/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/inventorywindow.h"
#include "inventory.h"
#include "item.h"
#include "units.h"
#include "keyboardconfig.h"
#include "playerinfo.h"
#include "gui/itemamount.h"
#include "gui/setup.h"
#include "gui/sdlinput.h"
#include "gui/shopwindow.h"
#include "gui/theme.h"
#include "gui/viewport.h"
#include "gui/widgets/button.h"
#include "gui/widgets/itemcontainer.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/scrollarea.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include "resources/iteminfo.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <guichan/font.hpp>
#include <guichan/mouseinput.hpp>
#include <string>
InventoryWindow::WindowList InventoryWindow::instances;
InventoryWindow::InventoryWindow(Inventory *inventory):
Window(inventory ? (inventory->isMainInventory()
? _("Inventory") : _("Storage")) : _("Inventory")),
mInventory(inventory),
mDropButton(0),
mSplit(false)
{
listen(CHANNEL_ATTRIBUTES);
setWindowName(isMainInventory() ? "Inventory" : "Storage");
if (setupWindow)
setupWindow->registerWindowForReset(this);
setResizable(true);
setCloseButton(true);
setSaveVisible(true);
setDefaultSize(387, 307, ImageRect::CENTER);
setMinWidth(316);
setMinHeight(179);
addKeyListener(this);
mItems = new ItemContainer(mInventory);
mItems->addSelectionListener(this);
gcn::ScrollArea *invenScroll = new ScrollArea(mItems);
invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mSlotsLabel = new Label(_("Slots:"));
mSlotsBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_INVY_SLOTS);
if (isMainInventory())
{
std::string equip = _("Equip");
std::string use = _("Use");
std::string unequip = _("Unequip");
std::string longestUseString = getFont()->getWidth(equip) >
getFont()->getWidth(use) ? equip : use;
if (getFont()->getWidth(longestUseString) <
getFont()->getWidth(unequip))
{
longestUseString = unequip;
}
mUseButton = new Button(longestUseString, "use", this);
mUseButton2 = new Button(longestUseString, "equip", this);
mDropButton = new Button(_("Drop..."), "drop", this);
mSplitButton = new Button(_("Split"), "split", this);
mOutfitButton = new Button(_("Outfits"), "outfit", this);
mShopButton = new Button(_("Shop"), "shop", this);
mWeightLabel = new Label(_("Weight:"));
mWeightBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_WEIGHT);
place(0, 0, mWeightLabel).setPadding(3);
place(1, 0, mWeightBar, 3);
place(4, 0, mSlotsLabel).setPadding(3);
place(5, 0, mSlotsBar, 2);
place(0, 1, invenScroll, 7).setPadding(3);
place(0, 2, mUseButton);
place(1, 2, mUseButton2);
place(2, 2, mDropButton);
place(4, 2, mSplitButton);
place(5, 2, mShopButton);
place(6, 2, mOutfitButton);
updateWeight();
}
else
{
mStoreButton = new Button(_("Store"), "store", this);
mRetrieveButton = new Button(_("Retrieve"), "retrieve", this);
mCloseButton = new Button(_("Close"), "close", this);
place(0, 0, mSlotsLabel).setPadding(3);
place(1, 0, mSlotsBar, 3);
place(0, 1, invenScroll, 4, 4);
place(0, 5, mStoreButton);
place(1, 5, mRetrieveButton);
place(3, 5, mCloseButton);
}
Layout &layout = getLayout();
layout.setRowHeight(1, Layout::AUTO_SET);
mInventory->addInventoyListener(this);
instances.push_back(this);
if (inventory->isMainInventory())
{
updateDropButton();
}
else
{
if (!instances.empty())
instances.front()->updateDropButton();
}
loadWindowState();
slotsChanged(mInventory);
if (!isMainInventory())
setVisible(true);
}
InventoryWindow::~InventoryWindow()
{
instances.remove(this);
mInventory->removeInventoyListener(this);
if (!instances.empty())
instances.front()->updateDropButton();
}
void InventoryWindow::action(const gcn::ActionEvent &event)
{
if (event.getId() == "outfit")
{
extern Window *outfitWindow;
if (outfitWindow)
{
outfitWindow->setVisible(!outfitWindow->isVisible());
if (outfitWindow->isVisible())
outfitWindow->requestMoveToTop();
}
}
if (event.getId() == "shop")
{
if (shopWindow)
{
shopWindow->setVisible(!shopWindow->isVisible());
if (shopWindow->isVisible())
shopWindow->requestMoveToTop();
}
}
else if (event.getId() == "close")
{
close();
}
else if (event.getId() == "store")
{
if (!inventoryWindow || !inventoryWindow->isVisible())
return;
Item *item = inventoryWindow->getSelectedItem();
if (!item)
return;
ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd, this, item);
}
Item *item = mItems->getSelectedItem();
if (!item)
return;
if (event.getId() == "use")
{
if (item->isEquipment())
{
if (item->isEquipped())
Net::getInventoryHandler()->unequipItem(item);
else
Net::getInventoryHandler()->equipItem(item);
}
else
Net::getInventoryHandler()->useItem(item);
}
if (event.getId() == "equip")
{
if (!item->isEquipment())
{
if (item->isEquipped())
Net::getInventoryHandler()->unequipItem(item);
else
Net::getInventoryHandler()->equipItem(item);
}
else
Net::getInventoryHandler()->useItem(item);
}
else if (event.getId() == "drop")
{
if (isStorageActive())
{
Item *item = mItems->getSelectedItem();
if (!item)
return;
Net::getInventoryHandler()->moveItem(Inventory::INVENTORY,
item->getInvIndex(), item->getQuantity(),
Inventory::STORAGE);
}
else
{
ItemAmountWindow::showWindow(ItemAmountWindow::ItemDrop,
this, item);
}
}
else if (event.getId() == "split")
{
ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit, this, item,
(item->getQuantity() - 1));
}
else if (event.getId() == "retrieve")
{
Item *item = mItems->getSelectedItem();
if (!item)
return;
ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove, this,
item);
}
}
Item *InventoryWindow::getSelectedItem() const
{
return mItems->getSelectedItem();
}
void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
{
Window::mouseClicked(event);
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
Item *item = mItems->getSelectedItem();
if (!item)
return;
/* Convert relative to the window coordinates to absolute screen
* coordinates.
