/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "being/being.h"
#include "actormanager.h"
#include "animatedsprite.h"
#include "beingequipbackend.h"
#include "configuration.h"
#include "effectmanager.h"
#include "guild.h"
#include "party.h"
#include "settings.h"
#include "soundmanager.h"
#include "text.h"
#include "being/beingcacheentry.h"
#include "being/beingflag.h"
#include "being/beingspeech.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
#include "enums/being/beingdirection.h"
#include "particle/particleinfo.h"
#include "gui/gui.h"
#include "gui/userpalette.h"
#include "gui/fonts/font.h"
#include "gui/popups/speechbubble.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/equipmentwindow.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/socialwindow.h"
#include "net/charserverhandler.h"
#include "net/gamehandler.h"
#include "net/npchandler.h"
#include "net/packetlimiter.h"
#include "net/playerhandler.h"
#include "net/serverfeatures.h"
#include "resources/attack.h"
#include "resources/chatobject.h"
#include "resources/emoteinfo.h"
#include "resources/emotesprite.h"
#include "resources/horseinfo.h"
#include "resources/iteminfo.h"
#include "resources/spriteaction.h"
#include "resources/db/avatardb.h"
#include "resources/db/badgesdb.h"
#include "resources/db/emotedb.h"
#include "resources/db/homunculusdb.h"
#include "resources/db/horsedb.h"
#include "resources/db/itemdb.h"
#include "resources/db/mercenarydb.h"
#include "resources/db/monsterdb.h"
#include "resources/db/npcdb.h"
#include "resources/db/petdb.h"
#include "resources/map/map.h"
#include "gui/widgets/createwidget.h"
#include "gui/widgets/skilldata.h"
#include "gui/widgets/skillinfo.h"
#include "gui/widgets/tabs/chat/langtab.h"
#include "utils/delete2.h"
#include "utils/files.h"
#include "utils/gettext.h"
#include "utils/timer.h"
#include "debug.h"
const unsigned int CACHE_SIZE = 50;
int Being::mNumberOfHairstyles = 1;
int Being::mNumberOfRaces = 1;
int Being::mUpdateConfigTime = 0;
unsigned int Being::mConfLineLim = 0;
int Being::mSpeechType = 0;
bool Being::mHighlightMapPortals = false;
bool Being::mHighlightMonsterAttackRange = false;
bool Being::mLowTraffic = true;
bool Being::mDrawHotKeys = true;
bool Being::mShowBattleEvents = false;
bool Being::mShowMobHP = false;
bool Being::mShowOwnHP = false;
bool Being::mShowGender = false;
bool Being::mShowLevel = false;
bool Being::mShowPlayersStatus = false;
bool Being::mEnableReorderSprites = true;
bool Being::mHideErased = false;
Move Being::mMoveNames = Move_false;
bool Being::mUseDiagonal = true;
uint8_t Being::mShowBadges = 1;
int Being::mAwayEffect = -1;
std::list<BeingCacheEntry*> beingInfoCache;
typedef std::map<int, Guild*>::const_iterator GuildsMapCIter;
typedef std::map<int, int>::const_iterator IntMapCIter;
#define for_each_badges() \
for (int f = 0; f < BadgeIndex::BadgeIndexSize; f++)
#define for_each_horses(name) \
FOR_EACH (std::vector<AnimatedSprite*>::const_iterator, it, name)
Being::Being(const BeingId id,
const ActorTypeT type,
const BeingTypeId subtype,
Map *const map) :
ActorSprite(id),
mNextSound(),
mInfo(BeingInfo::unknown),
