/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "gui/gui.h"
#include "gui/focushandler.h"
#include "gui/sdlinput.h"
#include "gui/viewport.h"
#include "gui/fonts/font.h"
#include "gui/widgets/label.h"
#include "gui/widgets/window.h"
#include "gui/widgets/tabs/tab.h"
#ifndef DYECMD
#include "dragdrop.h"
#else
#include "resources/image/image.h"
#endif
#include "settings.h"
#include "listeners/focuslistener.h"
#include "listeners/guiconfiglistener.h"
#include "listeners/keylistener.h"
#include "input/inputmanager.h"
#include "input/touch/touchmanager.h"
#include "render/renderers.h"
#include "resources/imageset.h"
#include "resources/resourcemanager/resourcemanager.h"
#include "utils/delete2.h"
#include "utils/langs.h"
#include "utils/sdlsharedhelper.h"
#include "utils/timer.h"
#include "net/ipc.h"
#include "debug.h"
Gui *gui = nullptr;
Font *boldFont = nullptr;
Gui::Gui() :
mTop(nullptr),
mGraphics(nullptr),
mInput(nullptr),
mFocusHandler(new FocusHandler),
mKeyListeners(),
mLastMousePressButton(MouseButton::EMPTY),
mLastMousePressTimeStamp(0U),
mLastMouseX(0),
mLastMouseY(0),
mClickCount(1),
mLastMouseDragButton(MouseButton::EMPTY),
mWidgetWithMouseQueue(),
mConfigListener(new GuiConfigListener(this)),
mGuiFont(nullptr),
mInfoParticleFont(nullptr),
mHelpFont(nullptr),
mSecureFont(nullptr),
mNpcFont(nullptr),
mMouseCursors(nullptr),
mMouseCursorAlpha(1.0F),
mMouseInactivityTimer(0),
mCursorType(Cursor::CURSOR_POINTER),
#ifdef ANDROID
mLastMouseRealX(0),
mLastMouseRealY(0),
#endif
mFocusListeners(),
mForegroundColor(theme->getColor(ThemeColorId::TEXT, 255)),
mForegroundColor2(theme->getColor(ThemeColorId::TEXT_OUTLINE, 255)),
mTime(0),
mCustomCursor(false),
mDoubleClick(true)
{
}
void Gui::postInit(Graphics *const graphics)
{
logger->log1("Initializing GUI...");
// Set graphics
setGraphics(graphics);
// Set input
guiInput = new SDLInput;
setInput(guiInput);
// Set focus handler
delete mFocusHandler;
mFocusHandler = new FocusHandler;
// Initialize top GUI widget
WindowContainer *const guiTop = new WindowContainer(nullptr);
guiTop->setFocusable(true);
guiTop->setSize(graphics->mWidth, graphics->mHeight);
guiTop->setOpaque(false);
Window::setWindowContainer(guiTop);
setTop(guiTop);
const StringVect langs = getLang();
const bool isJapan = (!langs.empty() && langs[0].size() > 3
&& langs[0].substr(0, 3) == "ja_");
const bool isChinese = (!langs.empty() && langs[0].size() > 3
&& langs[0].substr(0, 3) == "zh_");
// Set global font
const int fontSize = config.getIntValue("fontSize");
std::string fontFile = config.getValue("font", "");
if (isJapan)
{
fontFile = config.getValue("japanFont", "");
if (fontFile.empty())
fontFile = branding.getStringValue("japanFont");
}
else if (isChinese)
{
fontFile = config.getValue("chinaFont", "");
if (fontFile.empty())
fontFile = branding.getStringValue("chinaFont");
}
if (fontFile.empty())
fontFile = branding.getStringValue("font");
mGuiFont = new Font(fontFile, fontSize);
// Set particle font
fontFile = config.getValue("particleFont", "");
if (isJapan)
{
fontFile = config.getValue("japanFont", "");
if (fontFile.empty())
fontFile = branding.getStringValue("japanFont");
}
else if (isChinese)
{
fontFile = config.getValue("chinaFont", "");
if (fontFile.empty())
fontFile = branding.getStringValue("chinaFont");
}
if (fontFile.empty())
fontFile = branding.getStringValue("particleFont");
mInfoParticleFont = new Font(fontFile, fontSize, TTF_STYLE_BOLD);
// Set bold font
fontFile = config.getValue("boldFont", "");
if (fontFile.empty())
fontFile = branding.getStringValue("boldFont");
boldFont = new Font(fontFile, fontSize);
// Set help font
