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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_CHARACTERDISPLAY_H
#define GUI_WIDGETS_CHARACTERDISPLAY_H
#include "gui/widgets/container.h"
#include "gui/widgets/playerbox.h"
#include "listeners/widgetlistener.h"
#include "localconsts.h"
class CharSelectDialog;
class Label;
namespace Net
{
struct Character;
} // namespace Net
class CharacterDisplay final : public Container,
public MouseListener,
public WidgetListener
{
public:
CharacterDisplay(const Widget2 *const widget,
CharSelectDialog *const charSelectDialog);
A_DELETE_COPY(CharacterDisplay)
~CharacterDisplay() override final;
void setCharacter(Net::Character *const character);
Net::Character *getCharacter() const
{ return mCharacter; }
void requestFocus() override final A_CONST;
void setActive(const bool active) A_CONST;
bool isSelectFocused() const
{ return false; }
bool isDeleteFocused() const
{ return false; }
void focusSelect()
{ }
void focusDelete()
{ }
void setSelect(bool b)
{ mPlayerBox->setSelected(b); }
void widgetHidden(const Event &event) override final;
void mouseExited(MouseEvent &event) override final;
void mouseMoved(MouseEvent &event) override final;
void mousePressed(MouseEvent &event) override final;
void update();
private:
Net::Character *mCharacter;
PlayerBox *mPlayerBox A_NONNULLPOINTER;
Label *mName A_NONNULLPOINTER;
};
#endif // GUI_WIDGETS_CHARACTERDISPLAY_H
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