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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef WINDOWMENU_H
#define WINDOWMENU_H
#include "configlistener.h"
#include "gui/widgets/container.h"
#include "gui/widgets/button.h"
#include <guichan/actionlistener.hpp>
#include <guichan/selectionlistener.hpp>
#include "localconsts.h"
#include <map>
#include <vector>
class TextPopup;
/**
* The window menu. Allows showing and hiding many of the different windows
* used in the game.
*
* \ingroup Interface
*/
class WindowMenu final : public Container,
public ConfigListener,
public gcn::ActionListener,
public gcn::SelectionListener,
public gcn::MouseListener
{
public:
WindowMenu(const Widget2 *const widget);
A_DELETE_COPY(WindowMenu)
~WindowMenu();
void action(const gcn::ActionEvent &event) override;
void mousePressed(gcn::MouseEvent &event) override;
void mouseMoved(gcn::MouseEvent &event) override;
void mouseExited(gcn::MouseEvent& mouseEvent A_UNUSED) override;
std::map <std::string, Button*> &getButtonNames() A_WARN_UNUSED
{ return mButtonNames; }
std::vector <Button*> &getButtons() A_WARN_UNUSED
{ return mButtons; }
void showButton(const std::string &name, const bool visible);
void loadButtons();
void saveButtons();
void optionChanged(const std::string &name) override;
protected:
void drawChildren(gcn::Graphics* graphics);
private:
inline void addButton(const char *const text,
const std::string &description,
int &x, int &h, const int key,
const bool visible = true);
void updateButtons();
TextPopup *mTextPopup;
std::vector <Button*> mButtons;
std::map <std::string, Button*> mButtonNames;
bool mHaveMouse;
int mAutoHide;
};
extern WindowMenu *windowMenu;
#endif
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