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path: root/src/gui/windows/eggselectiondialog.cpp
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/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2014  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "gui/windows/eggselectiondialog.h"

#include "shopitem.h"
#include "units.h"

#include "being/playerinfo.h"

#include "gui/windows/confirmdialog.h"
#include "gui/windows/setupwindow.h"
#include "gui/windows/tradewindow.h"

#include "gui/models/shopitems.h"

#include "gui/widgets/button.h"
#include "gui/widgets/containerplacer.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/layouttype.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/shoplistbox.h"
#include "gui/widgets/slider.h"

#include "net/inventoryhandler.h"

#include "utils/gettext.h"

#include "debug.h"

EggSelectionDialog::EggSelectionDialog() :
    SellDialog(false)
{
    // TRANSLATORS: egg selection dialog name
    setWindowName(_("Select egg"));
    // TRANSLATORS: egg selection dialog name
    setCaption(_("Select egg"));
}

void EggSelectionDialog::initButtons()
{
    logger->log("EggSelectionDialog::initButtons");
    // TRANSLATORS: egg selection dialog button
    mSellButton->setCaption(_("Select"));
    mSellButton->adjustSize();
    mShopItems->setMergeDuplicates(false);
}

void EggSelectionDialog::sellAction(const ActionEvent &event)
{
    if (mAmountItems <= 0 || mAmountItems > mMaxItems)
        return;

    const std::string &eventId = event.getId();
    const int selectedItem = mShopItemList->getSelected();
    ShopItem *const item = mShopItems->at(selectedItem);
    if (!item)
        return;
    inventoryHandler->selectEgg(item);
}