/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windowmenu.h"
#include "emoteshortcut.h"
#include "inputmanager.h"
#include "keyboardconfig.h"
#include "gui/didyouknowwindow.h"
#include "gui/helpwindow.h"
#include "gui/skilldialog.h"
#ifdef MANASERV_SUPPORT
#include "gui/specialswindow.h"
#endif
#include "gui/textpopup.h"
#include "gui/viewport.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "utils/gettext.h"
#include <string>
#include "debug.h"
extern Window *botCheckerWindow;
extern Window *chatWindow;
extern Window *debugWindow;
extern Window *dropShortcutWindow;
extern Window *emoteShortcutWindow;
extern Window *equipmentWindow;
extern Window *inventoryWindow;
extern Window *itemShortcutWindow;
extern Window *killStats;
extern Window *minimap;
extern Window *outfitWindow;
extern Window *setupWindow;
extern Window *shopWindow;
extern Window *spellShortcutWindow;
extern Window *socialWindow;
extern Window *statusWindow;
extern Window *questsWindow;
extern Window *whoIsOnline;
WindowMenu::WindowMenu(const Widget2 *const widget) :
Container(widget),
gcn::ActionListener(),
gcn::SelectionListener(),
gcn::MouseListener(),
mSkin(Theme::instance() ? Theme::instance()->load("windowmenu.xml", "")
: nullptr),
mPadding(mSkin ? mSkin->getPadding() : 1),
mSpacing(mSkin ? mSkin->getOption("spacing", 3) : 3),
mTextPopup(new TextPopup),
mHaveMouse(false),
mAutoHide(1)
{
int x = mPadding;
int h = 0;
setFocusable(false);
// TRANSLATORS: short button name for who is online window.
addButton(N_("ONL"),
_("Who is online"), x, h, Input::KEY_WINDOW_ONLINE, whoIsOnline);
// TRANSLATORS: short button name for help window.
addButton(N_("HLP"),
_("Help"), x, h, Input::KEY_WINDOW_HELP, helpWindow);
// TRANSLATORS: short button name for quests window.
addButton(N_("QE"),
_("Quests"), x, h, Input::KEY_WINDOW_QUESTS, questsWindow);
// TRANSLATORS: short button name for bot checker window.
addButton(N_("BC"),
_("Bot checker"), x, h, Input::KEY_WINDOW_BOT_CHECKER,
botCheckerWindow, false);
// TRANSLATORS: short button name for kill stats window.
addButton(N_("KS"),
_("Kill stats"), x, h, Input::KEY_WINDOW_KILLS, killStats);
// TRANSLATORS: short button name for smilies window.
addButton(":-)",
_("Smilies"), x, h, Input::KEY_WINDOW_EMOTE_SHORTCUT,
emoteShortcutWindow);
// TRANSLATORS: short button name for chat window.
addButton(N_("CH"),
_("Chat"), x, h, Input::KEY_WINDOW_CHAT, chatWindow,
#ifdef ANDROID
true);
#else
false);
#endif
// TRANSLATORS: short button name for status window.
addButton(N_("STA"),
_("Status"), x, h, Input::KEY_WINDOW_STATUS, statusWindow);
// TRANSLATORS: short button name for equipment window.
addButton(N_("EQU"),
_("Equipment"), x, h, Input::KEY_WINDOW_EQUIPMENT, equipmentWindow);
// TRANSLATORS: short button name for inventory window.
addButton(N_("INV"),
_("Inventory"), x, h, Input::KEY_WINDOW_INVENTORY, inventoryWindow);
// TRANSLATORS: short button name for map window.
addButton(N_("MAP"),
_("Map"), x, h, Input::KEY_WINDOW_MINIMAP, minimap, false);
if (skillDialog->hasSkills())
{
// TRANSLATORS: short button name for skills window.
addButton(N_("SKI"),
_("Skills"), x, h, Input::KEY_WINDOW_SKILL, skillDialog);
}
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
// TRANSLATORS: short button name for specials window.