mEmotionSprite(nullptr),
mAnimationEffect(nullptr),
mBadges(),
mSpriteAction(SpriteAction::STAND),
mName(),
mRaceName(),
mPartyName(),
mGuildName(),
mSpeech(),
mDispName(nullptr),
mNameColor(nullptr),
mEquippedWeapon(nullptr),
mPath(),
mText(nullptr),
mTextColor(nullptr),
mDest(),
mSpriteColors(),
mSpriteIDs(),
mSpriteColorsIds(),
mSpriteParticles(),
mGuilds(),
mParty(nullptr),
mActionTime(0),
mEmotionTime(0),
mSpeechTime(0),
mAttackSpeed(350),
mLevel(0),
mAttackRange(1),
mLastAttackX(0),
mLastAttackY(0),
mPreStandTime(0),
mGender(Gender::UNSPECIFIED),
mAction(BeingAction::STAND),
mSubType(fromInt(0xFFFF, BeingTypeId)),
mDirection(BeingDirection::DOWN),
mDirectionDelayed(0),
mSpriteDirection(SpriteDirection::DOWN),
mShowName(false),
mIsGM(false),
mType(type),
mSpeechBubble(nullptr),
mWalkSpeed(playerHandler ? playerHandler->getDefaultWalkSpeed()
: Vector(1, 1, 1)),
mSpeed(playerHandler ? playerHandler->getDefaultWalkSpeed().x : 0),
mIp(),
mSpriteRemap(new int[20]),
mSpriteHide(new int[20]),
mSpriteDraw(new int[20]),
mComment(),
#ifdef EATHENA_SUPPORT
mBuyBoard(),
mSellBoard(),
#endif
mPets(),
mOwner(nullptr),
mSpecialParticle(nullptr),
#ifdef EATHENA_SUPPORT
mChat(nullptr),
mHorseInfo(nullptr),
#endif
mX(0),
mY(0),
mSortOffsetY(0),
mOffsetY(0),
mFixedOffsetY(0),
mOldHeight(0),
mDamageTaken(0),
mHP(0),
mMaxHP(0),
mDistance(0),
mReachable(Reachable::REACH_UNKNOWN),
mGoodStatus(-1),
mMoveTime(0),
mAttackTime(0),
mTalkTime(0),
mOtherTime(0),
mTestTime(cur_time),
mAttackDelay(0),
mMinHit(0),
mMaxHit(0),
mCriticalHit(0),
mPvpRank(0),
mNumber(100),
mUsageCounter(1),
mKarma(0),
mManner(0),
mAreaSize(11),
mTeamId(0U),
mLook(0U),
mBadgesCount(0U),
mHairColor(ItemColor_zero),
mErased(false),
mEnemy(false),
mGotComment(false),
mAdvanced(false),
mShop(false),
mAway(false),
mInactive(false),
mNeedPosUpdate(true),
mPetAi(true)
{
for (int f = 0; f < 20; f ++)
{
mSpriteRemap[f] = f;
mSpriteHide[f] = 0;
mSpriteDraw[f] = 0;
}
for_each_badges()
mBadges[f] = nullptr;
setMap(map);
setSubtype(subtype, 0);
if (mType == ActorType::Player
#ifdef EATHENA_SUPPORT
|| mType == ActorType::Mercenary
|| mType == ActorType::Pet
|| mType == ActorType::Homunculus
#endif
)
{
mShowName = config.getBoolValue("visiblenames");
}
else if (mType != ActorType::Npc)
{
mGotComment = true;
}
if (mType == ActorType::Portal)
mShowName = false;
config.addListener("visiblenames", this);
reReadConfig();
if (mType == ActorType::Npc)
setShowName(true);
else
setShowName(mShowName);
updateColors();
updatePercentHP();
}
Being::~Being()
{
config.removeListener("visiblenames", this);
CHECKLISTENERS
delete [] mSpriteRemap;
mSpriteRemap = nullptr;
delete [] mSpriteHide;
mSpriteHide = nullptr;
delete [] mSpriteDraw;
mSpriteDraw = nullptr;
for_each_badges()
delete2(mBadges[f]);
delete2(mSpeechBubble);
delete2(mDispName);
delete2(mText);
delete2(mEmotionSprite);
delete2(mAnimationEffect);
mBadgesCount = 0;
#ifdef EATHENA_SUPPORT
delete2(mChat);
removeHorse();
#endif
if (mOwner)
{
if (mType == ActorType::LocalPet)
mOwner->unassignPet(this);
mOwner = nullptr;
}
FOR_EACH (std::vector<Being*>::iterator, it, mPets)
{
Being *pet = *it;
if (pet)
{
pet->setOwner(nullptr);
