/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windows/tradewindow.h"
#include "configuration.h"
#include "game.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
#include "enums/gui/layouttype.h"
#include "gui/gui.h"
#include "gui/fonts/font.h"
#include "gui/windows/inventorywindow.h"
#include "gui/windows/itemamountwindow.h"
#include "gui/windows/setupwindow.h"
#include "gui/widgets/button.h"
#include "gui/widgets/containerplacer.h"
#include "gui/widgets/itemcontainer.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/textfield.h"
#include "gui/widgets/tabs/chat/chattab.h"
#include "resources/db/unitsdb.h"
#include "resources/item/item.h"
#include "net/net.h"
#include "net/tradehandler.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "debug.h"
TradeWindow *tradeWindow = nullptr;
// TRANSLATORS: trade window button
#define CAPTION_PROPOSE _("Propose trade")
// TRANSLATORS: trade window button
#define CAPTION_CONFIRMED _("Confirmed. Waiting...")
// TRANSLATORS: trade window button
#define CAPTION_ACCEPT _("Agree trade")
// TRANSLATORS: trade window button
#define CAPTION_ACCEPTED _("Agreed. Waiting...")
TradeWindow::TradeWindow() :
// TRANSLATORS: trade window caption
Window(_("Trade: You"), Modal_false, nullptr, "trade.xml"),
ActionListener(),
SelectionListener(),
mMyInventory(new Inventory(InventoryType::Trade)),
mPartnerInventory(new Inventory(InventoryType::Trade)),
mMyItemContainer(new ItemContainer(this, mMyInventory)),
mPartnerItemContainer(new ItemContainer(this, mPartnerInventory)),
// TRANSLATORS: trade window money label
mMoneyLabel(new Label(this, strprintf(_("You get %s"), ""))),
// TRANSLATORS: trade window button
mAddButton(new Button(this, _("Add"), "add", this)),
mOkButton(new Button(this, "", "", this)), // Will be filled in later
// TRANSLATORS: trade window money change button
mMoneyChangeButton(new Button(this, _("Change"), "money", this)),
mMoneyField(new TextField(this)),
mAutoAddItem(nullptr),
mAutoAddToNick(""),
mGotMoney(0),
mGotMaxMoney(0),
mAutoMoney(0),
mAutoAddAmount(0),
mStatus(PROPOSING),
mOkOther(false),
mOkMe(false)
{
setWindowName("Trade");
setResizable(true);
setCloseButton(true);
setStickyButtonLock(true);
setDefaultSize(386, 180, ImagePosition::CENTER);
setMinWidth(310);
setMinHeight(180);
if (setupWindow)
setupWindow->registerWindowForReset(this);
const Font *const fnt = mOkButton->getFont();
int width = std::max(fnt->getWidth(CAPTION_PROPOSE),
fnt->getWidth(CAPTION_CONFIRMED));
width = std::max(width, fnt->getWidth(CAPTION_ACCEPT));
width = std::max(width, fnt->getWidth(CAPTION_ACCEPTED));
mOkButton->setWidth(8 + width);
mMyItemContainer->addSelectionListener(this);
ScrollArea *const myScroll = new ScrollArea(this, mMyItemContainer,
Opaque_true, "trade_background.xml");
myScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mPartnerItemContainer->addSelectionListener(this);
ScrollArea *const partnerScroll = new ScrollArea(this,
mPartnerItemContainer,
Opaque_true, "trade_background.xml");
partnerScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
// TRANSLATORS: trade window money label
Label *const moneyLabel2 = new Label(this, _("You give:"));
mMoneyField->setWidth(40);
place(1, 0, mMoneyLabel);
place(0, 1, myScroll).setPadding(3);
place(1, 1, partnerScroll).setPadding(3);
ContainerPlacer placer = getPlacer(0, 0);
placer(0, 0, moneyLabel2);
placer(1, 0, mMoneyField, 2);
placer(3, 0, mMoneyChangeButton).setHAlign(LayoutCell::LEFT);