fontFile = config.getValue("helpFont", "");
if (fontFile.empty())
fontFile = branding.getStringValue("helpFont");
mHelpFont = new Font(fontFile, fontSize);
// Set secure font
fontFile = config.getValue("secureFont", "");
if (fontFile.empty())
fontFile = branding.getStringValue("secureFont");
mSecureFont = new Font(fontFile, fontSize);
// Set npc font
const int npcFontSize = config.getIntValue("npcfontSize");
fontFile = config.getValue("npcFont", "");
if (isJapan)
{
fontFile = config.getValue("japanFont", "");
if (fontFile.empty())
fontFile = branding.getStringValue("japanFont");
}
else if (isChinese)
{
fontFile = config.getValue("chinaFont", "");
if (fontFile.empty())
fontFile = branding.getStringValue("chinaFont");
}
if (fontFile.empty())
fontFile = branding.getStringValue("npcFont");
mNpcFont = new Font(fontFile, npcFontSize);
Widget::setGlobalFont(mGuiFont);
// Initialize mouse cursor and listen for changes to the option
setUseCustomCursor(config.getBoolValue("customcursor"));
setDoubleClick(config.getBoolValue("doubleClick"));
config.addListener("customcursor", mConfigListener);
config.addListener("doubleClick", mConfigListener);
}
Gui::~Gui()
{
config.removeListeners(mConfigListener);
delete2(mConfigListener);
if (mMouseCursors)
{
mMouseCursors->decRef();
mMouseCursors = nullptr;
}
if (windowContainer)
windowContainer->slowLogic();
Widget *top = mTop;
if (Widget::widgetExists(mTop))
setTop(nullptr);
delete top;
delete2(mGuiFont);
delete2(boldFont);
delete2(mHelpFont);
delete2(mSecureFont);
delete2(mInfoParticleFont);
delete2(mNpcFont);
delete2(guiInput);
delete2(theme);
delete2(mFocusHandler);
Label::finalCleanup();
Tab::finalCleanup();
}
void Gui::logic()
{
BLOCK_START("Gui::logic")
resourceManager->clearScheduled();
if (!mTop)
{
BLOCK_END("Gui::logic")
return;
}
handleModalFocus();
handleModalMouseInputFocus();
if (guiInput)
handleMouseInput();
mTop->logic();
BLOCK_END("Gui::logic")
}
void Gui::slowLogic()
{
BLOCK_START("Gui::slowLogic")
Palette::advanceGradients();
// Fade out mouse cursor after extended inactivity
if (mMouseInactivityTimer < 100 * 15)
{
++mMouseInactivityTimer;
mMouseCursorAlpha = std::min(1.0F, mMouseCursorAlpha + 0.05F);
}
else
{
mMouseCursorAlpha = std::max(0.0F, mMouseCursorAlpha - 0.005F);
}
if (mGuiFont)
mGuiFont->slowLogic(0);
if (mInfoParticleFont)
mInfoParticleFont->slowLogic(1);
if (mHelpFont)
mHelpFont->slowLogic(2);
if (mSecureFont)
mSecureFont->slowLogic(3);
if (boldFont)
boldFont->slowLogic(4);
if (mNpcFont)
mNpcFont->slowLogic(5);
if (windowContainer)
windowContainer->slowLogic();
const time_t time = cur_time;
if (mTime != time)
{
logger->flush();
if (ipc)
ipc->flush();
mTime = time;
}
BLOCK_END("Gui::slowLogic")
}
void Gui::clearFonts()
{
if (mGuiFont)
mGuiFont->clear();
if (mInfoParticleFont)
mInfoParticleFont->clear();
if (mHelpFont)
mHelpFont->clear();
if (mSecureFont)
mSecureFont->clear();
if (boldFont)
boldFont->clear();
if (mNpcFont)
mNpcFont->clear();
}
bool Gui::handleInput()
{
if (mInput)
return handleKeyInput();
else
return false;
}
bool Gui::handleKeyInput()
{
if (!guiInput)
return false;
BLOCK_START("Gui::handleKeyInput")
bool consumed(false);
while (!mInput->isKeyQueueEmpty())
{
const KeyInput keyInput = guiInput->dequeueKeyInput();
KeyEvent eventToGlobalKeyListeners(nullptr,
keyInput.getType(),
keyInput.getActionId(), keyInput.getKey());
#ifdef USE_SDL2
if (!keyInput.getText().empty())
eventToGlobalKeyListeners.setText(keyInput.getText());
#endif
distributeKeyEventToGlobalKeyListeners(
eventToGlobalKeyListeners);
// If a global key listener consumes the event it will not be
// sent further to the source of the event.
