summaryrefslogblamecommitdiff
path: root/src/gui/windows/socialwindow.cpp
blob: 0ff1d88662900bbbd19cca40eb7ff460105cb3ca (plain) (tree)
1
2
3
4
5
6
  
                       
                                           
                                                    
  
                                             














                                                                         
                                     
 
                         
                          
                  
                         
                  
 
                              
                                  
                                       
 

                                  
 
                                 
 

                                       

                                      
                                    



                                     
 
                                      
                               
                                   
                              

                                   
                                   
 

                                     



                             
                          
                          
 

                  

                                     
         
 







                                                          
 

                                                             
 








                                                   
             

                   
 

                            
       
                            
 


                         
 


                        
 


                             
 


                                                               
 


                                                              
 
                                                         

       




                                                            


                              
                                                    
                    


                                

                        

     







                                            
                                    





                                             
                                     


         
                                    



                        
                              




                                                           



                                  
                               

  
                                                                    

       
                                               

                                               
                          
                         
                     
     
                                            

                               

                                                             
                                              



                                                                             
 
                                               
                          
                                                             
                                     
 

                                                                  

     
                                 
 
                     
     

                        

     
                                                        
     

                                                   
         
                                                              




                                                                  
                                                


                                                                         
                                    
         
                                         
         
                                    
         
                                  



                                                           
                                            
                                                                              
                                                           
             
                                     
         
                                   
         
                                     


         
                                
     
                                            
                                                                   


                                                                     
                                  



                                                     
                               
     
                                           
                                                             

                                                                    
                                                                     
                                   


                                                
                                                          



                                               


                                                           




















                                                                         


                                                           



                        



                  
                                                                     

       

                                                
                                                
                          
                        
     
                                            

                               

                                                             
                                              



                                                                             
 
                                               
                          
                                                             
                                     
 

                                                                  

     
                                  
 
                      
     

                        

     
                                                                 
     
     
 
                                                                            


















                                                                     


                                                       

                        

  
                                                                    

       
                                               

                                               
                          
                         
                     
     
                                            

                               

                                                             
                                              



                                                                             
 
                                               
                          
                                                             
                                     
 

                                                                  

     
                                 
 
                     
     

                        

     
                                                        
     

                                                   
         
                                                              



                                                 
                                            
                                                                               
                                              
             
                                    
         
                                         
         
                                    
         
                                  



                                            
                                                    
                                                                              
                                                           
             
                                     
         
                                   
         
                                     


         
                                
     
                                            
                                                                   


                                                                     
                                  



                                                     
                               
     
                                           
                                                             

                                                                    
                                                                     
                                   


                                                



















                                                                            


                                                       


                        



                  
                                               

       
                                                 

                                                 
                          
                                    
     
                                                 
                          
                                                             
                                     
 

                                                                  
 
                            


                         
                                   
 
                       
     


                        

     
                                    



                            
                                                             
     
                          

                   
                                                      



                               
                                                                              





                                                 
                                                                 
                                     





                                                         
                                                  


         
                                                            
     
                          

                   
                                                      


                               
                                                           
                                     




                                     
                                                     
     
                                                                    
                     
                           
 
                              
                                                                  
                                                                          
                          













                                              
                                                                    


                     
                         
         
                             
                                                       




                                                                 
                                                


                          
                                                  
                                                          
                                  









                                                             

                               
                                            
                 
                    
                 
                         
                 

             
                                              
                                                      
 
                              





                                     



                                                            

     
        
                             


  
                                                  
 
       


                                                    
                                    
     
                                                 
                          
                                                             
                                     
 

                                                                  
 
                                                                             
                             

     
                                      
 
                          
     


                        

     
                                    



                                          
                                                      
                                 




                                                
                                                                    
                                                          
 
                                                                  
                                                                        
 







                                                             

                         


                       






                                  

                                         
 
                                                            

                                                    
                                                 
                            
                                                                     







                                            



                                 

                                                                               
                                                 
                                             
















                                                                             
                



                                                    

                                           


                                                       
                        


     
                                                       



                         
                                                                    
                                                                    

                   
                                                   








                                                              
                                                                    


                     
                                                      


                   
                                                                  
                                                                          
                          
         
                                   


                      
                                                           
                                          

                     
                                                                








                                                                            
                                                



                          
                                                                    


                      
                                                      
                 
                      
 
                                                                  
                                                                          
                         
                          
         
                                         











                                                     
                                            



                                          
                                                      


                   
                                                                    



                     
                                                              


                    
                                                        

                                                
                                             
                        
                                                                 








                                        
                                               



                                          
                                                      


                   
                                                                    
 


                     
                                                            
                                                                    
 
                          





                               
                                                     
             
                           







                                  
        
                             


  








                                      
                                        


























                                     
                                                        
                
                                                                 






                                                          
                           



                                                 
                                              

       


                                                
                                    
     
                                                 
                          
                                                             
                                     
 

                                                                  
 
                                                                                


                             
                                  
 
                      
     


                        

     
                                    
     
                             
                                                        
                                                                    
                                                        
                                                        
                                                        

                                                               
 
        
                             
  
 
                                              

       


                                                
                                    
     
                                                 
                          
                                                             
                                     
 

                                                                  
 
                                                                                

                             
 
                                  
 

                      


                        
     
 
                                    

                             
                                                         
                                                          
                                                         
                                                                  

     
        
                             

  
 
                                               

       
                                                 

                                                 
                          
                                    
     
                                                 
                          
                                                             
                                     
 

                                                                  
 
                            


                         
                                   
 

                       


                        

     
                                    



                            

                            
                          

                   
                                                                    










                                                             
                                       

                                                                            
                                                                              



                     


                       
                                                
         
                                                
                                                                     


                                                        
                          
             
                     



                                                                  

                                           


                                                       
                        

     
        
                             


  
                                                          

       


                                   
                                                                     
                                   
     
                                       


                                          
                                        

                                                                          
                                        
                                                                     
     
 

                   
                         



                                                     
                              
 
                                            
                                                              












                                                 
                             
















                                          
                                      
                                                      
                     
                              
                     
                                
                                
                    

               

                                


                                                                            


                                               
                                             
                                                                    
                                               

                                             
                                        
                                                                 
                                        
                                                                 
                                        
                                                              
                                                
                                
                  



                            
                             
                      



                             





                            

                              

                     
                                       

                                                  
 


                               

                             
 
                                  


                      
                                               
                                               

                                                     

                                                  
                                                 
                                                



                                                             
                                

     

                                                  
                                                 
                                                






                                                             





                                               
                             
                    
                                       



                             
                                          



                                             
                                     







                                             
                                     
 
                              
     





                           

 
                                             



                                             
                             
                                



                                                
        



                                                
 
                         






                                     
                                                
 
                                                      











                                 
                                             



                                               
                                                               
                                            








                                     
                                                
 
                                                       











                                 
                                                   




                                                




                                      
                                                









                                                                        
                                                





                                                                         
                              
                                     


                                                     




                                      
                                                


                                                                  
                                                                    


                                                                            





                                      
                                                


