = _("New password too short.");
break;
default:
errorMessage = _("Unknown error.");
break;
}
Client::setState(STATE_ACCOUNTCHANGE_ERROR);
}
}
void LoginHandler::processUpdateHost(Net::MessageIn &msg)
{
int len;
len = msg.readInt16() - 4;
mUpdateHost = msg.readString(len);
if (!checkPath(mUpdateHost))
{
mUpdateHost.clear();
logger->log1("Warning: incorrect update server name");
}
loginData.updateHost = mUpdateHost;
logger->log("Received update host \"%s\" from login server.",
mUpdateHost.c_str());
}
void LoginHandler::processLoginData(Net::MessageIn &msg)
{
// Skip the length word
msg.skip(2); // size
clearWorlds();
const int worldCount = (msg.getLength() - 47) / 32;
mToken.session_ID1 = msg.readInt32();
mToken.account_ID = msg.readInt32();
mToken.session_ID2 = msg.readInt32();
msg.skip(4); // old ip
loginData.lastLogin = msg.readString(24);
msg.skip(2); // 0 unused bytes
// msg.skip(30); // unknown
// reserve bits for future usage
mToken.sex = Being::intToGender(static_cast<uint8_t>(msg.readInt8() & 3));
for (int i = 0; i < worldCount; i++)
{
WorldInfo *const world = new WorldInfo;
world->address = msg.readInt32();
world->port = msg.readInt16();
world->name = msg.readString(20);
world->online_users = msg.readInt16();
config.setValue("updatehost", mUpdateHost);
world->updateHost = mUpdateHost;
msg.skip(2); // maintenance
msg.skip(2); // new
logger->log("Network: Server: %s (%s:%d)", world->name.c_str(),
ipToString(world->address), world->port);
mWorlds.push_back(world);
}
Client::setState(STATE_WORLD_SELECT);
}
void LoginHandler::processLoginError(Net::MessageIn &msg)
{
const int code = msg.readInt8();
logger->log("Login::error code: %i", code);
switch (code)
{
case 0:
errorMessage = _("Unregistered ID.");
break;
case 1:
errorMessage = _("Wrong password.");
LoginDialog::savedPassword.clear();
break;
case 2:
errorMessage = _("Account expired.");
break;
case 3:
errorMessage = _("Rejected from server.");
break;
case 4:
errorMessage = _("You have been permanently banned from "
"the game. Please contact the GM team.");
break;
case 5:
errorMessage = _("Client too old.");
break;
case 6:
errorMessage = strprintf(_("You have been temporarily "
"banned from the game until "
"%s.\nPlease contact the GM "
"team via the forums."),
msg.readString(20).c_str());
break;
case 7:
errorMessage = _("Server overpopulated.");
break;
case 9:
errorMessage = _("This user name is already taken.");
break;
case 10:
errorMessage = _("Wrong name.");
break;
case 11:
errorMessage = _("Incorrect email.");
break;
case 99:
errorMessage = _("Username permanently erased.");
break;
default:
errorMessage = _("Unknown error.");
break;
}
Client::setState(STATE_ERROR);
}
void LoginHandler::logout()
{
// TODO
}
void LoginHandler::changeEmail(const std::string &email A_UNUSED)
{
// TODO
}
void LoginHandler::unregisterAccount(const std::string &username A_UNUSED,
const std::string &password A_UNUSED)
{
// TODO
}
} // namespace Ea