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/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef GRAPHICS_H
#define GRAPHICS_H

#include <guichan/sdl/sdlgraphics.hpp>

//include "graphicsvertexes.h"

#ifdef __GNUC__
#define _UNUSED_  __attribute__ ((unused))
#else
#define _UNUSED_
#endif

class GraphicsVertexes;
class Image;
class ImageRect;

struct SDL_Surface;

static const int defaultScreenWidth = 800;
static const int defaultScreenHeight = 600;

/**
 * 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The
 * topology is as follows:
 *
 * <pre>
 *  !-----!-----------------!-----!
 *  !  0  !        1        !  2  !
 *  !-----!-----------------!-----!
 *  !  3  !        4        !  5  !
 *  !-----!-----------------!-----!
 *  !  6  !        7        !  8  !
 *  !-----!-----------------!-----!
 * </pre>
 *
 * Sections 0, 2, 6 and 8 will remain as is. 1, 3, 4, 5 and 7 will be
 * repeated to fit the size of the widget.
 */
struct ImageRect
{
    enum ImagePosition
    {
        UPPER_LEFT = 0,
        UPPER_CENTER = 1,
        UPPER_RIGHT = 2,
        LEFT = 3,
        CENTER = 4,
        RIGHT = 5,
        LOWER_LEFT = 6,
        LOWER_CENTER = 7,
        LOWER_RIGHT = 8
    };

    Image *grid[9];
};

/**
 * A central point of control for graphics.
 */
class Graphics : public gcn::SDLGraphics
{
    public:
        enum BlitMode
        {
            BLIT_NORMAL = 0,
            BLIT_GFX
        };

        /**
         * Constructor.
         */
        Graphics();

        /**
         * Destructor.
         */
        virtual ~Graphics();

        /**
         * Try to create a window with the given settings.
         */
        virtual bool setVideoMode(int w, int h, int bpp,
                                  bool fs, bool hwaccel);

        /**
         * Set fullscreen mode.
         */
        bool setFullscreen(bool fs);

        /**
         * Blits an image onto the screen.
         *
         * @return <code>true</code> if the image was blitted properly
         *         <code>false</code> otherwise.
         */
        bool drawImage(Image *image, int x, int y);

        /**
         * Overrides with our own drawing method.
         */
        void drawImage(gcn::Image const *image, int srcX, int srcY,
                       int dstX, int dstY, int width, int height);

        /**
         * Draws a resclaled version of the image
         */
        bool drawRescaledImage(Image *image, int srcX, int srcY,
                               int dstX, int dstY,
                               int width, int height,
                               int desiredWidth, int desiredHeight)
        {
            return drawRescaledImage(image, srcX, srcY,
                                     dstX, dstY,
                                     width, height,
                                     desiredWidth, desiredHeight,
                                     false);
        };

        /**
         * Draws a resclaled version of the image
         */
        virtual bool drawRescaledImage(Image *image, int srcX, int srcY,
                                       int dstX, int dstY,
                                       int width, int height,
                                       int desiredWidth, int desiredHeight,
                                       bool useColor = false);

        /**
         * Blits an image onto the screen.
         *
         * @return <code>true</code> if the image was blitted properly
         *         <code>false</code> otherwise.
         */
        virtual bool drawImage(Image *image,
                               int srcX, int srcY,
                               int dstX, int dstY,
                               int width, int height,
                               bool useColor = false);

        virtual void drawImagePattern(Image *image,
                                      int x, int y,
                                      int w, int h);

        void drawImagePatternDebug(GraphicsVertexes* vert, Image *image, int x, int y, int w, int h);

        /**
         * Draw a pattern based on a rescaled version of the given image...
         */
        virtual void drawRescaledImagePattern(Image *image,
                                              int x, int y, int w, int h,
                                              int scaledWidth,
                                              int scaledHeight);

        /**
         * Draws a rectangle using images. 4 corner images, 4 side images and 1
         * image for the inside.
         */
        void drawImageRect(int x, int y, int w, int h,
                           Image *topLeft, Image *topRight,
                           Image *bottomLeft, Image *bottomRight,
                           Image *top, Image *right,
                           Image *bottom, Image *left,
                           Image *center);

        /**
         * Draws a rectangle using images. 4 corner images, 4 side images and 1
         * image for the inside.
         */
        void drawImageRect(int x, int y, int w, int h,
                           const ImageRect &imgRect);

        virtual bool calcImageRect(GraphicsVertexes* vert,
                                   int x, int y, int w, int h,
                                   Image *topLeft, Image *topRight,
                                   Image *bottomLeft, Image *bottomRight,
                                   Image *top, Image *right,
                                   Image *bottom, Image *left,
                                   Image *center);

        virtual void calcImagePattern(GraphicsVertexes* vert, Image *image,
                                      int x, int y,
                                      int w, int h);

        virtual void drawImageRect2(GraphicsVertexes* vert,
                                    const ImageRect &imgRect);

        virtual void drawImagePattern2(GraphicsVertexes *vert, Image *img);

        bool calcWindow(GraphicsVertexes* vert,
                        int x, int y, int w, int h,
                        const ImageRect &imgRect);

        /**
         * Draws a rectangle using images. 4 corner images, 4 side images and 1
         * image for the inside.
         */
        inline void drawImageRect(const gcn::Rectangle &area,
                                  const ImageRect &imgRect)
        { drawImageRect(area.x, area.y, area.width, area.height, imgRect); }

        void setBlitMode(BlitMode mode)
        { mBlitMode = mode; }

        BlitMode getBlitMode()
        { return mBlitMode; }

        /**
         * Updates the screen. This is done by either copying the buffer to the
         * screen or swapping pages.
         */
        virtual void updateScreen();

        /**
         * Returns the width of the screen.
         */
        int getWidth() const;

        /**
         * Returns the height of the screen.
         */
        int getHeight() const;

        /**
         * Takes a screenshot and returns it as SDL surface.
         */
        virtual SDL_Surface *getScreenshot();

        virtual bool drawNet(int x1, int y1, int x2, int y2,
                             int width, int height);

        gcn::Font *getFont() const
        { return mFont; }

        gcn::ClipRectangle &getTopClip()
        { return mClipStack.top(); }

    protected:
        int mWidth;
        int mHeight;
        int mBpp;
        bool mFullscreen;
        bool mHWAccel;
        BlitMode mBlitMode;
};

extern Graphics *graphics;

#endif