                                                                  
                                                                    


                                                                             


                          
                                     
     
                                 
     
                          
     
                                                                      



                                                                       
                                                                     



                                                                      
                                       
     


                                 


                                                         
                   



                                             
                                        
                                                                           
                                          

         
                                     
     
                                        
     
                                     
     
                                       



                                                         
                   



                                             
                                        
                                                                           
                                          

         
                                     
     
                                        
     
                                     




                                    
                                          
                                                        

                                              
                                   



                                                         
                                                                         
                                                     
                                                                           





                                                 
                                        





                                                                              




                                                      


                                              
                                        
                                                                    
                                                
                                   
                                                


                            

                                                                         

                                                 
                               


                         
                                        










                                                                              
                                                



                                                                  
                                                
                                                                             
                                   





                              
                                                
                                                                         
                                 


            
                                                
                                                                          
                                                    






                                              
                                        
                                                                    
                                                
                                   
                                                









                                    
                                              
                                       

                                                                 


               
                                          
                                                        
                                              
                                              
                                   








                                                         
                              
 
                                          
                                          
                                                     

                               
                               








                                           
                                        

 
                                                        



                                 
                                                       








                                  
                                                      












                                       
                                                                      

 
                                                   




                                      
                                                          

                    



                                                 
        
     
                  
     

 
                                                      

                    
                                                                        

 
                                                         

                    
                                                                           



                            

                               



                            

                               






                                       
 





                                       





                                                 
              
     





                                                     


     
                                                    

                                 
              
                            
 
 















                                                                        
              
     





                                                    


     
                                                                  








                              







                                              
/*
 *  The ManaPlus Client
 *  Copyright (C) 2010  The Mana Developers
 *  Copyright (C) 2011-2014  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "gui/windows/socialwindow.h"

#include "actormanager.h"
#include "configuration.h"
#include "guild.h"
#include "guildmanager.h"
#include "party.h"

#include "resources/map/map.h"
#include "resources/map/mapitem.h"
#include "resources/map/speciallayer.h"

#include "being/localplayer.h"
#include "being/playerrelations.h"

#include "input/keyboardconfig.h"

#include "gui/models/beingslistmodel.h"

#include "gui/windows/confirmdialog.h"
#include "gui/windows/okdialog.h"
#include "gui/windows/setupwindow.h"
#include "gui/windows/textdialog.h"
#include "gui/windows/whoisonline.h"

#include "gui/windows/outfitwindow.h"

#include "gui/widgets/avatarlistbox.h"
#include "gui/widgets/button.h"
#include "gui/widgets/browserbox.h"
#include "gui/widgets/label.h"
#include "gui/widgets/popup.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/tabbedarea.h"

#include "gui/widgets/tabs/chattab.h"

#include "net/net.h"
#include "net/guildhandler.h"
#include "net/partyhandler.h"

#include "utils/delete2.h"
#include "utils/gettext.h"

#include "debug.h"

extern unsigned int tmwServerVersion;

namespace
{
    static class SortFriendsFunctor final
    {
        public:
            bool operator() (const Avatar *const m1,
                             const Avatar *const m2) const
            {
                if (!m1 || !m2)
                    return false;

                if (m1->getOnline() != m2->getOnline())
                    return m1->getOnline() > m2->getOnline();

                if (m1->getName() != m2->getName())
                {
                    std::string s1 = m1->getName();
                    std::string s2 = m2->getName();
                    toLower(s1);
                    toLower(s2);
                    return s1 < s2;
                }
                return false;
            }
    } friendSorter;
}  // namespace

class SocialTab : public Tab
{
public:
    A_DELETE_COPY(SocialTab)

    virtual void invite()
    {
    }

    virtual void leave()
    {
    }

    virtual void updateList()
    {
    }

    virtual void updateAvatar(const std::string &name A_UNUSED)
    {
    }

    virtual void resetDamage(const std::string &name A_UNUSED)
    {
    }

    virtual void selectIndex(const unsigned num A_UNUSED)
    { }

    virtual void buildCounter(const int online A_UNUSED = 0,
                              const int total A_UNUSED = 0)
    {
    }

protected:
    friend class SocialWindow;

    explicit SocialTab(const Widget2 *const widget):
        Tab(widget),
        mInviteDialog(nullptr),
        mConfirmDialog(nullptr),
        mScroll(nullptr),
        mList(nullptr),
        mCounterString()
    {
    }

    virtual ~SocialTab()
    {
        // Cleanup dialogs
        if (mInviteDialog)
        {
            mInviteDialog->close();
            mInviteDialog->scheduleDelete();
            mInviteDialog = nullptr;
        }

        if (mConfirmDialog)
        {
            mConfirmDialog->close();
            mConfirmDialog->scheduleDelete();
            mConfirmDialog = nullptr;
        }
    }

    void setCurrent() override final
    {
        updateCounter();
    }

    void updateCounter() const
    {
        if (socialWindow)
            socialWindow->setCounter(this, mCounterString);
    }

    TextDialog *mInviteDialog;
    ConfirmDialog *mConfirmDialog;
    ScrollArea *mScroll;
    AvatarListBox *mList;
    std::string mCounterString;
};

class SocialGuildTab final : public SocialTab, public ActionListener
{
public:
    SocialGuildTab(const Widget2 *const widget,
                   Guild *const guild,
                   const bool showBackground) :
        SocialTab(widget),
        ActionListener(),
        mGuild(guild)
    {
        // TRANSLATORS: tab in social window
        setCaption(_("Guild"));

        setTabColor(&getThemeColor(Theme::GUILD_SOCIAL_TAB),
            &getThemeColor(Theme::GUILD_SOCIAL_TAB_OUTLINE));
        setHighlightedTabColor(&getThemeColor(
            Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED), &getThemeColor(
            Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED_OUTLINE));
        setSelectedTabColor(&getThemeColor(Theme::GUILD_SOCIAL_TAB_SELECTED),
            &getThemeColor(Theme::GUILD_SOCIAL_TAB_SELECTED_OUTLINE));

        mList = new AvatarListBox(this, guild);
        mList->postInit();
        mScroll = new ScrollArea(this, mList, showBackground,
            "social_background.xml");

        mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
        mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
    }

    A_DELETE_COPY(SocialGuildTab)

