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/*
* The ManaPlus Client
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_TABS_SOCIALPLAYERSTAB_H
#define GUI_WIDGETS_TABS_SOCIALPLAYERSTAB_H
#include "gui/widgets/tabs/socialtab.h"
#include "actormanager.h"
#include "party.h"
#include "being/being.h"
#include "gui/models/beingslistmodel.h"
#include "utils/gettext.h"
#include "utils/delete2.h"
#include "utils/stringutils.h"
#include "localconsts.h"
class Avatar;
class Being;
class SocialPlayersTab final : public SocialTab
{
public:
SocialPlayersTab(const Widget2 *const widget,
const std::string &name,
const Opaque showBackground) :
SocialTab(widget),
mBeings(new BeingsListModel)
{
createControls(mBeings, showBackground);
getPlayersAvatars();
setCaption(name);
mMenuAction = "players";
}
A_DELETE_COPY(SocialPlayersTab)
~SocialPlayersTab() override final
{
delete2(mList)
delete2(mScroll)
delete2(mBeings)
}
void updateList() override final
{
getPlayersAvatars();
}
void updateAvatar(const std::string &name) override final
{
if (actorManager == nullptr)
return;
BLOCK_START("SocialPlayersTab::updateAvatar")
Avatar *const avatar = findAvatarbyName(name);
if (avatar == nullptr)
return;
if (Party::getParty(1) != nullptr)
{
const PartyMember *const
pm = Party::getParty(1)->getMember(name);
if ((pm != nullptr) && pm->getMaxHp() > 0)
{
avatar->setMaxHp(pm->getMaxHp());
avatar->setHp(pm->getHp());
}
}
const Being *const being = actorManager->findBeingByName(
name, ActorType::Player);
if (being != nullptr)
{
avatar->setDamageHp(being->getDamageTaken());
avatar->setLevel(being->getLevel());
avatar->setGender(being->getGender());
avatar->setIp(being->getIp());
avatar->setPoison(being->getPoison());
}
BLOCK_END("SocialPlayersTab::updateAvatar")
}
void resetDamage(const std::string &name) override final
{
if (actorManager == nullptr)
return;
Avatar *const avatar = findAvatarbyName(name);
if (avatar == nullptr)
return;
avatar->setDamageHp(0);
Being *const being = actorManager->findBeingByName(
name, ActorType::Player);
if (being != nullptr)
being->setDamageTaken(0);
}
Avatar* findAvatarbyName(const std::string &name)
{
STD_VECTOR<Avatar*> *const avatars = mBeings->getMembers();
Avatar *ava = nullptr;
STD_VECTOR<Avatar*>::const_iterator i = avatars->begin();
const STD_VECTOR<Avatar*>::const_iterator i_end = avatars->end();
while (i != i_end)
{
ava = (*i);
if ((ava != nullptr) && ava->getName() == name)
return ava;
++i;
}
ava = new Avatar(name);
ava->setOnline(true);
avatars->push_back(ava);
return ava;
}
void getPlayersAvatars()
{
STD_VECTOR<Avatar*> *const avatars = mBeings->getMembers();
if (actorManager != nullptr)
{
StringVect names;
actorManager->getPlayerNames(names, NpcNames_false);
STD_VECTOR<Avatar*>::iterator ai = avatars->begin();
while (ai != avatars->end())
{
bool finded = false;
const Avatar *const ava = (*ai);
if (ava == nullptr)
break;
StringVectCIter i = names.begin();
const StringVectCIter i_end = names.end();
while (i != i_end)
{
if (ava->getName() == (*i) && !(*i).empty())
{
finded = true;
break;
}
++i;
}
if (!finded)
{
delete *ai;
ai = avatars->erase(ai);
}
else
{
++ai;
}
}
StringVectCIter i = names.begin();
const StringVectCIter i_end = names.end();
while (i != i_end)
{
if (!(*i).empty())
updateAvatar(*i);
++i;
}
}
// TRANSLATORS: social window label
mCounterString = strprintf(_("Visible players: %d"),
CAST_S32(avatars->size()));
updateCounter();
}
private:
BeingsListModel *mBeings;
};
#endif // GUI_WIDGETS_TABS_SOCIALPLAYERSTAB_H
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