/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "being/flooritem.h"
#include "configuration.h"
#include "render/graphics.h"
#include "gui/gui.h"
#include "gui/userpalette.h"
#include "gui/fonts/font.h"
#include "resources/iteminfo.h"
#include "resources/db/itemdb.h"
#include "resources/map/map.h"
#include "net/serverfeatures.h"
#include "debug.h"
extern volatile int cur_time;
FloorItem::FloorItem(const BeingId id,
const int itemId,
const int x, const int y,
const int itemType,
const int amount,
const int refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const int *const cards) :
ActorSprite(id),
mCards(),
mItemId(itemId),
mX(x),
mY(y),
mDropTime(cur_time),
mAmount(amount),
mRefine(refine),
mHeightPosDiff(0),
mItemType(itemType),
mPickupCount(0),
mCursor(Cursor::CURSOR_PICKUP),
mColor(color),
mIdentified(identified),
mDamaged(damaged),
mShowMsg(true),
mHighlight(config.getBoolValue("floorItemsHighlight"))
{
setCards(cards, maxCards);
}
void FloorItem::postInit(Map *const map, int subX, int subY)
{
setMap(map);
const ItemInfo &info = ItemDB::get(mItemId);
if (map)
{
const int maxX = info.getMaxFloorOffsetX();
const int maxY = info.getMaxFloorOffsetY();
if (!serverFeatures->haveExtendedDropsPosition())
{
if (subX > maxX)
subX = maxX;
else if (subX < -maxX)
subX = -maxX;
if (subY > maxY)
subY = maxY;
else if (subY < -maxY)
subY = -maxY;
subX -= 8;
subY -= 8;
}
mHeightPosDiff = map->getHeightOffset(mX, mY) * 16;
mPos.x = static_cast<float>(mX * map->getTileWidth()
+ subX + mapTileSize / 2);
mPos.y = static_cast<float>(mY * map->getTileHeight()
+ subY + mapTileSize - mHeightPosDiff);
mYDiff = 31 - mHeightPosDiff;
}
else
{
mPos.x = 0;
mPos.y = 0;
mYDiff = 31;
}
mCursor = info.getPickupCursor();
setupSpriteDisplay(info.getDisplay(),
ForceDisplay_true,
1,
info.getDyeIconColorsString(mColor));
}
void FloorItem::setCards(const int *const cards,
int sz)
{
if (sz < 0 || !cards)
return;
if (sz > maxCards)
sz = maxCards;
for (int f = 0; f < sz; f ++)
mCards[f] = cards[f];
}
const ItemInfo &FloorItem::getInfo() const
{
return ItemDB::get(mItemId);
}
std::string FloorItem::getName() const
{
const ItemInfo &info = ItemDB::get(mItemId);
if (serverFeatures->haveItemColors())
return info.getName(mColor);
else
return info.getName();
}
void FloorItem::draw(Graphics *const graphics,
const int offsetX, const int offsetY) const
{
if (!mMap)
return;
BLOCK_START("FloorItem::draw")
const int x = mX * mMap->getTileWidth() + offsetX;
const int y = mY * mMap->getTileHeight() + offsetY - mHeightPosDiff;
Font *font = nullptr;
if (mHighlight)
{
const int curTime = cur_time;
font = gui->getFont();
if (mDropTime < curTime)
{
const int dx = mapTileSize;
const int dy = mapTileSize;
if (curTime > mDropTime + 28 && curTime < mDropTime + 50)
{
graphics->setColor(Color(80, 200, 20, 200));
graphics->fillRectangle(Rect(
x, y, dx, dy));
}
else if (curTime > mDropTime + 19
&& curTime < mDropTime + 28)
{
graphics->setColor(Color(200, 80, 20,
80 + 10 * (curTime - mDropTime - 18)));
graphics->fillRectangle(Rect(
x, y, dx, dy));
}
else if (curTime > mDropTime && curTime < mDropTime + 20)
{
graphics->setColor(Color(20, 20, 255,
7 * (curTime - mDropTime)));
graphics->fillRectangle(Rect(x, y, dx, dy));
}
}
}
const int px = getActorX() + offsetX;
const int py = getActorY() + offsetY;
ActorSprite::draw1(graphics, px, py);
CompoundSprite::draw(graphics, px, py);
if (mHighlight)
{
if (font && mAmount > 1)
{
const Color &color = userPalette->getColor(
UserColorId::FLOOR_ITEM_TEXT);
font->drawString(graphics,
color, color,
toString(mAmount),
x, y);
}
}
BLOCK_END("FloorItem::draw")
}
int FloorItem::getCard(const int index) const
{
if (index < 0 || index >= maxCards)
return 0;
return mCards[index];
}