if (eventToGlobalKeyListeners.isConsumed())
{
consumed = true;
continue;
}
if (mFocusHandler)
{
bool eventConsumed = false;
// Send key inputs to the focused widgets
if (mFocusHandler->getFocused())
{
KeyEvent event(getKeyEventSource(),
keyInput.getType(),
keyInput.getActionId(), keyInput.getKey());
#ifdef USE_SDL2
if (!keyInput.getText().empty())
event.setText(keyInput.getText());
#endif
if (!mFocusHandler->getFocused()->isFocusable())
mFocusHandler->focusNone();
else
distributeKeyEvent(event);
eventConsumed = event.isConsumed();
if (eventConsumed)
consumed = true;
}
// If the key event hasn't been consumed and
// tabbing is enable check for tab press and
// change focus.
if (!eventConsumed && keyInput.getActionId()
== InputAction::GUI_TAB &&
keyInput.getType() == KeyEventType::PRESSED)
{
if (inputManager.isActionActive(InputAction::GUI_MOD))
mFocusHandler->tabPrevious();
else
mFocusHandler->tabNext();
}
}
} // end while
BLOCK_END("Gui::handleKeyInput")
return consumed;
}
void Gui::draw()
{
BLOCK_START("Gui::draw 1")
Widget *const top = getTop();
if (!top)
return;
mGraphics->pushClipArea(top->getDimension());
if (isBatchDrawRenders(openGLMode))
{
top->draw(mGraphics);
touchManager.draw();
}
else
{
top->safeDraw(mGraphics);
touchManager.safeDraw();
}
int mouseX;
int mouseY;
const MouseStateType button = getMouseState(mouseX, mouseY);
if ((settings.mouseFocused || button & SDL_BUTTON(1))
&& mMouseCursors && mCustomCursor && mMouseCursorAlpha > 0.0F)
{
#ifndef DYECMD
const Image *const image = dragDrop.getItemImage();
if (mGuiFont)
{
const std::string &str = dragDrop.getText();
if (!str.empty())
{
const int posX = mouseX - mGuiFont->getWidth(str) / 2;
const int posY = mouseY + (image ? image->mBounds.h / 2 : 0);
mGuiFont->drawString(mGraphics,
mForegroundColor, mForegroundColor2,
str,
posX, posY);
}
}
if (image)
{
const int posX = mouseX - (image->mBounds.w / 2);
const int posY = mouseY - (image->mBounds.h / 2);
mGraphics->drawImage(image, posX, posY);
}
#endif
Image *const mouseCursor = mMouseCursors->get(
CAST_SIZE(mCursorType));
if (mouseCursor)
{
mouseCursor->setAlpha(mMouseCursorAlpha);
mGraphics->drawImage(mouseCursor, mouseX - 15, mouseY - 17);
}
}
mGraphics->popClipArea();
BLOCK_END("Gui::draw 1")
}
void Gui::videoResized() const
{
WindowContainer *const top = static_cast<WindowContainer* const>(getTop());
if (top)
{
const int oldWidth = top->getWidth();
const int oldHeight = top->getHeight();
top->setSize(mainGraphics->mWidth, mainGraphics->mHeight);
top->adjustAfterResize(oldWidth, oldHeight);
}
if (viewport)
viewport->videoResized();
Widget::distributeWindowResizeEvent();
}
void Gui::setUseCustomCursor(const bool customCursor)
{
if (customCursor != mCustomCursor)
{
mCustomCursor = customCursor;
if (mCustomCursor)
{
// Hide the SDL mouse cursor
SDL::showCursor(false);
// Load the mouse cursor
if (mMouseCursors)
mMouseCursors->decRef();
mMouseCursors = Theme::getImageSetFromTheme("mouse.png", 40, 40);
if (!mMouseCursors)
logger->log("Error: Unable to load mouse cursors.");
}
else
{
// Show the SDL mouse cursor
SDL::showCursor(true);
// Unload the mouse cursor
if (mMouseCursors)
{
mMouseCursors->decRef();
mMouseCursors = nullptr;
}
}
}
}
void Gui::handleMouseMoved(const MouseInput &mouseInput)
{
// Check if the mouse leaves the application window.
if (mTop && !mWidgetWithMouseQueue.empty() && (mouseInput.getX() < 0
|| mouseInput.getY() < 0 || !mTop->getDimension().isPointInRect(
mouseInput.getX(), mouseInput.getY())))
{
// Distribute an event to all widgets in the
// "widget with mouse" queue.