    ~SocialGuildTab()
    {
        delete2(mList)
        delete2(mScroll)
    }

    void action(const ActionEvent &event) override final
    {
        const std::string &eventId = event.getId();
        if (eventId == "do invite")
        {
            const std::string name = mInviteDialog->getText();
            Net::getGuildHandler()->invite(mGuild->getId(), name);

            if (localChatTab)
            {
                localChatTab->chatLog(strprintf(
                    // TRANSLATORS: chat message
                    _("Invited user %s to guild %s."),
                    name.c_str(), mGuild->getName().c_str()), BY_SERVER);
            }
            mInviteDialog = nullptr;
        }
        else if (eventId == "~do invite")
        {
            mInviteDialog = nullptr;
        }
        else if (eventId == "yes")
        {
            Net::getGuildHandler()->leave(mGuild->getId());
            if (localChatTab)
            {
                // TRANSLATORS: chat message
                localChatTab->chatLog(strprintf(_("Guild %s quit requested."),
                    mGuild->getName().c_str()), BY_SERVER);
            }
            mConfirmDialog = nullptr;
        }
        else if (eventId == "~yes")
        {
            mConfirmDialog = nullptr;
        }
    }

    void invite() override final
    {
        // TRANSLATORS: guild invite message
        mInviteDialog = new TextDialog(_("Member Invite to Guild"),
            // TRANSLATORS: guild invite message
            strprintf(_("Who would you like to invite to guild %s?"),
            mGuild->getName().c_str()), socialWindow);
        mInviteDialog->postInit();
        mInviteDialog->setActionEventId("do invite");
        mInviteDialog->addActionListener(this);
    }

    void leave() override final
    {
        // TRANSLATORS: guild leave message
        mConfirmDialog = new ConfirmDialog(_("Leave Guild?"),
            // TRANSLATORS: guild leave message
            strprintf(_("Are you sure you want to leave guild %s?"),
            mGuild->getName().c_str()), SOUND_REQUEST, socialWindow);
        mConfirmDialog->postInit();
        mConfirmDialog->addActionListener(this);
    }

    void buildCounter(const int online0, const int total0)
    {
        if (online0 || total0)
        {
            // TRANSLATORS: social window label
            mCounterString = strprintf(_("Members: %u/%u"),
                static_cast<uint32_t>(online0),
                static_cast<uint32_t>(total0));
        }
        else
        {
            if (!player_node)
                return;

            const Guild *const guild = player_node->getGuild();
            if (!guild)
                return;

            const Guild::MemberList *const members = guild->getMembers();
            int online = 0;
            int total = 0;
            FOR_EACHP (Guild::MemberList::const_iterator, it, members)
            {
                if ((*it)->getOnline())
                    online ++;
                total ++;
            }

            // TRANSLATORS: social window label
            mCounterString = strprintf(_("Players: %u/%u"),
                static_cast<uint32_t>(online),
                static_cast<uint32_t>(total));
        }
        updateCounter();
    }

private:
    Guild *mGuild;
};

class SocialGuildTab2 final : public SocialTab, public ActionListener
{
public:
    SocialGuildTab2(const Widget2 *const widget,
                    Guild *const guild,
                    const bool showBackground) :
        SocialTab(widget),
        ActionListener()
    {
        // TRANSLATORS: tab in social window
        setCaption(_("Guild"));

        setTabColor(&getThemeColor(Theme::GUILD_SOCIAL_TAB),
            &getThemeColor(Theme::GUILD_SOCIAL_TAB_OUTLINE));
        setHighlightedTabColor(&getThemeColor(
            Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED), &getThemeColor(
            Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED_OUTLINE));
        setSelectedTabColor(&getThemeColor(Theme::GUILD_SOCIAL_TAB_SELECTED),
            &getThemeColor(Theme::GUILD_SOCIAL_TAB_SELECTED_OUTLINE));

        mList = new AvatarListBox(this, guild);
        mList->postInit();
        mScroll = new ScrollArea(this, mList, showBackground,
            "social_background.xml");

        mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
        mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
    }

    A_DELETE_COPY(SocialGuildTab2)

    ~SocialGuildTab2()
    {
        delete2(mList)
        delete2(mScroll)
    }

    void action(const ActionEvent &event A_UNUSED) override final
    {
    }

    void buildCounter(const int online0 A_UNUSED, const int total0 A_UNUSED)
    {
        if (!player_node)
            return;

        const Guild *const guild = player_node->getGuild();
        if (!guild)
            return;

        const Guild::MemberList *const members = guild->getMembers();
        int online = 0;
        int total = 0;
        FOR_EACHP (Guild::MemberList::const_iterator, it, members)
        {
            if ((*it)->getOnline())
                online ++;
            total ++;
        }

        // TRANSLATORS: social window label
        mCounterString = strprintf(_("Players: %u/%u"),
            static_cast<uint32_t>(online),
            static_cast<uint32_t>(total));
        updateCounter();
    }
};

class SocialPartyTab final : public SocialTab, public ActionListener
{
public:
    SocialPartyTab(const Widget2 *const widget,
                   Party *const party,
                   const bool showBackground) :
        SocialTab(widget),
        ActionListener(),
        mParty(party)
    {
        // TRANSLATORS: tab in social window
        setCaption(_("Party"));

        setTabColor(&getThemeColor(Theme::PARTY_SOCIAL_TAB),
            &getThemeColor(Theme::PARTY_SOCIAL_TAB_OUTLINE));
        setHighlightedTabColor(&getThemeColor(
            Theme::PARTY_SOCIAL_TAB_HIGHLIGHTED), &getThemeColor(
            Theme::PARTY_SOCIAL_TAB_HIGHLIGHTED_OUTLINE));
        setSelectedTabColor(&getThemeColor(Theme::PARTY_SOCIAL_TAB_SELECTED),
            &getThemeColor(Theme::PARTY_SOCIAL_TAB_SELECTED_OUTLINE));

        mList = new AvatarListBox(this, party);
        mList->postInit();
        mScroll = new ScrollArea(this, mList, showBackground,
            "social_background.xml");

        mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
        mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
    }

    A_DELETE_COPY(SocialPartyTab)

    ~SocialPartyTab()
    {
        delete2(mList)
        delete2(mScroll)
    }

    void action(const ActionEvent &event) override final
    {
        const std::string &eventId = event.getId();
        if (eventId == "do invite")
        {
            const std::string name = mInviteDialog->getText();
            Net::getPartyHandler()->invite(name);

            if (localChatTab)
            {
                // TRANSLATORS: chat message
                localChatTab->chatLog(strprintf(_("Invited user %s to party."),
                    name.c_str()), BY_SERVER);
            }
            mInviteDialog = nullptr;
        }
        else if (eventId == "~do invite")
        {
            mInviteDialog = nullptr;
        }
        else if (eventId == "yes")
        {
            Net::getPartyHandler()->leave();
            if (localChatTab)
            {
                // TRANSLATORS: tab in social window
                localChatTab->chatLog(strprintf(_("Party %s quit requested."),
                    mParty->getName().c_str()), BY_SERVER);
            }
            mConfirmDialog = nullptr;
        }
        else if (eventId == "~yes")
        {
            mConfirmDialog = nullptr;
        }
    }

    void invite() override final
    {
        // TRANSLATORS: party invite message
        mInviteDialog = new TextDialog(_("Member Invite to Party"),
            // TRANSLATORS: party invite message
            strprintf(_("Who would you like to invite to party %s?"),
            mParty->getName().c_str()), socialWindow);
        mInviteDialog->postInit();
        mInviteDialog->setActionEventId("do invite");
        mInviteDialog->addActionListener(this);
    }

    void leave() override final
    {
        // TRANSLATORS: party leave message
        mConfirmDialog = new ConfirmDialog(_("Leave Party?"),
            // TRANSLATORS: party leave message
            strprintf(_("Are you sure you want to leave party %s?"),
            mParty->getName().c_str()), SOUND_REQUEST, socialWindow);
        mConfirmDialog->postInit();
        mConfirmDialog->addActionListener(this);
    }

    void buildCounter(const int online0 A_UNUSED, const int total0 A_UNUSED)
    {
        if (!player_node)
            return;

        const Party *const party = player_node->getParty();
        if (!party)
            return;

        const Party::MemberList *const members = party->getMembers();
        int online = 0;
        int total = 0;
        FOR_EACHP (Party::MemberList::const_iterator, it, members)
        {
            if ((*it)->getOnline())
                online ++;
            total ++;
        }

