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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_CHATINPUT_H
#define GUI_WIDGETS_CHATINPUT_H
#include "gui/windows/chatwindow.h"
#include "configuration.h"
#include "gui/windows/emotewindow.h"
#include "gui/widgets/textfield.h"
#include "localconsts.h"
/**
* The chat input hides when it loses focus. It is also invisible by default.
*/
class ChatInput final : public TextField
{
public:
explicit ChatInput(ChatWindow *const window) :
TextField(window, "", LoseFocusOnTab_false),
mWindow(window),
mFocusGaining(false)
{
setVisible(Visible_false);
addFocusListener(this);
}
A_DELETE_COPY(ChatInput)
/**
* Called if the chat input loses focus. It will set itself to
* invisible as result.
*/
void focusLost(const Event &event) override final
{
TextField::focusLost(event);
if (mFocusGaining || !config.getBoolValue("protectChatFocus"))
{
processVisible(Visible_false);
if (chatWindow)
chatWindow->updateVisibility();
mFocusGaining = false;
return;
}
mFocusGaining = true;
requestFocus();
mFocusGaining = false;
}
void processVisible(const Visible n)
{
if (!mWindow || isVisible() == (n == Visible_true))
return;
if (n == Visible_false)
mFocusGaining = true;
setVisible(n);
if (config.getBoolValue("hideChatInput")
|| config.getBoolValue("showEmotesButton"))
{
mWindow->adjustTabSize();
}
if (emoteWindow)
{
emoteWindow->hide();
}
}
void unprotectFocus()
{ mFocusGaining = true; }
void setVisible(Visible visible)
{
TextField::setVisible(visible);
}
private:
ChatWindow *mWindow;
bool mFocusGaining;
};
#endif // GUI_WIDGETS_CHATINPUT_H
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