summaryrefslogblamecommitdiff
path: root/src/input/inputaction.h
blob: 3fc39aaf382c4254dc4e3863c056b5c6686f93b5 (plain) (tree)
1
2
  
                       

















































































































































































































































































































































                                                                         
                       
                               
                            
                            
                      
                   
              
            
                
              
                       
               
                 
               
                  
                
                  
              
              



                              
/*
 *  The ManaPlus Client
 *  Copyright (C) 2007  Joshua Langley <joshlangley@optusnet.com.au>
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2014  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef INPUT_INPUTACTION_H
#define INPUT_INPUTACTION_H

namespace InputAction
{
    /**
      * All the key functions.
      * KEY_NO_VALUE is used in initialization, and should be unchanged.
      * KEY_TOTAL should always be last (used as a conditional in loops).
      * The key assignment view gets arranged according to the order of
      * these values.
      */
    enum Type
    {
        NO_VALUE = -1,
        MOVE_UP,
        MOVE_DOWN,
        MOVE_LEFT,
        MOVE_RIGHT,
        ATTACK,
        TARGET_ATTACK,
        MOVE_TO_TARGET,
        CHANGE_MOVE_TO_TARGET,
        MOVE_TO_HOME,
        SET_HOME,
        MOVE_TO_POINT,
        TALK,
        STOP_ATTACK,
        UNTARGET,
        TARGET_MONSTER,
        TARGET_NPC,
        TARGET_PLAYER,
        PICKUP,
        CHANGE_PICKUP_TYPE,
        HIDE_WINDOWS,
        SIT,
        SCREENSHOT,
        TRADE,
        PATHFIND,
        OK,
        QUIT,
        SHORTCUTS_KEY,
        SHORTCUT_1,
        SHORTCUT_2,
        SHORTCUT_3,
        SHORTCUT_4,
        SHORTCUT_5,
        SHORTCUT_6,
        SHORTCUT_7,
        SHORTCUT_8,
        SHORTCUT_9,
        SHORTCUT_10,
        SHORTCUT_11,
        SHORTCUT_12,
        SHORTCUT_13,
        SHORTCUT_14,
        SHORTCUT_15,
        SHORTCUT_16,
        SHORTCUT_17,
        SHORTCUT_18,
        SHORTCUT_19,
        SHORTCUT_20,
        WINDOW_HELP,
        WINDOW_STATUS,
        WINDOW_INVENTORY,
        WINDOW_EQUIPMENT,
        WINDOW_SKILL,
        WINDOW_MINIMAP,
        WINDOW_CHAT,
        WINDOW_SHORTCUT,
        WINDOW_SETUP,
        WINDOW_DEBUG,
        WINDOW_SOCIAL,
        WINDOW_EMOTE_SHORTCUT,
        WINDOW_OUTFIT,
        WINDOW_SHOP,
        WINDOW_DROP,
        WINDOW_KILLS,
        WINDOW_SPELLS,
        WINDOW_BOT_CHECKER,
        WINDOW_ONLINE,
        WINDOW_DIDYOUKNOW,
        WINDOW_QUESTS,
        PREV_SOCIAL_TAB,
        NEXT_SOCIAL_TAB,
        EMOTE,
        EMOTE_1,
        EMOTE_2,
        EMOTE_3,
        EMOTE_4,
        EMOTE_5,
        EMOTE_6,
        EMOTE_7,
        EMOTE_8,
        EMOTE_9,
        EMOTE_10,
        EMOTE_11,
        EMOTE_12,
        EMOTE_13,
        EMOTE_14,
        EMOTE_15,
        EMOTE_16,
        EMOTE_17,
        EMOTE_18,
        EMOTE_19,
        EMOTE_20,
        EMOTE_21,
        EMOTE_22,
        EMOTE_23,
        EMOTE_24,
        EMOTE_25,
        EMOTE_26,
        EMOTE_27,
        EMOTE_28,
        EMOTE_29,
        EMOTE_30,
        EMOTE_31,
        EMOTE_32,
        EMOTE_33,
        EMOTE_34,
        EMOTE_35,
        EMOTE_36,
        EMOTE_37,
        EMOTE_38,
        EMOTE_39,
        EMOTE_40,
        EMOTE_41,
        EMOTE_42,
        EMOTE_43,
        EMOTE_44,
        EMOTE_45,
        EMOTE_46,
        EMOTE_47,
        EMOTE_48,
        WEAR_OUTFIT,
        COPY_OUTFIT,
        COPY_EQUIPED_OUTFIT,
        OUTFIT_1,
        OUTFIT_2,
        OUTFIT_3,
        OUTFIT_4,
        OUTFIT_5,
        OUTFIT_6,
        OUTFIT_7,
        OUTFIT_8,
        OUTFIT_9,
        OUTFIT_10,