        // TRANSLATORS: social window label
        mCounterString = strprintf(_("Players: %u/%u"),
            static_cast<uint32_t>(online),
            static_cast<uint32_t>(total));
        updateCounter();
    }

private:
    Party *mParty;
};

class SocialPlayersTab final : public SocialTab
{
public:
    SocialPlayersTab(const Widget2 *const widget,
                     std::string name,
                     const bool showBackground) :
        SocialTab(widget),
        mBeings(new BeingsListModel)
    {
        mList = new AvatarListBox(this, mBeings);
        mList->postInit();
        mScroll = new ScrollArea(this, mList, showBackground,
            "social_background.xml");

        mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
        mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);

        getPlayersAvatars();
        setCaption(name);
    }

    A_DELETE_COPY(SocialPlayersTab)

    ~SocialPlayersTab()
    {
        delete2(mList)
        delete2(mScroll)
        delete2(mBeings)
    }

    void updateList() override final
    {
        getPlayersAvatars();
    }

    void updateAvatar(const std::string &name) override final
    {
        if (!actorManager)
            return;

        Avatar *const avatar = findAvatarbyName(name);
        if (!avatar)
            return;
        if (Party::getParty(1))
        {
            const PartyMember *const pm = Party::getParty(1)->getMember(name);
            if (pm && pm->getMaxHp() > 0)
            {
                avatar->setMaxHp(pm->getMaxHp());
                avatar->setHp(pm->getHp());
            }
        }
        const Being *const being = actorManager->findBeingByName(
            name, ActorType::PLAYER);
        if (being)
        {
            avatar->setDamageHp(being->getDamageTaken());
            avatar->setLevel(being->getLevel());
            avatar->setGender(being->getGender());
            avatar->setIp(being->getIp());
            avatar->setPoison(being->getPoison());
        }
    }

    void resetDamage(const std::string &name) override final
    {
        if (!actorManager)
            return;

        Avatar *const avatar = findAvatarbyName(name);
        if (!avatar)
            return;
        avatar->setDamageHp(0);
        Being *const being = actorManager->findBeingByName(
            name, ActorType::PLAYER);

        if (being)
            being->setDamageTaken(0);
    }

    Avatar* findAvatarbyName(const std::string &name)
    {
        std::vector<Avatar*> *const avatars = mBeings->getMembers();
        if (!avatars)
            return nullptr;

        Avatar *ava = nullptr;
        std::vector<Avatar*>::const_iterator i = avatars->begin();
        const std::vector<Avatar*>::const_iterator i_end = avatars->end();
        while (i != i_end)
        {
            ava = (*i);
            if (ava && ava->getName() == name)
                return ava;
            ++i;
        }
        ava = new Avatar(name);
        ava->setOnline(true);
        avatars->push_back(ava);
        return ava;
    }

    void getPlayersAvatars()
    {
        std::vector<Avatar*> *const avatars = mBeings->getMembers();
        if (!avatars)
            return;

        if (actorManager)
        {
            StringVect names;
            actorManager->getPlayerNames(names, false);

            std::vector<Avatar*>::iterator ai = avatars->begin();
            while (ai != avatars->end())
            {
                bool finded = false;
                const Avatar *const ava = (*ai);
                if (!ava)
                    break;

                StringVectCIter i = names.begin();
                const StringVectCIter i_end = names.end();
                while (i != i_end)
                {
                    if (ava->getName() == (*i) && (*i) != "")
                    {
                        finded = true;
                        break;
                    }
                    ++i;
                }

                if (!finded)
                {
                    delete *ai;
                    ai = avatars->erase(ai);
                }
                else
                {
                    ++ai;
                }
            }

            StringVectCIter i = names.begin();
            const StringVectCIter i_end = names.end();

            while (i != i_end)
            {
                if ((*i) != "")
                    updateAvatar(*i);
                ++i;
            }
        }
        // TRANSLATORS: social window label
        mCounterString = strprintf(_("Visible players: %d"),
            static_cast<int>(avatars->size()));
        updateCounter();
    }

private:
    BeingsListModel *mBeings;
};


class SocialNavigationTab final : public SocialTab
{
public:
    SocialNavigationTab(const Widget2 *const widget,
                        const bool showBackground) :
        SocialTab(widget),
        mBeings(new BeingsListModel)
    {
        mList = new AvatarListBox(this, mBeings);
        mList->postInit();
        mScroll = new ScrollArea(this, mList, showBackground,
            "social_background.xml");

        mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
        mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);

        // TRANSLATORS: Navigation tab name in social window. Should be small
        setCaption(_("Nav"));
    }

    A_DELETE_COPY(SocialNavigationTab)

    ~SocialNavigationTab()
    {
        delete2(mList)
        delete2(mScroll)
        delete2(mBeings)
    }

    void updateList() override final
    {
        if (!socialWindow || !player_node)
            return;

        const Map *const map = socialWindow->getMap();
        if (!map || map->empty())
            return;

        if (socialWindow->getProcessedPortals())
            return;

        std::vector<Avatar*> *const avatars = mBeings->getMembers();
        std::vector<MapItem*> portals = map->getPortals();

        std::vector<MapItem*>::const_iterator i = portals.begin();
        const SpecialLayer *const specialLayer = map->getSpecialLayer();

        std::vector<Avatar*>::iterator ia = avatars->begin();

        while (ia != avatars->end())
        {
            delete *ia;
            ++ ia;
        }

        avatars->clear();

        int online = 0;
        int total = 0;

        int idx = 0;
        while (i != portals.end())
        {
            MapItem *portal = *i;
            if (!portal)
                continue;

            const int x = portal->getX();
            const int y = portal->getY();

            const std::string name = strprintf("%s [%d %d]",
                portal->getComment().c_str(), x, y);

            Avatar *const ava = new Avatar(name);
            if (player_node)
                ava->setOnline(player_node->isReachable(x, y, true));
            else
                ava->setOnline(false);
            ava->setLevel(-1);
            ava->setType(portal->getType());
            ava->setX(x);
            ava->setY(y);
            avatars->push_back(ava);

            if (ava->getOnline())
                online ++;
            total ++;

            if (config.getBoolValue("drawHotKeys") && idx < 80 && outfitWindow)
            {
                Being *const being = actorManager
                    ->findPortalByTile(x, y);
                if (being)
                {
                    being->setName(keyboard.getKeyShortString(
                        outfitWindow->keyName(idx)));
                }

                if (specialLayer)
                {
                    portal = specialLayer->getTile(ava->getX(), ava->getY());
                    if (portal)
                    {
                        portal->setName(keyboard.getKeyShortString(
                            outfitWindow->keyName(idx)));
                    }
                }
            }

