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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EA_CHARSERVERHANDLER_H
#define NET_EA_CHARSERVERHANDLER_H
#include "net/charhandler.h"
#include "net/messagein.h"
#include "net/net.h"
class LoginData;
namespace Ea
{
/**
* Deals with incoming messages from the character server.
*/
class CharServerHandler : public Net::CharHandler
{
public:
CharServerHandler();
A_DELETE_COPY(CharServerHandler)
virtual void setCharSelectDialog(CharSelectDialog *window);
/**
* Sets the character create dialog. The handler will clean up this
* dialog when a new character is succesfully created, and will unlock
* the dialog when a new character failed to be created.
*/
virtual void setCharCreateDialog(CharCreateDialog *window);
virtual void requestCharacters();
virtual unsigned int baseSprite() const A_WARN_UNUSED;
virtual unsigned int hairSprite() const A_WARN_UNUSED;
virtual unsigned int maxSprite() const A_WARN_UNUSED;
virtual void connect() = 0;
virtual void processCharLogin(Net::MessageIn &msg) = 0;
virtual void processCharLoginError(Net::MessageIn &msg);
virtual void processCharCreate(Net::MessageIn &msg, bool withColors);
virtual void processCharCreateFailed(Net::MessageIn &msg);
virtual void processCharDelete(Net::MessageIn &msg);
virtual void processCharDeleteFailed(Net::MessageIn &msg);
virtual void clear();
protected:
virtual void readPlayerData(Net::MessageIn &msg,
Net::Character *character,
bool withColors) = 0;
};
} // namespace Ea
#endif // NET_EA_CHARSERVERHANDLER_H
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