while (!mWidgetWithMouseQueue.empty())
{
Widget *const widget = mWidgetWithMouseQueue.front();
if (Widget::widgetExists(widget))
{
distributeMouseEvent(widget,
MouseEventType::EXITED,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY(),
true,
true);
}
mWidgetWithMouseQueue.pop_front();
}
mMouseInactivityTimer = 0;
return;
}
const int mouseX = mouseInput.getX();
const int mouseY = mouseInput.getY();
const MouseButtonT button = mouseInput.getButton();
// Check if there is a need to send mouse exited events by
// traversing the "widget with mouse" queue.
bool widgetWithMouseQueueCheckDone = mWidgetWithMouseQueue.empty();
while (!widgetWithMouseQueueCheckDone)
{
unsigned int iterations = 0;
for (std::deque<Widget*>::iterator
iter = mWidgetWithMouseQueue.begin();
iter != mWidgetWithMouseQueue.end();
++ iter)
{
Widget *const widget = *iter;
// If a widget in the "widget with mouse queue" doesn't
// exists anymore it should be removed from the queue.
if (!Widget::widgetExists(widget))
{
mWidgetWithMouseQueue.erase(iter);
break;
}
else
{
int x;
int y;
widget->getAbsolutePosition(x, y);
if (x > mouseX
|| y > mouseY
|| x + widget->getWidth() <= mouseX
|| y + widget->getHeight() <= mouseY
|| !widget->isVisible())
{
distributeMouseEvent(widget,
MouseEventType::EXITED,
button,
mouseX,
mouseY,
true,
true);
mClickCount = 1;
mLastMousePressTimeStamp = 0U;
mWidgetWithMouseQueue.erase(iter);
break;
}
}
iterations++;
}
widgetWithMouseQueueCheckDone =
(CAST_SIZE(iterations) == mWidgetWithMouseQueue.size());
}
// Check all widgets below the mouse to see if they are
// present in the "widget with mouse" queue. If a widget
// is not then it should be added and an entered event should
// be sent to it.
Widget* parent = getMouseEventSource(mouseX, mouseY);
Widget* widget = parent;
// If a widget has modal mouse input focus then it will
// always be returned from getMouseEventSource, but we only wan't to
// send mouse entered events if the mouse has actually entered the
// widget with modal mouse input focus, hence we need to check if
// that's the case. If it's not we should simply ignore to send any
// mouse entered events.
if (mFocusHandler->getModalMouseInputFocused()
&& widget == mFocusHandler->getModalMouseInputFocused()
&& Widget::widgetExists(widget) &&
widget)
{
int x, y;
widget->getAbsolutePosition(x, y);
if (x > mouseX || y > mouseY
|| x + widget->getWidth() <= mouseX
|| y + widget->getHeight() <= mouseY)
{
parent = nullptr;
}
}
while (parent)
{
parent = widget->getParent();
// Check if the widget is present in the "widget with mouse" queue.
bool widgetIsPresentInQueue = false;
FOR_EACH (std::deque<Widget*>::const_iterator,
iter, mWidgetWithMouseQueue)
{
if (*iter == widget)
{
widgetIsPresentInQueue = true;
break;
}
}
// Widget is not present, send an entered event and add
// it to the "widget with mouse" queue.
