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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_ADMINHANDLER_H
#define NET_ADMINHANDLER_H
#include "enums/simpletypes/beingid.h"
#include "enums/simpletypes/itemcolor.h"
#include <string>
#include "localconsts.h"
class Being;
namespace Net
{
class AdminHandler notfinal
{
public:
virtual ~AdminHandler()
{ }
virtual void announce(const std::string &text) const = 0;
virtual void localAnnounce(const std::string &text) const = 0;
virtual void hide(const bool hide) const = 0;
virtual void kick(const BeingId playerId) const = 0;
virtual void kickName(const std::string &name) const = 0;
virtual void kickAll() const = 0;
virtual void ban(const int playerId) const = 0;
virtual void banName(const std::string &name) const = 0;
virtual void unban(const int playerId) const = 0;
virtual void unbanName(const std::string &name) const = 0;
virtual void mute(const Being *const being,
const int type,
const int limit) const = 0;
virtual void muteName(const std::string &name) const = 0;
virtual void warp(const std::string &map,
const int x, const int y) const = 0;
virtual void slide(const int x, const int y) const = 0;
virtual void createItems(const int id,
const ItemColor color,
const int amount) const = 0;
virtual void gotoName(const std::string &name) const = 0;
virtual void recallName(const std::string &name) const = 0;
virtual void alive(const std::string &name) const = 0;
virtual void ipcheckName(const std::string &name) const = 0;
virtual void resetStats() const = 0;
virtual void resetSkills() const = 0;
virtual void requestLogin(const Being *const being) const = 0;
virtual void setTileType(const int x, const int y,
const int type) const = 0;
virtual void unequipAll(const Being *const being) const = 0;
virtual void requestStats(const std::string &name) const = 0;
virtual void monsterInfo(const std::string &name) const = 0;
virtual void itemInfo(const std::string &name) const = 0;
virtual void whoDrops(const std::string &name) const = 0;
virtual void mobSearch(const std::string &name) const = 0;
virtual void mobSpawnSearch(const std::string &name) const = 0;
virtual void playerGmCommands(const std::string &name) const = 0;
virtual void playerCharGmCommands(const std::string &name) const = 0;
virtual void showLevel(const std::string &name) const = 0;
virtual void showStats(const std::string &name) const = 0;
virtual void showStorageList(const std::string &name) const = 0;
virtual void showCartList(const std::string &name) const = 0;
virtual void showInventoryList(const std::string &name) const = 0;
virtual void locatePlayer(const std::string &name) const = 0;
virtual void showAccountInfo(const std::string &name) const = 0;
virtual void spawn(const std::string &name) const = 0;
virtual void spawnSlave(const std::string &name) const = 0;
virtual void spawnClone(const std::string &name) const = 0;
virtual void spawnSlaveClone(const std::string &name) const = 0;
virtual void spawnEvilClone(const std::string &name) const = 0;
virtual void savePosition(const std::string &name) const = 0;
virtual void loadPosition(const std::string &name) const = 0;
virtual void randomWarp(const std::string &name) const = 0;
virtual void gotoNpc(const std::string &name) const = 0;
virtual void killer(const std::string &name) const = 0;
virtual void killable(const std::string &name) const = 0;
virtual void heal(const std::string &name) const = 0;
virtual void disguise(const std::string &name) const = 0;
virtual void immortal(const std::string &name) const = 0;
virtual void hide(const std::string &name) const = 0;
virtual void nuke(const std::string &name) const = 0;
virtual void kill(const std::string &name) const = 0;
virtual void jail(const std::string &name) const = 0;
virtual void unjail(const std::string &name) const = 0;
virtual void npcMove(const std::string &name,
const int x,
const int y) const = 0;
virtual void hideNpc(const std::string &name) const = 0;
virtual void showNpc(const std::string &name) const = 0;
virtual void changePartyLeader(const std::string &name) const = 0;
virtual void partyRecall(const std::string &name) const = 0;
virtual void breakGuild(const std::string &name) const = 0;
virtual void guildRecall(const std::string &name) const = 0;
};
} // namespace Net
extern Net::AdminHandler *adminHandler;
#endif // NET_ADMINHANDLER_H
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