*/
const int mx = event.getX() + getX();
const int my = event.getY() + getY();
if (viewport)
viewport->showPopup(this, mx, my, item, isMainInventory());
}
if (event.getButton() == gcn::MouseEvent::LEFT)
{
if (isStorageActive() && keyboard.isKeyActive(keyboard.KEY_EMOTE))
{
Item *item = mItems->getSelectedItem();
if (!item || !mInventory)
return;
if (mInventory->isMainInventory())
{
Net::getInventoryHandler()->moveItem(Inventory::INVENTORY,
item->getInvIndex(), item->getQuantity(),
Inventory::STORAGE);
}
else
{
Net::getInventoryHandler()->moveItem(Inventory::STORAGE,
item->getInvIndex(), item->getQuantity(),
Inventory::INVENTORY);
}
}
}
}
void InventoryWindow::keyPressed(gcn::KeyEvent &event)
{
switch (event.getKey().getValue())
{
case Key::LEFT_SHIFT:
case Key::RIGHT_SHIFT:
mSplit = true;
break;
default:
break;
}
}
void InventoryWindow::keyReleased(gcn::KeyEvent &event)
{
switch (event.getKey().getValue())
{
case Key::LEFT_SHIFT:
case Key::RIGHT_SHIFT:
mSplit = false;
break;
default:
break;
}
}
void InventoryWindow::valueChanged(const gcn::SelectionEvent &event _UNUSED_)
{
if (!mInventory || !mInventory->isMainInventory())
return;
Item *item = mItems->getSelectedItem();
if (mSplit && item && Net::getInventoryHandler()->
canSplit(mItems->getSelectedItem()))
{
ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit, this, item,
(item->getQuantity() - 1));
}
if (!item || item->getQuantity() == 0)
{
if (mUseButton)
mUseButton->setEnabled(true);
if (mUseButton2)
mUseButton2->setEnabled(true);
if (mDropButton)
mDropButton->setEnabled(true);
return;
}
if (mUseButton)
mUseButton->setEnabled(true);
if (mUseButton2)
mUseButton2->setEnabled(true);
if (mDropButton)
mDropButton->setEnabled(true);
if (mUseButton && item && item->isEquipment())
{
if (item->isEquipped())
mUseButton->setCaption(_("Unequip"));
else
mUseButton->setCaption(_("Equip"));
mUseButton2->setCaption(_("Use"));
}
else if (mUseButton2)
{
mUseButton->setCaption(_("Use"));
if (item->isEquipped())
mUseButton2->setCaption(_("Unequip"));
else
mUseButton2->setCaption(_("Equip"));
}
updateDropButton();
if (mSplitButton)
{
if (Net::getInventoryHandler()->canSplit(item))
mSplitButton->setEnabled(true);
else
mSplitButton->setEnabled(false);
}
}
void InventoryWindow::setSplitAllowed(bool allowed)
{
mSplitButton->setVisible(allowed);
}
void InventoryWindow::close()
{
if (this == inventoryWindow)
{
setVisible(false);
}
else
{
Net::getInventoryHandler()->closeStorage(Inventory::STORAGE);
scheduleDelete();
}
}
void InventoryWindow::event(Channels channel _UNUSED_,
const Mana::Event &event)
{
if (event.getName() == EVENT_UPDATEATTRIBUTE)
{
int id = event.getInt("id");
if (id == TOTAL_WEIGHT || id == MAX_WEIGHT)
updateWeight();
}
}
void InventoryWindow::updateWeight()
{
if (!isMainInventory())
return;
int total = PlayerInfo::getAttribute(TOTAL_WEIGHT);
int max = PlayerInfo::getAttribute(MAX_WEIGHT);
if (max <= 0)
return;
// Adjust progress bar
mWeightBar->setProgress(static_cast<float>(total)
/ static_cast<float>(max));
mWeightBar->setText(strprintf("%s/%s", Units::formatWeight(total).c_str(),
Units::formatWeight(max).c_str()));
}
void InventoryWindow::slotsChanged(Inventory* inventory)
{
if (inventory == mInventory)
{
const int usedSlots = mInventory->getNumberOfSlotsUsed();
const int maxSlots = mInventory->getSize();
if (maxSlots)
{
mSlotsBar->setProgress(static_cast<float>(usedSlots)
/ static_cast<float>(maxSlots));
}
mSlotsBar->setText(strprintf("%d/%d", usedSlots, maxSlots));
}
}
void InventoryWindow::updateDropButton()
{
if (!mDropButton)
return;
if (isStorageActive())
{
mDropButton->setCaption(_("Store"));
}
else
{
Item *item = 0;
if (mItems)
item = mItems->getSelectedItem();
if (item && item->getQuantity() > 1)
mDropButton->setCaption(_("Drop..."));
else
mDropButton->setCaption(_("Drop"));
}
}