addButton(N_("SPE"),
_("Specials"), x, h, Input::KEY_NO_VALUE, specialsWindow);
}
#endif
// TRANSLATORS: short button name for social window.
addButton(N_("SOC"),
_("Social"), x, h, Input::KEY_WINDOW_SOCIAL, socialWindow);
// TRANSLATORS: short button name for shortcuts window.
addButton(N_("SH"),
_("Shortcuts"), x, h, Input::KEY_WINDOW_SHORTCUT, itemShortcutWindow);
// TRANSLATORS: short button name for spells window.
addButton(N_("SP"),
_("Spells"), x, h, Input::KEY_WINDOW_SPELLS, spellShortcutWindow);
// TRANSLATORS: short button name for drops window.
addButton(N_("DR"),
_("Drop"), x, h, Input::KEY_WINDOW_DROP, dropShortcutWindow, false);
// TRANSLATORS: short button name for did you know window.
addButton(N_("YK"),
_("Did you know"), x, h, Input::KEY_WINDOW_DIDYOUKNOW,
didYouKnowWindow);
// TRANSLATORS: short button name for shop window.
addButton(N_("SHP"),
_("Shop"), x, h, Input::KEY_WINDOW_SHOP, shopWindow, false);
// TRANSLATORS: short button name for outfits window.
addButton(N_("OU"),
_("Outfits"), x, h, Input::KEY_WINDOW_OUTFIT, outfitWindow, false);
// TRANSLATORS: short button name for debug window.
addButton(N_("DBG"),
_("Debug"), x, h, Input::KEY_WINDOW_DEBUG, debugWindow,
#ifdef ANDROID
true);
#else
false);
#endif
// TRANSLATORS: short button name for setup window.
addButton(N_("SET"),
_("Setup"), x, h, Input::KEY_WINDOW_SETUP, setupWindow);
x += mPadding - mSpacing;
if (mainGraphics)
setDimension(gcn::Rectangle(mainGraphics->mWidth - x, 0, x, h));
loadButtons();
addMouseListener(this);
setVisible(true);
config.addListener("autohideButtons", this);
mAutoHide = config.getIntValue("autohideButtons");
}
WindowMenu::~WindowMenu()
{
config.removeListener("autohideButtons", this);
delete mTextPopup;
mTextPopup = nullptr;
for (std::map <std::string, ButtonInfo*>::iterator
it = mButtonNames.begin(),
it_end = mButtonNames.end(); it != it_end; ++it)
{
delete (*it).second;
}
mButtonNames.clear();
for (std::vector <Button*>::iterator it = mButtons.begin(),
it_end = mButtons.end(); it != it_end; ++it)
{
Button *btn = dynamic_cast<Button*>(*it);
if (!btn)
continue;
if (!btn->isVisible())
{
delete btn;
}
}
}
void WindowMenu::action(const gcn::ActionEvent &event)
{
const std::string &eventId = event.getId();
std::map <std::string, ButtonInfo*>::iterator
it = mButtonNames.find(eventId);
if (it == mButtonNames.end())
return;
ButtonInfo *const info = (*it).second;
if (!info)
return;
Window *const window = info->window;
if (window)
{
if (window == helpWindow)
{
if (window->isVisible())
window->setVisible(false);
else
helpWindow->loadHelp("index");
}
else
window->setVisible(!window->isVisible());
if (window->isVisible())
window->requestMoveToTop();
}
}
void WindowMenu::addButton(const char *const text,
const std::string &description,
int &x, int &h, const int key, Window *window,
const bool visible)
{
Button *const btn = new Button(this, gettext(text), text, this);
btn->setPosition(x, mPadding);
btn->setDescription(description);
btn->setTag(key);
add(btn);
btn->setFocusable(false);
/*
if (!visible)
{
btn->setVisible(false);
}
else
*/
{
x += btn->getWidth() + mSpacing;
h = btn->getHeight() + 2 * mPadding;
}
mButtons.push_back(btn);
mButtonNames[text] = new ButtonInfo(btn, window, visible);
}
void WindowMenu::mousePressed(gcn::MouseEvent &event)