actorManager->erase(pet);
delete pet;
}
}
mPets.clear();
removeAllItemsParticles();
}
void Being::createSpeechBubble()
{
CREATEWIDGETV0(mSpeechBubble, SpeechBubble);
}
void Being::setSubtype(const BeingTypeId subtype,
const uint16_t look)
{
if (!mInfo)
return;
if (subtype == mSubType && mLook == look)
return;
mSubType = subtype;
mLook = look;
if (mType == ActorType::Monster)
{
mInfo = MonsterDB::get(mSubType);
if (mInfo)
{
setName(mInfo->getName());
setupSpriteDisplay(mInfo->getDisplay(),
ForceDisplay_true,
0,
mInfo->getColor(fromInt(mLook, ItemColor)));
mYDiff = mInfo->getSortOffsetY();
}
}
#ifdef EATHENA_SUPPORT
if (mType == ActorType::Pet)
{
mInfo = PETDB::get(mSubType);
if (mInfo)
{
setName(mInfo->getName());
setupSpriteDisplay(mInfo->getDisplay(),
ForceDisplay_true,
0,
mInfo->getColor(fromInt(mLook, ItemColor)));
mYDiff = mInfo->getSortOffsetY();
}
}
else if (mType == ActorType::Mercenary)
{
mInfo = MercenaryDB::get(mSubType);
if (mInfo)
{
setName(mInfo->getName());
setupSpriteDisplay(mInfo->getDisplay(),
ForceDisplay_true,
0,
mInfo->getColor(fromInt(mLook, ItemColor)));
mYDiff = mInfo->getSortOffsetY();
}
}
if (mType == ActorType::Homunculus)
{
mInfo = HomunculusDB::get(mSubType);
if (mInfo)
{
setName(mInfo->getName());
setupSpriteDisplay(mInfo->getDisplay(),
ForceDisplay_true,
0,
mInfo->getColor(fromInt(mLook, ItemColor)));
mYDiff = mInfo->getSortOffsetY();
}
}
#endif
else if (mType == ActorType::Npc)
{
mInfo = NPCDB::get(mSubType);
if (mInfo)
{
setupSpriteDisplay(mInfo->getDisplay(), ForceDisplay_false);
mYDiff = mInfo->getSortOffsetY();
}
}
else if (mType == ActorType::Avatar)
{
mInfo = AvatarDB::get(mSubType);
if (mInfo)
setupSpriteDisplay(mInfo->getDisplay(), ForceDisplay_false);
}
else if (mType == ActorType::LocalPet)
{
mInfo = PETDB::get(fromInt(mId, BeingTypeId));
if (mInfo)
{
setName(mInfo->getName());
setupSpriteDisplay(mInfo->getDisplay(), ForceDisplay_false);
mYDiff = mInfo->getSortOffsetY();
const int speed = mInfo->getWalkSpeed();
if (!speed)
{
if (playerHandler)
setWalkSpeed(playerHandler->getDefaultWalkSpeed());
else
setWalkSpeed(Vector(1, 1, 0));
}
else
{
setWalkSpeed(Vector(speed, speed, 0));
}
}
}
else if (mType == ActorType::Player)
{
int id = -100 - toInt(subtype, int);
// Prevent showing errors when sprite doesn't exist
if (!ItemDB::exists(id))
{
id = -100;
// TRANSLATORS: default race name
setRaceName(_("Human"));
if (charServerHandler)
setSprite(charServerHandler->baseSprite(), id);
}
else
{
const ItemInfo &info = ItemDB::get(id);
setRaceName(info.getName());
if (charServerHandler)
{
setSprite(charServerHandler->baseSprite(),
id, info.getColor(fromInt(mLook, ItemColor)));
}
}
}
}
TargetCursorSizeT Being::getTargetCursorSize() const
{
if (!mInfo)
return TargetCursorSize::SMALL;
return mInfo->getTargetCursorSize();
}
void Being::setPosition(const Vector &pos)
{
Actor::setPosition(pos);
updateCoords();
if (mText)
{
mText->adviseXY(static_cast<int>(pos.x),
static_cast<int>(pos.y) - getHeight() - mText->getHeight() - 6,
mMoveNames);
}
}
void Being::setDestination(const int dstX, const int dstY)
{
// We can't calculate anything without a map anyway.