            ++i;
            idx ++;
        }
        if (socialWindow)
            socialWindow->setProcessedPortals(true);

        // TRANSLATORS: social window label
        mCounterString = strprintf(_("Portals: %u/%u"),
            static_cast<uint32_t>(online),
            static_cast<uint32_t>(total));
        updateCounter();
    }


    void selectIndex(const unsigned num) override final
    {
        if (!player_node)
            return;

        std::vector<Avatar*> *const avatars = mBeings->getMembers();
        if (!avatars || avatars->size() <= static_cast<size_t>(num))
            return;

        const Avatar *const ava = avatars->at(num);
        if (ava && player_node)
            player_node->navigateTo(ava->getX(), ava->getY());
    }

    void updateNames()
    {
        if (!socialWindow)
            return;

        std::vector<Avatar*> *const avatars = mBeings->getMembers();
        if (!avatars)
            return;

        const Map *const map = socialWindow->getMap();
        if (!map)
            return;

        std::vector<Avatar*>::const_iterator i = avatars->begin();
        const std::vector<Avatar*>::const_iterator i_end = avatars->end();
        while (i != i_end)
        {
            Avatar *const ava = *i;
            if (!ava)
                break;

            const  MapItem *const item = map->findPortalXY(
                ava->getX(), ava->getY());
            if (item)
            {
                const std::string name = strprintf("%s [%d %d]",
                    item->getComment().c_str(), item->getX(), item->getY());
                ava->setName(name);
                ava->setOriginalName(name);
            }

            ++i;
        }
    }

    int getPortalIndex(const int x, const int y)
    {
        if (!socialWindow)
            return -1;

        std::vector<Avatar*> *const avatars = mBeings->getMembers();
        if (!avatars)
            return -1;

        const Map *const map = socialWindow->getMap();
        if (!map)
            return -1;

        std::vector<Avatar*>::const_iterator i = avatars->begin();
        const std::vector<Avatar*>::const_iterator i_end = avatars->end();
        unsigned num = 0;
        while (i != i_end)
        {
            const Avatar *const ava = *i;
            if (!ava)
                break;

            if (ava->getX() == x && ava->getY() == y)
                return num;

            ++i;
            num ++;
        }
        return -1;
    }

    void addPortal(const int x, const int y)
    {
        if (!socialWindow || !player_node)
            return;

        const Map *const map = socialWindow->getMap();
        if (!map)
            return;

        std::vector<Avatar*> *const avatars = mBeings->getMembers();

        if (!avatars)
            return;

        const MapItem *const portal = map->findPortalXY(x, y);
        if (!portal)
            return;

        const std::string name = strprintf("%s [%d %d]",
            portal->getComment().c_str(), x, y);

        Avatar *const ava = new Avatar(name);
        if (player_node)
            ava->setOnline(player_node->isReachable(x, y, true));
        else
            ava->setOnline(false);
        ava->setLevel(-1);
        ava->setType(portal->getType());
        ava->setX(x);
        ava->setY(y);
        avatars->push_back(ava);
    }

    void removePortal(const int x, const int y)
    {
        if (!socialWindow || !player_node)
            return;

        const Map *const map = socialWindow->getMap();
        if (!map)
            return;

        std::vector<Avatar*> *const avatars = mBeings->getMembers();

        if (!avatars)
            return;

        std::vector<Avatar*>::iterator i = avatars->begin();
        const std::vector<Avatar*>::iterator i_end = avatars->end();

        while (i != i_end)
        {
            Avatar *ava = (*i);

            if (!ava)
                break;

            if (ava->getX() == x && ava->getY() == y)
            {
                delete ava;
                avatars->erase(i);
                return;
            }

            ++ i;
        }
    }

private:
    BeingsListModel *mBeings;
};


#define addAvatars(mob, str, type) \
{\
    ava = new Avatar(str);\
    ava->setOnline(false);\
    ava->setLevel(-1);\
    ava->setType(MapItem::SEPARATOR);\
    ava->setX(0);\
    ava->setY(0);\
    avatars->push_back(ava);\
    mobs = actorManager->get##mob##s();\
    i = mobs.begin();\
    i_end = mobs.end();\
    while (i != i_end)\
    {\
        std::string name;\
        int level = -1;\
        if (*i == "")\
        {\
            name = _("(default)");\
            level = 0;\
        }\
        else\
        {\
            name = *i;\
        }\
        ava = new Avatar(name);\
        ava->setOnline(true);\
        ava->setLevel(level);\
        ava->setType(MapItem::type);\
        ava->setX(0);\
        ava->setY(0);\
        avatars->push_back(ava);\
        ++ i;\
    }\
}

#define updateAtkListStart() \
    if (!socialWindow || !player_node || !actorManager)\
        return;\
    std::vector<Avatar*> *const avatars = mBeings->getMembers();\
    std::vector<Avatar*>::iterator ia = avatars->begin();\
    while (ia != avatars->end())\
    {\
        delete *ia;\
        ++ ia;\
    }\
    avatars->clear();\
    Avatar *ava = nullptr;\
    std::list<std::string> mobs;\
    std::list<std::string>::const_iterator i;\
    std::list<std::string>::const_iterator i_end;

class SocialAttackTab final : public SocialTab
{
public:
    SocialAttackTab(const Widget2 *const widget,
                    const bool showBackground) :
        SocialTab(widget),
        mBeings(new BeingsListModel)
    {
        mList = new AvatarListBox(this, mBeings);
        mList->postInit();
        mScroll = new ScrollArea(this, mList, showBackground,
            "social_background.xml");

        mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
        mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);

        // TRANSLATORS: Attack filter tab name in social window. Should be small
        setCaption(_("Atk"));
    }

    A_DELETE_COPY(SocialAttackTab)

    ~SocialAttackTab()
    {
        delete2(mList)
        delete2(mScroll)
        delete2(mBeings)
    }

    void updateList() override final
    {
        updateAtkListStart();
        // TRANSLATORS: mobs group name in social window
        addAvatars(PriorityAttackMob, _("Priority mobs"), PRIORITY);
        // TRANSLATORS: mobs group name in social window
        addAvatars(AttackMob, _("Attack mobs"), ATTACK);
        // TRANSLATORS: mobs group name in social window
        addAvatars(IgnoreAttackMob, _("Ignore mobs"), IGNORE_);
    }

private:
    BeingsListModel *mBeings;
};

class SocialPickupTab final : public SocialTab
{
public:
    SocialPickupTab(const Widget2 *const widget,
                    const bool showBackground) :
        SocialTab(widget),
        mBeings(new BeingsListModel)
    {
        mList = new AvatarListBox(this, mBeings);
        mList->postInit();
        mScroll = new ScrollArea(this, mList, showBackground,
            "social_background.xml");

        mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
        mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);

