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/*
* The ManaPlus Client
* Copyright (C) 2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/widgets/characterviewnormal.h"
#include "gui/widgets/characterdisplay.h"
#include "gui/widgets/characterviewsmall.h"
#include "debug.h"
CharacterViewNormal::CharacterViewNormal(CharSelectDialog *const widget,
std::vector<CharacterDisplay*> *const entries,
const int padding) :
CharacterViewBase(widget, padding),
mSelectedEntry(nullptr),
mCharacterEntries(entries)
{
addKeyListener(widget);
if (entries)
{
FOR_EACHP (std::vector<CharacterDisplay*>::iterator,
it, entries)
{
CharacterDisplay *character = *it;
add(character);
character->setVisible(true);
}
show(0);
}
const CharacterDisplay *const firtChar = (*mCharacterEntries)[0];
setWidth(firtChar->getWidth() * 5 + mPadding * 2);
setHeight(200);
}
CharacterViewNormal::~CharacterViewNormal()
{
removeKeyListener(mParent);
}
void CharacterViewNormal::show(const int i)
{
const int sz = static_cast<signed>(mCharacterEntries->size());
if (i >= 0 && i < sz)
{
if (mSelected >= 0)
(*mCharacterEntries)[mSelected]->setSelect(false);
mSelected = i;
(*mCharacterEntries)[i]->setSelect(true);
}
}
void CharacterViewNormal::resize()
{
const CharacterDisplay *const firtChar = (*mCharacterEntries)[0];
int y = 0;
const int width = firtChar->getWidth();
const int height = firtChar->getHeight();
for (int f = 0; f < 5; f ++)
(*mCharacterEntries)[f]->setPosition(f * width, y);
y += height;
for (int f = 5; f < 10; f ++)
(*mCharacterEntries)[f]->setPosition((f - 5) * width, y);
}
void CharacterViewNormal::action(const gcn::ActionEvent &event A_UNUSED)
{
}
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