placer = getPlacer(0, 2);
placer(0, 0, mAddButton);
placer(1, 0, mOkButton);
Layout &layout = getLayout();
layout.extend(0, 2, 2, 1);
layout.setRowHeight(1, LayoutType::SET);
layout.setRowHeight(2, 0);
layout.setColWidth(0, LayoutType::SET);
layout.setColWidth(1, LayoutType::SET);
loadWindowState();
enableVisibleSound(true);
reset();
}
TradeWindow::~TradeWindow()
{
delete2(mMyInventory);
delete2(mPartnerInventory);
}
void TradeWindow::setMoney(const int amount)
{
if (amount < 0 || amount < mGotMaxMoney)
{
if (config.getBoolValue("securetrades"))
{
close();
return;
}
else
{
mMoneyLabel->setForegroundColorAll(
getThemeColor(ThemeColorId::WARNING),
getThemeColor(ThemeColorId::WARNING_OUTLINE));
}
}
else
{
mMoneyLabel->setForegroundColorAll(
getThemeColor(ThemeColorId::LABEL),
getThemeColor(ThemeColorId::LABEL_OUTLINE));
mGotMaxMoney = amount;
}
mGotMoney = amount;
// TRANSLATORS: trade window money label
mMoneyLabel->setCaption(strprintf(_("You get %s"),
UnitsDb::formatCurrency(amount).c_str()));
mMoneyLabel->adjustSize();
}
void TradeWindow::addItem(const int id,
const ItemTypeT type,
const bool own,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite) const
{
Inventory *const inv = own ? mMyInventory : mPartnerInventory;
inv->addItem(id,
type,
quantity,
refine,
color,
identified,
damaged,
favorite,
Equipm_false,
Equipped_false);
}
void TradeWindow::addItem2(const int id,
const ItemTypeT type,
const int *const cards,
const ItemOptionsList *const options,
const int sz,
const bool own,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment) const
{
Inventory *const inv = own ? mMyInventory : mPartnerInventory;
const int slot = inv->addItem(id,
type,
quantity,
refine,
color,
identified,
damaged,
favorite,
equipment,
Equipped_false);
if (slot >= 0)
{
inv->setCards(slot, cards, sz);
inv->setOptions(slot, options);
}
}
void TradeWindow::changeQuantity(const int index, const bool own,
const int quantity) const
{
Item *item;
if (own)
item = mMyInventory->getItem(index);
else
item = mPartnerInventory->getItem(index);
if (item)
item->setQuantity(quantity);
}
void TradeWindow::increaseQuantity(const int index, const bool own,
const int quantity) const
{
Item *item;
if (own)
item = mMyInventory->getItem(index);
else
item = mPartnerInventory->getItem(index);
if (item)
item->increaseQuantity(quantity);
}
void TradeWindow::reset()
{
mMyInventory->clear();
mPartnerInventory->clear();
mOkOther = false;
mOkMe = false;
setMoney(0);
mMoneyField->setEnabled(true);
mMoneyField->setText("");
mMoneyLabel->setForegroundColorAll(
getThemeColor(ThemeColorId::LABEL),
getThemeColor(ThemeColorId::LABEL_OUTLINE));
mAddButton->setEnabled(true);
mMoneyChangeButton->setEnabled(true);
mGotMoney = 0;
mGotMaxMoney = 0;
setStatus(PREPARING);
}
void TradeWindow::receivedOk(const bool own)
{
if (own)
mOkMe = true;
else
mOkOther = true;
if (mOkMe && mOkOther)
setStatus(ACCEPTING);
}
void TradeWindow::completeTrade()
{
if (config.getBoolValue("tradescreenshot"))
Game::createScreenshot();
setVisible(Visible_false);
reset();
}
void TradeWindow::tradeItem(const Item *const item, const int quantity,
const bool check) const
{
if (check && !checkItem(item))
return;
tradeHandler->addItem(item, quantity);
}
void TradeWindow::valueChanged(const SelectionEvent &event)
{
if (!mMyItemContainer || !mPartnerItemContainer)
return;
/* If an item is selected in one container, make sure no item is selected
* in the other container.
