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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "item.h"
#include "gui/theme.h"
#include "resources/image.h"
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"
#include "configuration.h"
Item::Item(int id, int quantity, int refine, bool equipment, bool equipped):
mImage(0),
mDrawImage(0),
mQuantity(quantity),
mEquipment(equipment),
mEquipped(equipped),
mInEquipment(false),
mRefine(refine),
mInvIndex(0)
{
setId(id);
}
Item::~Item()
{
if (mImage)
mImage->decRef();
}
void Item::setId(int id)
{
mId = id;
// Types 0 and 1 are not equippable items.
mEquipment = id && getInfo().getType() >= 2;
// Load the associated image
if (mImage)
mImage->decRef();
if (mDrawImage)
mDrawImage->decRef();
ResourceManager *resman = ResourceManager::getInstance();
SpriteDisplay display = getInfo().getDisplay();
std::string imagePath = paths.getStringValue("itemIcons")
+ display.image;
mImage = resman->getImage(imagePath);
mDrawImage = resman->getImage(imagePath);
if (!mImage)
{
mImage = Theme::getImageFromTheme(paths.getValue("unknownItemFile",
"unknown-item.png"));
}
if (!mDrawImage)
{
mDrawImage = Theme::getImageFromTheme(
paths.getValue("unknownItemFile", "unknown-item.png"));
}
}
Image *Item::getImage(int id)
{
ResourceManager *resman = ResourceManager::getInstance();
SpriteDisplay display = ItemDB::get(id).getDisplay();
std::string imagePath = "graphics/items/" + display.image;
Image *image = resman->getImage(imagePath);
if (!image)
image = Theme::getImageFromTheme("unknown-item.png");
return image;
}
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