        // TRANSLATORS: Pickup filter tab name in social window. Should be small
        setCaption(_("Pik"));
    }

    A_DELETE_COPY(SocialPickupTab)

    ~SocialPickupTab()
    {
        delete2(mList)
        delete2(mScroll)
        delete2(mBeings)
    }

    void updateList() override final
    {
        updateAtkListStart();
        // TRANSLATORS: items group name in social window
        addAvatars(PickupItem, _("Pickup items"), PICKUP);
        // TRANSLATORS: items group name in social window
        addAvatars(IgnorePickupItem, _("Ignore items"), NOPICKUP);
    }

private:
    BeingsListModel *mBeings;
};


class SocialFriendsTab final : public SocialTab
{
public:
    SocialFriendsTab(const Widget2 *const widget,
                     std::string name,
                     const bool showBackground) :
        SocialTab(widget),
        mBeings(new BeingsListModel)
    {
        mList = new AvatarListBox(this, mBeings);
        mList->postInit();
        mScroll = new ScrollArea(this, mList, showBackground,
            "social_background.xml");

        mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
        mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);

        getPlayersAvatars();
        setCaption(name);
    }

    A_DELETE_COPY(SocialFriendsTab)

    ~SocialFriendsTab()
    {
        delete2(mList)
        delete2(mScroll)
        delete2(mBeings)
    }

    void updateList() override final
    {
        getPlayersAvatars();
    }

    void getPlayersAvatars()
    {
        if (!actorManager)
            return;

        std::vector<Avatar*> *const avatars = mBeings->getMembers();
        if (!avatars)
            return;

        std::vector<Avatar*>::iterator ia = avatars->begin();
        while (ia != avatars->end())
        {
            delete *ia;
            ++ ia;
        }
        avatars->clear();

        const StringVect *const players
            = player_relations.getPlayersByRelation(PlayerRelation::FRIEND);

        const std::set<std::string> &players2 = whoIsOnline->getOnlineNicks();

        if (!players)
            return;

        int online = 0;
        int total = 0;

        FOR_EACHP (StringVectCIter, it, players)
        {
            Avatar *const ava = new Avatar(*it);
            if (actorManager->findBeingByName(*it, ActorType::PLAYER)
                || players2.find(*it) != players2.end())
            {
                ava->setOnline(true);
                online ++;
            }
            total ++;
            avatars->push_back(ava);
        }
        std::sort(avatars->begin(), avatars->end(), friendSorter);
        delete players;

        // TRANSLATORS: social window label
        mCounterString = strprintf(_("Friends: %u/%u"),
            static_cast<uint32_t>(online),
            static_cast<uint32_t>(total));
        updateCounter();
    }

private:
    BeingsListModel *mBeings;
};


class CreatePopup final : public Popup, public LinkHandler
{
public:
    CreatePopup() :
        Popup("SocialCreatePopup"),
        LinkHandler(),
        mBrowserBox(new BrowserBox(this, BrowserBox::AUTO_SIZE, true,
            "popupbrowserbox.xml"))
    {
        mBrowserBox->setPosition(4, 4);
        mBrowserBox->setOpaque(false);
        mBrowserBox->setLinkHandler(this);

        // TRANSLATORS: party popup item
        mBrowserBox->addRow(strprintf("@@party|%s@@", _("Create Party")));
        mBrowserBox->addRow("##3---");
        // TRANSLATORS: party popup item
        mBrowserBox->addRow(strprintf("@@cancel|%s@@", _("Cancel")));
    }

    void postInit()
    {
        add(mBrowserBox);
        setContentSize(mBrowserBox->getWidth() + 8,
                       mBrowserBox->getHeight() + 8);
    }

    A_DELETE_COPY(CreatePopup)

    void handleLink(const std::string &link,
                    MouseEvent *event A_UNUSED) override final
    {
        if (link == "guild" && socialWindow)
        {
            socialWindow->showGuildCreate();
        }
        else if (link == "party" && socialWindow)
        {
            socialWindow->showPartyCreate();
        }

        setVisible(false);
    }

    void show(Widget *parent)
    {
        if (!parent)
            return;

        int x, y;
        parent->getAbsolutePosition(x, y);
        y += parent->getHeight();
        setPosition(x, y);
        setVisible(true);
        requestMoveToTop();
    }

private:
    BrowserBox* mBrowserBox;
};

SocialWindow::SocialWindow() :
    // TRANSLATORS: social window name
    Window(_("Social"), false, nullptr, "social.xml"),
    ActionListener(),
    PlayerRelationsListener(),
    mGuildInvited(0),
    mGuildAcceptDialog(nullptr),
    mGuildCreateDialog(nullptr),
    mPartyInviter(),
    mGuilds(),
    mParties(),
    mPartyAcceptDialog(nullptr),
    mPartyCreateDialog(nullptr),
    mAttackFilter(nullptr),
    mPickupFilter(nullptr),
    // TRANSLATORS: here P is title for visible players tab in social window
    mPlayers(new SocialPlayersTab(this, _("P"),
        getOptionBool("showtabbackground"))),
    mNavigation(new SocialNavigationTab(this,
        getOptionBool("showtabbackground"))),
    // TRANSLATORS: here F is title for friends tab in social window
    mFriends(new SocialFriendsTab(this, _("F"),
        getOptionBool("showtabbackground"))),
    mCreatePopup(new CreatePopup),
    // TRANSLATORS: social window button
    mCreateButton(new Button(this, _("Create"), "create", this)),
    // TRANSLATORS: social window button
    mInviteButton(new Button(this, _("Invite"), "invite", this)),
    // TRANSLATORS: social window button
    mLeaveButton(new Button(this, _("Leave"), "leave", this)),
    mCountLabel(new Label(this, "1000 / 1000")),
    mTabs(new TabbedArea(this)),
    mMap(nullptr),
    mLastUpdateTime(0),
    mNeedUpdate(false),
    mProcessedPortals(false)
{
    mCreatePopup->postInit();
    mTabs->postInit();
}

void SocialWindow::postInit()
{
    setWindowName("Social");
    setVisible(false);
    setSaveVisible(true);
    setResizable(true);
    setSaveVisible(true);
    setCloseButton(true);
    setStickyButtonLock(true);

    setMinWidth(120);
    setMinHeight(55);
    setDefaultSize(590, 200, 180, 300);
    if (setupWindow)
        setupWindow->registerWindowForReset(this);

    place(0, 0, mCreateButton);
    place(1, 0, mInviteButton);
    place(2, 0, mLeaveButton);
    place(0, 1, mCountLabel);
    place(0, 2, mTabs, 4, 4);

    widgetResized(Event(nullptr));

    loadWindowState();

    mTabs->addTab(mPlayers, mPlayers->mScroll);
    mTabs->addTab(mFriends, mFriends->mScroll);
    mTabs->addTab(mNavigation, mNavigation->mScroll);

    if (config.getBoolValue("enableAttackFilter"))
    {
        mAttackFilter = new SocialAttackTab(this,
            getOptionBool("showtabbackground"));
        mTabs->addTab(mAttackFilter, mAttackFilter->mScroll);
    }
    else
    {
        mAttackFilter = nullptr;
    }

    if (config.getBoolValue("enablePickupFilter"))
    {
        mPickupFilter = new SocialPickupTab(this,
            getOptionBool("showtabbackground"));
        mTabs->addTab(mPickupFilter, mPickupFilter->mScroll);
    }
    else
    {
        mPickupFilter = nullptr;
    }

    if (player_node && player_node->getParty())
        addTab(player_node->getParty());

    if (player_node && player_node->getGuild())
        addTab(player_node->getGuild());

    enableVisibleSound(true);
    updateButtons();
    player_relations.addListener(this);
}