if (!widgetIsPresentInQueue
&& Widget::widgetExists(widget))
{
distributeMouseEvent(widget,
MouseEventType::ENTERED,
button,
mouseX,
mouseY,
true,
true);
mWidgetWithMouseQueue.push_front(widget);
}
const Widget *const swap = widget;
widget = parent;
parent = swap->getParent();
}
if (mFocusHandler->getDraggedWidget())
{
distributeMouseEvent(mFocusHandler->getDraggedWidget(),
MouseEventType::DRAGGED,
mLastMouseDragButton,
mouseX,
mouseY);
}
else
{
Widget *const sourceWidget = getMouseEventSource(mouseX, mouseY);
distributeMouseEvent(sourceWidget,
MouseEventType::MOVED,
button,
mouseX,
mouseY);
}
mMouseInactivityTimer = 0;
}
void Gui::handleMousePressed(const MouseInput &mouseInput)
{
const int x = mouseInput.getX();
const int y = mouseInput.getY();
const MouseButtonT button = mouseInput.getButton();
const unsigned int timeStamp = mouseInput.getTimeStamp();
Widget *sourceWidget = getMouseEventSource(x, y);
if (mFocusHandler->getDraggedWidget())
sourceWidget = mFocusHandler->getDraggedWidget();
if (!sourceWidget)
return;
int sourceWidgetX;
int sourceWidgetY;
sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY);
if ((mFocusHandler->getModalFocused()
&& sourceWidget->isModalFocused())
|| !mFocusHandler->getModalFocused())
{
sourceWidget->requestFocus();
}
if (mDoubleClick &&
timeStamp - mLastMousePressTimeStamp < 250U &&
mLastMousePressButton == button)
{
mClickCount ++;
}
else
{
mClickCount = 1;
}
distributeMouseEvent(sourceWidget, MouseEventType::PRESSED, button, x, y);
mFocusHandler->setLastWidgetPressed(sourceWidget);
mFocusHandler->setDraggedWidget(sourceWidget);
mLastMouseDragButton = button;
mLastMousePressButton = button;
mLastMousePressTimeStamp = timeStamp;
}
void Gui::updateFonts()
{
const int fontSize = config.getIntValue("fontSize");
std::string fontFile = config.getValue("font", "");
if (fontFile.empty())
fontFile = branding.getStringValue("font");
mGuiFont->loadFont(fontFile, fontSize);
fontFile = config.getValue("particleFont", "");
if (fontFile.empty())
fontFile = branding.getStringValue("particleFont");
mInfoParticleFont->loadFont(fontFile, fontSize, TTF_STYLE_BOLD);
fontFile = config.getValue("boldFont", "");
if (fontFile.empty())
fontFile = branding.getStringValue("boldFont");
boldFont->loadFont(fontFile, fontSize);
const int npcFontSize = config.getIntValue("npcfontSize");
fontFile = config.getValue("npcFont", "");
if (fontFile.empty())
fontFile = branding.getStringValue("npcFont");
mNpcFont->loadFont(fontFile, npcFontSize);
}
void Gui::distributeMouseEvent(Widget *const source,
const MouseEventTypeT type,
const MouseButtonT button,
const int x, const int y,
const bool force,
const bool toSourceOnly)
{
if (!source || !mFocusHandler)
return;
Widget *widget = source;
if (!force)
{
if (mFocusHandler->getModalFocused() != nullptr
&& !widget->isModalFocused())
{
return;
}
if (mFocusHandler->getModalMouseInputFocused() != nullptr
&& !widget->isModalMouseInputFocused())
{
return;
}
}
MouseEvent event(source,
type, button,
x, y, mClickCount);
Widget* parent = source;
while (parent)
{
// If the widget has been removed due to input
// cancel the distribution.
if (!Widget::widgetExists(widget))
break;
parent = widget->getParent();
if (widget->isEnabled() || force)
{
int widgetX;
int widgetY;
widget->getAbsolutePosition(widgetX, widgetY);
event.setX(x - widgetX);
event.setY(y - widgetY);
std::list<MouseListener*> mouseListeners
= widget->getMouseListeners();
const MouseEventTypeT mouseType = event.getType();
// Send the event to all mouse listeners of the widget.
FOR_EACH (std::list<MouseListener*>::const_iterator,
it, mouseListeners)
{
switch (mouseType)
{
case MouseEventType::ENTERED:
(*it)->mouseEntered(event);
break;
case MouseEventType::EXITED:
(*it)->mouseExited(event);
break;
case MouseEventType::MOVED:
(*it)->mouseMoved(event);
break;
case MouseEventType::PRESSED:
(*it)->mousePressed(event);
break;
case MouseEventType::RELEASED:
case MouseEventType::RELEASED2:
(*it)->mouseReleased(event);
break;
case MouseEventType::WHEEL_MOVED_UP:
(*it)->mouseWheelMovedUp(event);
break;
case MouseEventType::WHEEL_MOVED_DOWN:
(*it)->mouseWheelMovedDown(event);
break;
case MouseEventType::DRAGGED:
(*it)->mouseDragged(event);
break;
case MouseEventType::CLICKED:
(*it)->mouseClicked(event);
break;
default:
break;
}
}
if (toSourceOnly)
break;
}
const Widget *const swap = widget;
widget = parent;
parent = swap->getParent();
#ifndef DYECMD
if (type == MouseEventType::RELEASED)
dragDrop.clear();
#endif
if (!widget || event.isConsumed())
break;
// If a non modal focused widget has been reach
// and we have modal focus cancel the distribution.
if (mFocusHandler->getModalFocused()
&& !widget->isModalFocused())
{
break;
}
// If a non modal mouse input focused widget has been reach
// and we have modal mouse input focus cancel the distribution.