{
if (!viewport)
return;
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
Button *const btn = dynamic_cast<Button*>(event.getSource());
if (!btn)
return;
if (viewport)
{
viewport->showPopup(getX() + event.getX(),
getY() + event.getY(), btn);
}
}
}
void WindowMenu::mouseMoved(gcn::MouseEvent &event)
{
mHaveMouse = true;
if (!mTextPopup)
return;
if (event.getSource() == this)
{
mTextPopup->hide();
return;
}
const Button *const btn = dynamic_cast<const Button *const>(
event.getSource());
if (!btn)
{
mTextPopup->hide();
return;
}
const int x = event.getX();
const int y = event.getY();
const int key = btn->getTag();
if (key != Input::KEY_NO_VALUE)
{
mTextPopup->show(x + getX(), y + getY(), btn->getDescription(),
strprintf(_("Key: %s"), inputManager.getKeyValueString(
key).c_str()));
}
else
{
mTextPopup->show(x + getX(), y + getY(), btn->getDescription());
}
}
void WindowMenu::mouseExited(gcn::MouseEvent& mouseEvent A_UNUSED)
{
mHaveMouse = false;
if (!mTextPopup)
return;
mTextPopup->hide();
}
void WindowMenu::showButton(const std::string &name, const bool visible)
{
ButtonInfo *const info = dynamic_cast<ButtonInfo *const>(
mButtonNames[name]);
if (!info || !info->button)
return;
info->button->setVisible(visible);
updateButtons();
saveButtons();
}
void WindowMenu::updateButtons()
{
int x = mPadding, h = 0;
std::vector <Button*>::const_iterator it, it_end;
for (it = mButtons.begin(), it_end = mButtons.end(); it != it_end; ++it)
safeRemove(*it);
const int pad2 = 2 * mPadding;
for (it = mButtons.begin(), it_end = mButtons.end(); it != it_end; ++it)
{
Button *const btn = dynamic_cast<Button *const>(*it);
if (!btn)
continue;
if (btn->isVisible())
{
btn->setPosition(x, mPadding);
add(btn);
x += btn->getWidth() + mSpacing;
h = btn->getHeight() + pad2;
}
}
x += mPadding - mSpacing;
if (mainGraphics)
setDimension(gcn::Rectangle(mainGraphics->mWidth - x, 0, x, h));
}
void WindowMenu::loadButtons()
{
if (config.getValue("windowmenu0", "") == "")
{
for (std::map <std::string, ButtonInfo*>::iterator
it = mButtonNames.begin(),
it_end = mButtonNames.end(); it != it_end; ++it)
{
ButtonInfo *info = (*it).second;
if (!info || !info->button || info->visible)
continue;
info->button->setVisible(false);
}
updateButtons();
return;
}
for (int f = 0; f < 30; f ++)
{
std::string str = config.getValue("windowmenu" + toString(f), "");
if (str == "" || str == "SET")
continue;
ButtonInfo *const info = dynamic_cast<ButtonInfo *const>(
mButtonNames[str]);
if (!info || !info->button)
continue;
info->button->setVisible(false);
}
updateButtons();
}
void WindowMenu::saveButtons()
{
int i = 0;
for (std::vector <Button*>::iterator it = mButtons.begin(),
it_end = mButtons.end();
it != it_end; ++it)
{
const Button *const btn = dynamic_cast<const Button *const>(*it);
if (btn && !btn->isVisible())
{
config.setValue("windowmenu" + toString(i),
btn->getActionEventId());
i ++;
}
}
for (int f = i; f < 30; f ++)
config.deleteKey("windowmenu" + toString(f));
}
void WindowMenu::drawChildren(gcn::Graphics* graphics)
{
if (mHaveMouse || !mAutoHide || (mAutoHide == 1
&& mainGraphics && mainGraphics->mWidth > 800))
{
Container::drawChildren(graphics);
}
}
void WindowMenu::optionChanged(const std::string &name)
{
if (name == "autohideButtons")
mAutoHide = config.getIntValue("autohideButtons");
}