SocialWindow::~SocialWindow()
{
    player_relations.removeListener(this);
    if (mGuildAcceptDialog)
    {
        mGuildAcceptDialog->close();
        mGuildAcceptDialog->scheduleDelete();
        mGuildAcceptDialog = nullptr;

        mGuildInvited = 0;
    }

    if (mPartyAcceptDialog)
    {
        mPartyAcceptDialog->close();
        mPartyAcceptDialog->scheduleDelete();
        mPartyAcceptDialog = nullptr;

        mPartyInviter.clear();
    }
    delete2(mCreatePopup);
    delete2(mPlayers);
    delete2(mNavigation);
    delete2(mAttackFilter);
    delete2(mPickupFilter);
    delete2(mFriends);
}

bool SocialWindow::addTab(Guild *const guild)
{
    if (mGuilds.find(guild) != mGuilds.end())
        return false;

    SocialTab *tab = nullptr;
    if (guild->getServerGuild())
    {
        tab = new SocialGuildTab(this, guild,
            getOptionBool("showtabbackground"));
    }
    else
    {
        tab = new SocialGuildTab2(this, guild,
            getOptionBool("showtabbackground"));
    }

    mGuilds[guild] = tab;
    mTabs->addTab(tab, tab->mScroll);

    updateButtons();

    return true;
}

bool SocialWindow::removeTab(Guild *const guild)
{
    const GuildMap::iterator it = mGuilds.find(guild);
    if (it == mGuilds.end())
        return false;

    mTabs->removeTab(it->second);
    delete it->second;
    mGuilds.erase(it);

    updateButtons();

    return true;
}

bool SocialWindow::addTab(Party *const party)
{
    if (mParties.find(party) != mParties.end())
        return false;

    SocialPartyTab *const tab = new SocialPartyTab(this, party,
        getOptionBool("showtabbackground"));
    mParties[party] = tab;

    mTabs->addTab(tab, tab->mScroll);

    updateButtons();

    return true;
}

bool SocialWindow::removeTab(Party *const party)
{
    const PartyMap::iterator it = mParties.find(party);
    if (it == mParties.end())
        return false;

    mTabs->removeTab(it->second);
    delete it->second;
    mParties.erase(it);

    updateButtons();

    return true;
}

void SocialWindow::action(const ActionEvent &event)
{
    const std::string &eventId = event.getId();

    if (event.getSource() == mPartyAcceptDialog)
    {
        if (eventId == "yes")
        {
            if (localChatTab)
            {
                localChatTab->chatLog(
                    // TRANSLATORS: chat message
                    strprintf(_("Accepted party invite from %s."),
                    mPartyInviter.c_str()));
            }
            Net::getPartyHandler()->inviteResponse(mPartyInviter, true);
        }
        else if (eventId == "no")
        {
            if (localChatTab)
            {
                localChatTab->chatLog(
                    // TRANSLATORS: chat message
                    strprintf(_("Rejected party invite from %s."),
                    mPartyInviter.c_str()));
            }
            Net::getPartyHandler()->inviteResponse(mPartyInviter, false);
        }

        mPartyInviter.clear();
        mPartyAcceptDialog = nullptr;
    }
    else if (event.getSource() == mGuildAcceptDialog)
    {
        if (eventId == "yes")
        {
            if (localChatTab)
            {
                localChatTab->chatLog(
                    // TRANSLATORS: chat message
                    strprintf(_("Accepted guild invite from %s."),
                    mPartyInviter.c_str()));
            }
            if (!guildManager || !GuildManager::getEnableGuildBot())
                Net::getGuildHandler()->inviteResponse(mGuildInvited, true);
            else
                guildManager->inviteResponse(true);
        }
        else if (eventId == "no")
        {
            if (localChatTab)
            {
                localChatTab->chatLog(
                    // TRANSLATORS: chat message
                    strprintf(_("Rejected guild invite from %s."),
                    mPartyInviter.c_str()));
            }
            if (!guildManager || !GuildManager::getEnableGuildBot())
                Net::getGuildHandler()->inviteResponse(mGuildInvited, false);
            else
                guildManager->inviteResponse(false);
        }

        mGuildInvited = 0;
        mGuildAcceptDialog = nullptr;
    }
    else if (eventId == "create")
    {
        showPartyCreate();
    }
    else if (eventId == "invite" && mTabs->getSelectedTabIndex() > -1)
    {
        if (mTabs->getSelectedTab())
            static_cast<SocialTab*>(mTabs->getSelectedTab())->invite();
    }
    else if (eventId == "leave" && mTabs->getSelectedTabIndex() > -1)
    {
        if (mTabs->getSelectedTab())
            static_cast<SocialTab*>(mTabs->getSelectedTab())->leave();
    }
    else if (eventId == "create guild")
    {
        if (tmwServerVersion > 0)
            return;

        std::string name = mGuildCreateDialog->getText();

        if (name.size() > 16)
            return;

        Net::getGuildHandler()->create(name);
        if (localChatTab)
        {
            // TRANSLATORS: chat message
            localChatTab->chatLog(strprintf(_("Creating guild called %s."),
                name.c_str()), BY_SERVER);
        }

        mGuildCreateDialog = nullptr;
    }
    else if (eventId == "~create guild")
    {
        mGuildCreateDialog = nullptr;
    }
    else if (eventId == "create party")
    {
        std::string name = mPartyCreateDialog->getText();

        if (name.size() > 16)
            return;

        Net::getPartyHandler()->create(name);
        if (localChatTab)
        {
            // TRANSLATORS: chat message
            localChatTab->chatLog(strprintf(_("Creating party called %s."),
                name.c_str()), BY_SERVER);
        }

        mPartyCreateDialog = nullptr;
    }
    else if (eventId == "~create party")
    {
        mPartyCreateDialog = nullptr;
    }
}

void SocialWindow::showGuildCreate()
{
    // TRANSLATORS: guild creation message
    mGuildCreateDialog = new TextDialog(_("Guild Name"),
        // TRANSLATORS: guild creation message
        _("Choose your guild's name."), this);
    mGuildCreateDialog->postInit();
    mGuildCreateDialog->setActionEventId("create guild");
    mGuildCreateDialog->addActionListener(this);
}

void SocialWindow::showGuildInvite(const std::string &restrict guildName,
                                   const int guildId,
                                   const std::string &restrict inviterName)
{
    // check there isnt already an invite showing
    if (mGuildInvited != 0)
    {
        if (localChatTab)
        {
            // TRANSLATORS: chat message
            localChatTab->chatLog(_("Received guild request, but one already "
                "exists."), BY_SERVER);
        }
        return;
    }

    const std::string msg = strprintf(
        // TRANSLATORS: chat message
        _("%s has invited you to join the guild %s."),
        inviterName.c_str(), guildName.c_str());

    if (localChatTab)
        localChatTab->chatLog(msg, BY_SERVER);

