/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naess�n and Per Larsson
* Copyright (C) 2011-2012 The ManaPlus Developers
*
*
* Per Larsson a.k.a finalman
* Olof Naess�n a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* For comments regarding functions please see the header file.
*/
#include "guichan/widgets/imagebutton.hpp"
#include "guichan/graphics.hpp"
#include "guichan/image.hpp"
#include "debug.h"
namespace gcn
{
ImageButton::ImageButton() :
mImage(nullptr),
mInternalImage(false)
{
setWidth(0);
setHeight(0);
}
ImageButton::ImageButton(const std::string& filename) :
mImage(nullptr),
mInternalImage(false)
{
mImage = Image::load(filename);
mInternalImage = true;
setWidth(mImage->getWidth() + mImage->getWidth() / 2);
setHeight(mImage->getHeight() + mImage->getHeight() / 2);
}
ImageButton::ImageButton(const Image* image) :
mImage(image),
mInternalImage(false)
{
setWidth(mImage->getWidth() + mImage->getWidth() / 2);
setHeight(mImage->getHeight() + mImage->getHeight() / 2);
}
ImageButton::~ImageButton()
{
if (mInternalImage)
{
delete mImage;
mImage = nullptr;
}
}
void ImageButton::setImage(const Image* image)
{
if (mInternalImage)
{
delete mImage;
mImage = nullptr;
}
mImage = image;
mInternalImage = false;
}
const Image* ImageButton::getImage() const
{
return mImage;
}
void ImageButton::draw(Graphics* graphics)
{
gcn::Color faceColor = getBaseColor();
gcn::Color highlightColor, shadowColor;
int alpha = getBaseColor().a;
if (isPressed())
{
faceColor = faceColor - 0x303030;
faceColor.a = alpha;
highlightColor = faceColor - 0x303030;
highlightColor.a = alpha;
shadowColor = faceColor + 0x303030;
shadowColor.a = alpha;
}
else
{
highlightColor = faceColor + 0x303030;
highlightColor.a = alpha;
shadowColor = faceColor - 0x303030;
shadowColor.a = alpha;
}
graphics->setColor(faceColor);
graphics->fillRectangle(Rectangle(1, 1,
getDimension().width - 1, getHeight() - 1));
graphics->setColor(highlightColor);
graphics->drawLine(0, 0, getWidth() - 1, 0);
graphics->drawLine(0, 1, 0, getHeight() - 1);
graphics->setColor(shadowColor);
graphics->drawLine(getWidth() - 1, 1, getWidth() - 1, getHeight() - 1);
graphics->drawLine(1, getHeight() - 1,
getWidth() - 1, getHeight() - 1);
graphics->setColor(getForegroundColor());
const int textX = (getWidth() - (mImage
? mImage->getWidth() : 0) ) / 2;
const int textY = (getHeight() - (mImage
? mImage->getHeight() : 0) ) / 2;
if (isPressed())
{
if (mImage)
graphics->drawImage(mImage, textX + 1, textY + 1);
}
else
{
if (mImage)
graphics->drawImage(mImage, textX, textY);
if (isFocused())
{
graphics->drawRectangle(Rectangle(2, 2,
getWidth() - 4, getHeight() - 4));
}
}
}
}