if (mFocusHandler->getModalMouseInputFocused()
&& !widget->isModalMouseInputFocused())
{
break;
}
}
}
void Gui::resetClickCount()
{
mClickCount = 1;
mLastMousePressTimeStamp = 0;
}
MouseEvent *Gui::createMouseEvent(Window *const widget)
{
if (!viewport || !widget)
return nullptr;
int x = 0;
int y = 0;
int mouseX = 0;
int mouseY = 0;
getAbsolutePosition(widget, x, y);
getMouseState(mouseX, mouseY);
return new MouseEvent(widget,
MouseEventType::MOVED,
MouseButton::EMPTY,
mouseX - x,
mouseY - y,
mClickCount);
}
void Gui::getAbsolutePosition(Widget *restrict widget,
int &restrict x,
int &restrict y)
{
if (!widget)
return;
x = 0;
y = 0;
while (widget->getParent())
{
x += widget->getX();
y += widget->getY();
widget = widget->getParent();
}
}
void Gui::handleMouseInput()
{
BLOCK_START("Gui::handleMouseInput")
while (!mInput->isMouseQueueEmpty())
{
const MouseInput mouseInput = guiInput->dequeueMouseInput();
if (touchManager.processEvent(mouseInput))
{
#ifdef ANDROID
#ifndef USE_SDL2
SDL_WarpMouse(mLastMouseX, mLastMouseY,
mLastMouseRealX, mLastMouseRealY);
#endif
#endif
mMouseInactivityTimer = 0;
continue;
}
// Save the current mouse state. It will be needed if modal focus
// changes or modal mouse input focus changes.
mLastMouseX = mouseInput.getX();
mLastMouseY = mouseInput.getY();
#ifdef ANDROID
mLastMouseRealX = mouseInput.getRealX();
mLastMouseRealY = mouseInput.getRealY();
#endif
switch (mouseInput.getType())
{
case MouseEventType::PRESSED:
handleMousePressed(mouseInput);
break;
case MouseEventType::RELEASED:
handleMouseReleased(mouseInput);
break;
case MouseEventType::MOVED:
handleMouseMoved(mouseInput);
break;
case MouseEventType::WHEEL_MOVED_DOWN:
handleMouseWheelMovedDown(mouseInput);
break;
case MouseEventType::WHEEL_MOVED_UP:
handleMouseWheelMovedUp(mouseInput);
break;
case MouseEventType::CLICKED:
case MouseEventType::ENTERED:
case MouseEventType::EXITED:
case MouseEventType::DRAGGED:
case MouseEventType::RELEASED2:
default:
break;
}
}
BLOCK_END("Gui::handleMouseInput")
}
void Gui::handleMouseReleased(const MouseInput &mouseInput)
{
Widget *sourceWidget = getMouseEventSource(
mouseInput.getX(), mouseInput.getY());
int sourceWidgetX;
int sourceWidgetY;
if (mFocusHandler->getDraggedWidget())
{
if (sourceWidget != mFocusHandler->getLastWidgetPressed())
mFocusHandler->setLastWidgetPressed(nullptr);
Widget *const oldWidget = sourceWidget;
sourceWidget = mFocusHandler->getDraggedWidget();
if (oldWidget && oldWidget != sourceWidget)
{
oldWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY);
distributeMouseEvent(oldWidget,
MouseEventType::RELEASED2,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY());
}
}
if (!sourceWidget)
return;
sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY);
distributeMouseEvent(sourceWidget,
MouseEventType::RELEASED,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY());
if (mouseInput.getButton() == mLastMousePressButton
&& mFocusHandler->getLastWidgetPressed() == sourceWidget)
{
distributeMouseEvent(sourceWidget,
MouseEventType::CLICKED,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY());
mFocusHandler->setLastWidgetPressed(nullptr);
}
else
{
mLastMousePressButton = MouseButton::EMPTY;
mClickCount = 0;
}
if (mFocusHandler->getDraggedWidget())
mFocusHandler->setDraggedWidget(nullptr);
}
void Gui::addGlobalFocusListener(FocusListener* focusListener)
{
mFocusListeners.push_back(focusListener);
}
void Gui::removeGlobalFocusListener(FocusListener* focusListener)
{
mFocusListeners.remove(focusListener);
}
void Gui::distributeGlobalFocusGainedEvent(const Event &focusEvent)
{
for (FocusListenerIterator iter = mFocusListeners.begin();