    // TRANSLATORS: guild invite message
    mGuildAcceptDialog = new ConfirmDialog(_("Accept Guild Invite"),
        msg, SOUND_REQUEST, false, false, this);
    mGuildAcceptDialog->postInit();
    mGuildAcceptDialog->addActionListener(this);
    mGuildInvited = guildId;
}

void SocialWindow::showPartyInvite(const std::string &restrict partyName,
                                   const std::string &restrict inviter)
{
    // check there isnt already an invite showing
    if (!mPartyInviter.empty())
    {
        if (localChatTab)
        {
            // TRANSLATORS: chat message
            localChatTab->chatLog(_("Received party request, but one already "
                "exists."), BY_SERVER);
        }
        return;
    }

    std::string msg;
    if (inviter.empty())
    {
        if (partyName.empty())
        {
            // TRANSLATORS: party invite message
            msg = _("You have been invited you to join a party.");
        }
        else
        {
            // TRANSLATORS: party invite message
            msg = strprintf(_("You have been invited to join the %s party."),
                partyName.c_str());
        }
    }
    else
    {
        if (partyName.empty())
        {
            // TRANSLATORS: party invite message
            msg = strprintf(_("%s has invited you to join their party."),
                inviter.c_str());
        }
        else
        {
            // TRANSLATORS: party invite message
            msg = strprintf(_("%s has invited you to join the %s party."),
                inviter.c_str(), partyName.c_str());
        }
    }

    if (localChatTab)
        localChatTab->chatLog(msg, BY_SERVER);

    // show invite
    // TRANSLATORS: party invite message
    mPartyAcceptDialog = new ConfirmDialog(_("Accept Party Invite"),
        msg, SOUND_REQUEST, false, false, this);
    mPartyAcceptDialog->postInit();
    mPartyAcceptDialog->addActionListener(this);
    mPartyInviter = inviter;
}

void SocialWindow::showPartyCreate()
{
    if (!player_node)
        return;

    if (player_node->getParty())
    {
        // TRANSLATORS: party creation message
        new OkDialog(_("Create Party"),
            _("Cannot create party. You are already in a party"),
            DIALOG_ERROR, true, true, this);
        return;
    }

    // TRANSLATORS: party creation message
    mPartyCreateDialog = new TextDialog(_("Party Name"),
        // TRANSLATORS: party creation message
        _("Choose your party's name."), this);
    mPartyCreateDialog->postInit();
    mPartyCreateDialog->setActionEventId("create party");
    mPartyCreateDialog->addActionListener(this);
}

void SocialWindow::updateActiveList()
{
    mNeedUpdate = true;
}

void SocialWindow::slowLogic()
{
    BLOCK_START("SocialWindow::slowLogic")
    const unsigned int nowTime = cur_time;
    if (mNeedUpdate && nowTime - mLastUpdateTime > 1)
    {
        mPlayers->updateList();
        mFriends->updateList();
        mNeedUpdate = false;
        mLastUpdateTime = nowTime;
    }
    else if (nowTime - mLastUpdateTime > 5)
    {
        mPlayers->updateList();
        mNeedUpdate = false;
        mLastUpdateTime = nowTime;
    }
    BLOCK_END("SocialWindow::slowLogic")
}

void SocialWindow::updateAvatar(const std::string &name)
{
    mPlayers->updateAvatar(name);
}

void SocialWindow::resetDamage(const std::string &name)
{
    mPlayers->resetDamage(name);
}

void SocialWindow::updateButtons()
{
    if (!mTabs)
        return;

    const bool hasTabs = mTabs->getNumberOfTabs() > 0;
    mInviteButton->setEnabled(hasTabs);
    mLeaveButton->setEnabled(hasTabs);
}

void SocialWindow::updatePortals()
{
    if (mNavigation)
        mNavigation->updateList();
}

void SocialWindow::updatePortalNames()
{
    if (mNavigation)
        static_cast<SocialNavigationTab*>(mNavigation)->updateNames();
}

void SocialWindow::selectPortal(const unsigned num)
{
    if (mNavigation)
        mNavigation->selectIndex(num);
}

int SocialWindow::getPortalIndex(const int x, const int y)
{
    if (mNavigation)
    {
        return static_cast<SocialNavigationTab*>(
            mNavigation)->getPortalIndex(x, y);
    }
    else
    {
        return -1;
    }
}

void SocialWindow::addPortal(const int x, const int y)
{
    if (mNavigation)
        static_cast<SocialNavigationTab*>(mNavigation)->addPortal(x, y);
}

void SocialWindow::removePortal(const int x, const int y)
{
    if (mNavigation)
        static_cast<SocialNavigationTab*>(mNavigation)->removePortal(x, y);
}

void SocialWindow::nextTab()
{
    if (mTabs)
        mTabs->selectNextTab();
}

void SocialWindow::prevTab()
{
    if (mTabs)
        mTabs->selectPrevTab();
}

void SocialWindow::updateAttackFilter()
{
    if (mAttackFilter)
        mAttackFilter->updateList();
}

void SocialWindow::updatePickupFilter()
{
    if (mPickupFilter)
        mPickupFilter->updateList();
}

void SocialWindow::updateParty()
{
    if (!player_node)
        return;

    Party *const party = player_node->getParty();
    if (party)
    {
        PartyMap::iterator it = mParties.find(party);
        if (it != mParties.end())
        {
            SocialTab *const tab = (*it).second;
            tab->buildCounter();
        }
    }
}

void SocialWindow::widgetResized(const Event &event)
{
    Window::widgetResized(event);
    if (mTabs)
        mTabs->adjustSize();
}

void SocialWindow::setCounter(const SocialTab *const tab,
                              const std::string &str)
{
    if (mTabs->getSelectedTab() == tab)
    {
        mCountLabel->setCaption(str);
        mCountLabel->adjustSize();
    }
}

void SocialWindow::updateGuildCounter(const int online, const int total)
{
    if (!player_node)
        return;

    Guild *const guild = player_node->getGuild();
    if (guild)
    {
        GuildMap::iterator it = mGuilds.find(guild);
        if (it != mGuilds.end())
        {
            SocialTab *const tab = (*it).second;
            tab->buildCounter(online, total);
        }
    }
}

void SocialWindow::updatedPlayer(const std::string &name A_UNUSED)
{
    mNeedUpdate = true;
}

void SocialWindow::updateAll()
{
    mNeedUpdate = true;
}

#ifdef USE_PROFILER
void SocialWindow::logicChildren()
{
    BLOCK_START("SocialWindow::logicChildren")
    BasicContainer::logicChildren();
    BLOCK_END("SocialWindow::logicChildren")
}
#endif