        OUTFIT_11,
        OUTFIT_12,
        OUTFIT_13,
        OUTFIT_14,
        OUTFIT_15,
        OUTFIT_16,
        OUTFIT_17,
        OUTFIT_18,
        OUTFIT_19,
        OUTFIT_20,
        OUTFIT_21,
        OUTFIT_22,
        OUTFIT_23,
        OUTFIT_24,
        OUTFIT_25,
        OUTFIT_26,
        OUTFIT_27,
        OUTFIT_28,
        OUTFIT_29,
        OUTFIT_30,
        OUTFIT_31,
        OUTFIT_32,
        OUTFIT_33,
        OUTFIT_34,
        OUTFIT_35,
        OUTFIT_36,
        OUTFIT_37,
        OUTFIT_38,
        OUTFIT_39,
        OUTFIT_40,
        OUTFIT_41,
        OUTFIT_42,
        OUTFIT_43,
        OUTFIT_44,
        OUTFIT_45,
        OUTFIT_46,
        OUTFIT_47,
        OUTFIT_48,
        MOVE_TO_POINT_1,
        MOVE_TO_POINT_2,
        MOVE_TO_POINT_3,
        MOVE_TO_POINT_4,
        MOVE_TO_POINT_5,
        MOVE_TO_POINT_6,
        MOVE_TO_POINT_7,
        MOVE_TO_POINT_8,
        MOVE_TO_POINT_9,
        MOVE_TO_POINT_10,
        MOVE_TO_POINT_11,
        MOVE_TO_POINT_12,
        MOVE_TO_POINT_13,
        MOVE_TO_POINT_14,
        MOVE_TO_POINT_15,
        MOVE_TO_POINT_16,
        MOVE_TO_POINT_17,
        MOVE_TO_POINT_18,
        MOVE_TO_POINT_19,
        MOVE_TO_POINT_20,
        MOVE_TO_POINT_21,
        MOVE_TO_POINT_22,
        MOVE_TO_POINT_23,
        MOVE_TO_POINT_24,
        MOVE_TO_POINT_25,
        MOVE_TO_POINT_26,
        MOVE_TO_POINT_27,
        MOVE_TO_POINT_28,
        MOVE_TO_POINT_29,
        MOVE_TO_POINT_30,
        MOVE_TO_POINT_31,
        MOVE_TO_POINT_32,
        MOVE_TO_POINT_33,
        MOVE_TO_POINT_34,
        MOVE_TO_POINT_35,
        MOVE_TO_POINT_36,
        MOVE_TO_POINT_37,
        MOVE_TO_POINT_38,
        MOVE_TO_POINT_39,
        MOVE_TO_POINT_40,
        MOVE_TO_POINT_41,
        MOVE_TO_POINT_42,
        MOVE_TO_POINT_43,
        MOVE_TO_POINT_44,
        MOVE_TO_POINT_45,
        MOVE_TO_POINT_46,
        MOVE_TO_POINT_47,
        MOVE_TO_POINT_48,
        TOGGLE_CHAT,
        SCROLL_CHAT_UP,
        SCROLL_CHAT_DOWN,
        PREV_CHAT_TAB,
        NEXT_CHAT_TAB,
        CLOSE_CHAT_TAB,
        CHAT_PREV_HISTORY,
        CHAT_NEXT_HISTORY,
        IGNORE_INPUT_1,
        IGNORE_INPUT_2,
        DIRECT_UP,
        DIRECT_DOWN,
        DIRECT_LEFT,
        DIRECT_RIGHT,
        CRAZY_MOVES,
        CHANGE_CRAZY_MOVES_TYPE,
        QUICK_DROP,
        QUICK_DROPN,
        SWITCH_QUICK_DROP,
        MAGIC_INMA1,
        MAGIC_ITENPLZ,
        MAGIC_ATTACK,
        SWITCH_MAGIC_ATTACK,
        SWITCH_PVP_ATTACK,
        INVERT_DIRECTION,
        CHANGE_ATTACK_WEAPON_TYPE,
        CHANGE_ATTACK_TYPE,
        CHANGE_FOLLOW_MODE,
        CHANGE_IMITATION_MODE,
        DISABLE_GAME_MODIFIERS,
        CHANGE_AUDIO,
        AWAY,
        RIGHT_CLICK,
        CAMERA,
        RESERVED1,
        GUI_UP,
        GUI_DOWN,
        GUI_LEFT,
        GUI_RIGHT,
        GUI_SELECT,
        GUI_SELECT2,
        GUI_CANCEL,
        GUI_HOME,
        GUI_END,
        GUI_DELETE,
        GUI_BACKSPACE,
        GUI_TAB,
        GUI_PAGE_UP,
        GUI_PAGE_DOWN,
        GUI_INSERT,
        GUI_MOD,
        SAFE_VIDEO,
        STOP_SIT,
        SHOW_KEYBOARD,
        SHOW_WINDOWS,
        CHAT_MOD,
        MOVE_FORWARD,
        GUI_CTRL,
        GUI_B,
        GUI_C,
        GUI_D,
        GUI_E,
        GUI_F,
        GUI_H,
        GUI_K,
        GUI_U,
        GUI_V,
        GUI_W,
        PREV_SHORTCUTS_TAB,
        NEXT_SHORTCUTS_TAB,
        PREV_COMMANDS_TAB,
        NEXT_COMMANDS_TAB,
        OPEN_TRADE,
        GUI_F1,
        GUI_F2,
        GUI_F3,
        GUI_F4,
        GUI_F5,
        GUI_F6,
        GUI_F7,
        GUI_F8,
        GUI_F9,
        GUI_F10,
        GUI_F11,
        GUI_F12,
        WINDOW_ABOUT,
        WINDOW_UPDATER,
        TARGET_CLOSEST_MONSTER,
        CLOSE_ALL_CHAT_TABS,
        IGNORE_ALL_WHISPERS,
        CHAT_ANNOUNCE,
        IPC_TOGGLE,
        WHERE,
        WHO,
        WHISPER,
        QUERY,
        CLEAR_CHAT_TAB,
        IGNORE,
        UNIGNORE,
        FRIEND,
        DISREGARD,
        NEUTRAL,
        BLACKLIST,
        ENEMY,
        ERASE,
        TOTAL
    };
}  // namespace InputAction

#endif  // INPUT_INPUTACTION_H