iter != mFocusListeners.end();
++ iter)
{
(*iter)->focusGained(focusEvent);
}
}
void Gui::removeDragged(const Widget *const widget)
{
if (!mFocusHandler)
return;
if (mFocusHandler->getDraggedWidget() == widget)
mFocusHandler->setDraggedWidget(nullptr);
}
MouseStateType Gui::getMouseState(int &x, int &y)
{
const MouseStateType res = SDL_GetMouseState(&x, &y);
const int scale = mainGraphics->getScale();
x /= scale;
y /= scale;
return res;
}
void Gui::setTop(Widget *const top)
{
if (mTop)
mTop->setFocusHandler(nullptr);
if (top)
top->setFocusHandler(mFocusHandler);
mTop = top;
}
void Gui::setGraphics(Graphics *const graphics)
{
mGraphics = graphics;
}
Graphics* Gui::getGraphics() const
{
return mGraphics;
}
void Gui::setInput(SDLInput *const input)
{
mInput = input;
}
SDLInput* Gui::getInput() const
{
return mInput;
}
void Gui::addGlobalKeyListener(KeyListener *const keyListener)
{
mKeyListeners.push_back(keyListener);
}
void Gui::removeGlobalKeyListener(KeyListener *const keyListener)
{
mKeyListeners.remove(keyListener);
}
void Gui::handleMouseWheelMovedDown(const MouseInput& mouseInput)
{
Widget* sourceWidget = getMouseEventSource(
mouseInput.getX(), mouseInput.getY());
if (mFocusHandler->getDraggedWidget())
sourceWidget = mFocusHandler->getDraggedWidget();
if (sourceWidget)
{
int sourceWidgetX = 0;
int sourceWidgetY = 0;
sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY);
distributeMouseEvent(sourceWidget,
MouseEventType::WHEEL_MOVED_DOWN,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY());
}
}
void Gui::handleMouseWheelMovedUp(const MouseInput& mouseInput)
{
Widget* sourceWidget = getMouseEventSource(
mouseInput.getX(), mouseInput.getY());
if (mFocusHandler->getDraggedWidget())
sourceWidget = mFocusHandler->getDraggedWidget();
if (sourceWidget)
{
int sourceWidgetX;
int sourceWidgetY;
sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY);
distributeMouseEvent(sourceWidget,
MouseEventType::WHEEL_MOVED_UP,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY());
}
}
Widget* Gui::getWidgetAt(const int x, const int y) const
{
// If the widget's parent has no child then we have found the widget..
Widget* parent = mTop;
Widget* child = mTop;
while (child)
{
Widget *const swap = child;
int parentX, parentY;
parent->getAbsolutePosition(parentX, parentY);
child = parent->getWidgetAt(x - parentX, y - parentY);
parent = swap;
}
return parent;
}
Widget* Gui::getMouseEventSource(const int x, const int y) const
{
Widget *const widget = getWidgetAt(x, y);
if (!widget)
return nullptr;
if (mFocusHandler && mFocusHandler->getModalMouseInputFocused()
&& !widget->isModalMouseInputFocused())
{
return mFocusHandler->getModalMouseInputFocused();
}
return widget;
}
Widget* Gui::getKeyEventSource() const
{
Widget* widget = mFocusHandler->getFocused();
while (widget && widget->getInternalFocusHandler()
&& widget->getInternalFocusHandler()->getFocused())
{
widget = widget->getInternalFocusHandler()->getFocused();
}
return widget;
}
void Gui::distributeKeyEvent(KeyEvent &event) const
{
Widget* parent = event.getSource();
Widget* widget = parent;
if (!parent)
return;
if (mFocusHandler->getModalFocused() && !widget->isModalFocused())
return;
if (mFocusHandler->getModalMouseInputFocused()
&& !widget->isModalMouseInputFocused())
{
return;
}
while (parent)
{
// If the widget has been removed due to input
// cancel the distribution.
if (!Widget::widgetExists(widget))
break;
parent = widget->getParent();
if (widget->isEnabled())
{
std::list<KeyListener*> keyListeners
= widget->getKeyListeners();
const KeyEventTypeT eventType = event.getType();
// Send the event to all key listeners of the source widget.