*/
if (event.getSource() == mMyItemContainer &&
mMyItemContainer->getSelectedItem())
{
mPartnerItemContainer->selectNone();
}
else if (mPartnerItemContainer->getSelectedItem())
{
mMyItemContainer->selectNone();
}
}
void TradeWindow::setStatus(const Status s)
{
if (s == mStatus)
return;
mStatus = s;
switch (s)
{
case PREPARING:
mOkButton->setCaption(CAPTION_PROPOSE);
mOkButton->setActionEventId("ok");
break;
case PROPOSING:
mOkButton->setCaption(CAPTION_CONFIRMED);
mOkButton->setActionEventId("");
break;
case ACCEPTING:
mOkButton->setCaption(CAPTION_ACCEPT);
mOkButton->setActionEventId("trade");
break;
case ACCEPTED:
mOkButton->setCaption(CAPTION_ACCEPTED);
mOkButton->setActionEventId("");
break;
default:
break;
}
mOkButton->setEnabled((s != PROPOSING && s != ACCEPTED));
}
void TradeWindow::action(const ActionEvent &event)
{
if (!inventoryWindow)
return;
Item *const item = inventoryWindow->getSelectedItem();
const std::string &eventId = event.getId();
if (eventId == "add")
{
if (mStatus != PREPARING)
return;
if (!inventoryWindow->isWindowVisible())
{
inventoryWindow->setVisible(Visible_true);
return;
}
if (!item)
return;
if (mMyInventory->getFreeSlot() == -1)
return;
if (!checkItem(item))
return;
// Choose amount of items to trade
ItemAmountWindow::showWindow(ItemAmountWindowUsage::TradeAdd,
this, item);
setStatus(PREPARING);
}
else if (eventId == "cancel")
{
setVisible(Visible_false);
reset();
PlayerInfo::setTrading(Trading_false);
tradeHandler->cancel();
}
else if (eventId == "ok")
{
mMoneyField->setEnabled(false);
mAddButton->setEnabled(false);
mMoneyChangeButton->setEnabled(false);
receivedOk(true);
setStatus(PROPOSING);
tradeHandler->confirm();
}
else if (eventId == "trade")
{
receivedOk(true);
setStatus(ACCEPTED);
tradeHandler->finish();
}
else if (eventId == "money")
{
if (mStatus != PREPARING)
return;
int v = atoi(mMoneyField->getText().c_str());
const int curMoney = PlayerInfo::getAttribute(Attributes::MONEY);
if (v > curMoney)
{
if (localChatTab)
{
// TRANSLATORS: trade error
localChatTab->chatLog(_("You don't have enough money."),
ChatMsgType::BY_SERVER);
}
v = curMoney;
}
tradeHandler->setMoney(v);
mMoneyField->setText(strprintf("%d", v));
}
}
void TradeWindow::close()
{
tradeHandler->cancel();
clear();
}
void TradeWindow::clear()
{
mAutoAddItem = nullptr;
mAutoAddToNick.clear();
mAutoMoney = 0;
mAutoAddAmount = 0;
mGotMoney = 0;
mGotMaxMoney = 0;
mMoneyLabel->setForegroundColorAll(
getThemeColor(ThemeColorId::LABEL),
getThemeColor(ThemeColorId::LABEL_OUTLINE));
}
void TradeWindow::addAutoItem(const std::string &nick, Item* const item,
const int amount)
{
mAutoAddToNick = nick;
mAutoAddItem = item;
mAutoAddAmount = amount;
}
void TradeWindow::addAutoMoney(const std::string &nick, const int money)
{
mAutoAddToNick = nick;
mAutoMoney = money;
}
void TradeWindow::initTrade(const std::string &nick)
{
if (!localPlayer)
return;
if (!mAutoAddToNick.empty() && mAutoAddToNick == nick)
{
if (mAutoAddItem && mAutoAddItem->getQuantity())
{
const Inventory *const inv = PlayerInfo::getInventory();
if (inv)
{
const Item *const item = inv->findItem(mAutoAddItem->getId(),
mAutoAddItem->getColor());
if (item)
tradeItem(item, mAutoAddAmount);
}
}
if (mAutoMoney)
{
tradeHandler->setMoney(mAutoMoney);
mMoneyField->setText(strprintf("%d", mAutoMoney));
}
}
clear();
if (!player_relations.isGoodName(nick))
setCaptionFont(gui->getSecureFont());
}
bool TradeWindow::checkItem(const Item *const item) const
{
if (!item)
return false;
const int itemId = item->getId();
if (PlayerInfo::isItemProtected(itemId))
return false;
const Item *const tItem = mMyInventory->findItem(
itemId, item->getColor());
if (tItem && (tItem->getQuantity() > 1
|| item->getQuantity() > 1))
{
if (localChatTab)
{
// TRANSLATORS: trade error
localChatTab->chatLog(_("Failed adding item. You can not "
"overlap one kind of item on the window."),
ChatMsgType::BY_SERVER);
}
return false;
}
if (Net::getNetworkType() != ServerType::TMWATHENA &&
item->isEquipped() == Equipped_true)
{
if (localChatTab)
{
localChatTab->chatLog(
// TRANSLATORS: trade error
_("Failed adding item. You can not trade equipped items."),
ChatMsgType::BY_SERVER);
}
return false;
}
return true;
}
bool TradeWindow::isInpupFocused() const
{
return (mMoneyField && mMoneyField->isFocused());
}