FOR_EACH (std::list<KeyListener*>::const_iterator,
it, keyListeners)
{
switch (eventType)
{
case KeyEventType::PRESSED:
(*it)->keyPressed(event);
break;
case KeyEventType::RELEASED:
(*it)->keyReleased(event);
break;
default:
break;
}
}
}
const Widget *const swap = widget;
widget = parent;
parent = swap->getParent();
// If a non modal focused widget has been reach
// and we have modal focus cancel the distribution.
if (widget &&
mFocusHandler->getModalFocused() &&
!widget->isModalFocused())
{
break;
}
}
}
void Gui::distributeKeyEventToGlobalKeyListeners(KeyEvent& event)
{
BLOCK_START("Gui::distributeKeyEventToGlobalKeyListeners")
const KeyEventTypeT eventType = event.getType();
FOR_EACH (KeyListenerListIterator, it, mKeyListeners)
{
switch (eventType)
{
case KeyEventType::PRESSED:
(*it)->keyPressed(event);
break;
case KeyEventType::RELEASED:
(*it)->keyReleased(event);
break;
default:
break;
}
if (event.isConsumed())
break;
}
BLOCK_END("Gui::distributeKeyEventToGlobalKeyListeners")
}
void Gui::handleModalMouseInputFocus()
{
BLOCK_START("Gui::handleModalMouseInputFocus")
Widget *const lastModalWidget
= mFocusHandler->getLastWidgetWithModalMouseInputFocus();
Widget *const modalWidget = mFocusHandler->getModalMouseInputFocused();
if (lastModalWidget != modalWidget)
{
// Check if modal mouse input focus has been gained by a widget.
if (!lastModalWidget)
{
handleModalFocusGained();
mFocusHandler->setLastWidgetWithModalMouseInputFocus(modalWidget);
}
// Check if modal mouse input focus has been released.
else
{
handleModalFocusReleased();
mFocusHandler->setLastWidgetWithModalMouseInputFocus(nullptr);
}
}
BLOCK_END("Gui::handleModalMouseInputFocus")
}
void Gui::handleModalFocus()
{
BLOCK_START("Gui::handleModalFocus")
Widget *const lastModalWidget
= mFocusHandler->getLastWidgetWithModalFocus();
Widget *const modalWidget = mFocusHandler->getModalFocused();
if (lastModalWidget != modalWidget)
{
// Check if modal focus has been gained by a widget.
if (!lastModalWidget)
{
handleModalFocusGained();
mFocusHandler->setLastWidgetWithModalFocus(modalWidget);
}
// Check if modal focus has been released.
else
{
handleModalFocusReleased();
mFocusHandler->setLastWidgetWithModalFocus(nullptr);
}
}
BLOCK_END("Gui::handleModalFocus")
}
void Gui::handleModalFocusGained()
{
// Distribute an event to all widgets in the "widget with mouse" queue.
while (!mWidgetWithMouseQueue.empty())
{
Widget *const widget = mWidgetWithMouseQueue.front();
if (Widget::widgetExists(widget))
{
distributeMouseEvent(widget,
MouseEventType::EXITED,
mLastMousePressButton,
mLastMouseX,
mLastMouseY,
true,
true);
}
mWidgetWithMouseQueue.pop_front();
}
mFocusHandler->setLastWidgetWithModalMouseInputFocus(
mFocusHandler->getModalMouseInputFocused());
}
void Gui::handleModalFocusReleased()
{
// Check all widgets below the mouse to see if they are
// present in the "widget with mouse" queue. If a widget
// is not then it should be added and an entered event should
// be sent to it.
Widget* widget = getMouseEventSource(mLastMouseX, mLastMouseY);
Widget* parent = widget;
while (parent)
{
parent = widget->getParent();
// Check if the widget is present in the "widget with mouse" queue.
bool widgetIsPresentInQueue = false;
FOR_EACH (std::deque<Widget*>::const_iterator,
iter, mWidgetWithMouseQueue)
{
if (*iter == widget)
{
widgetIsPresentInQueue = true;
break;
}
}
// Widget is not present, send an entered event and add
// it to the "widget with mouse" queue.
if (!widgetIsPresentInQueue && Widget::widgetExists(widget))
{
distributeMouseEvent(widget,
MouseEventType::ENTERED,
mLastMousePressButton,
mLastMouseX,
mLastMouseY,
false,
true);
mWidgetWithMouseQueue.push_front(widget);
}
const Widget *const swap = widget;
widget = parent;
parent = swap->getParent();
}
}
int Gui::getMousePressLength() const
{
if (!mLastMousePressTimeStamp)
return 0;
unsigned int ticks = SDL_GetTicks();
if (ticks > mLastMousePressTimeStamp)
return ticks - mLastMousePressTimeStamp;
return mLastMousePressTimeStamp - ticks;
}