if (!mMap)
return;
setPath(mMap->findPath(mX, mY, dstX, dstY, getBlockWalkMask()));
}
void Being::clearPath()
{
mPath.clear();
}
void Being::setPath(const Path &path)
{
mPath = path;
if (mPath.empty())
return;
if (mAction != BeingAction::MOVE && mAction != BeingAction::DEAD)
{
nextTile();
mActionTime = tick_time;
}
}
void Being::setSpeech(const std::string &text, const std::string &channel,
int time)
{
if (!userPalette)
return;
if (!channel.empty() && (!langChatTab || langChatTab->getChannelName()
!= channel))
{
return;
}
// Remove colors
mSpeech = removeColors(text);
// Trim whitespace
trim(mSpeech);
const unsigned int lineLim = mConfLineLim;
if (lineLim > 0 && mSpeech.length() > lineLim)
mSpeech = mSpeech.substr(0, lineLim);
trim(mSpeech);
if (mSpeech.empty())
return;
if (!time)
{
const size_t sz = mSpeech.size();
if (sz < 200)
time = static_cast<int>(SPEECH_TIME - 300 + (3 * sz));
}
if (time < static_cast<int>(SPEECH_MIN_TIME))
time = static_cast<int>(SPEECH_MIN_TIME);
// Check for links
size_t start = mSpeech.find('[');
size_t e = mSpeech.find(']', start);
while (start != std::string::npos && e != std::string::npos)
{
// Catch multiple embeds and ignore them so it doesn't crash the client.
while ((mSpeech.find('[', start + 1) != std::string::npos) &&
(mSpeech.find('[', start + 1) < e))
{
start = mSpeech.find('[', start + 1);
}
size_t position = mSpeech.find('|');
if (mSpeech[start + 1] == '@' && mSpeech[start + 2] == '@')
{
mSpeech.erase(e, 1);
mSpeech.erase(start, (position - start) + 1);
}
position = mSpeech.find("@@");
while (position != std::string::npos)
{
mSpeech.erase(position, 2);
position = mSpeech.find('@');
}
start = mSpeech.find('[', start + 1);
e = mSpeech.find(']', start);
}
if (!mSpeech.empty())
{
mSpeechTime = time <= static_cast<int>(SPEECH_MAX_TIME)
? time : static_cast<int>(SPEECH_MAX_TIME);
}
const int speech = mSpeechType;
if (speech == BeingSpeech::TEXT_OVERHEAD)
{
delete mText;
mText = new Text(mSpeech,
getPixelX(),
getPixelY() - getHeight(),
Graphics::CENTER,
&userPalette->getColor(UserColorId::PARTICLE),
Speech_true);
}
else
{
const bool isShowName = (speech == BeingSpeech::NAME_IN_BUBBLE);
if (!mSpeechBubble)
createSpeechBubble();
if (mSpeechBubble)
{
mSpeechBubble->setCaption(isShowName ? mName : "");
mSpeechBubble->setText(mSpeech, isShowName);
}
}
}
void Being::takeDamage(Being *const attacker,
const int amount,
const AttackTypeT type,
const int attackId,
const int level)
{
if (!userPalette || !attacker)
return;
BLOCK_START("Being::takeDamage1")
Font *font = nullptr;
// TRANSLATORS: hit or miss message in attacks
const std::string damage = amount ? toString(amount)
: type == AttackType::FLEE ? _("dodge") : _("miss");
const Color *color;
if (gui)
font = gui->getInfoParticleFont();
// Selecting the right color
if (type == AttackType::CRITICAL || type == AttackType::FLEE)
{
if (type == AttackType::CRITICAL)
attacker->setCriticalHit(amount);
if (attacker == localPlayer)
{
color = &userPalette->getColor(
UserColorId::HIT_LOCAL_PLAYER_CRITICAL);
}
else
{
color = &userPalette->getColor(UserColorId::HIT_CRITICAL);
}
}
else if (!amount)
{
if (attacker == localPlayer)
{
// This is intended to be the wrong direction to visually
// differentiate between hits and misses
color = &userPalette->getColor(UserColorId::HIT_LOCAL_PLAYER_MISS);
}
else
{
color = &userPalette->getColor(UserColorId::MISS);
}
}
else if (mType == ActorType::Monster
#ifdef EATHENA_SUPPORT
|| mType == ActorType::Mercenary
|| mType == ActorType::Pet
|| mType == ActorType::Homunculus
#endif
)
{
if (attacker == localPlayer)
{
color = &userPalette->getColor(
UserColorId::HIT_LOCAL_PLAYER_MONSTER);
}
else
{
color = &userPalette->getColor(
UserColorId::HIT_PLAYER_MONSTER);
}
}
else if (mType == ActorType::Player && attacker != localPlayer
&& this == localPlayer)
{
// here player was attacked by other player. mark him as enemy.
color = &userPalette->getColor(UserColorId::HIT_PLAYER_PLAYER);
attacker->setEnemy(true);
attacker->updateColors();
}
else
{
color = &userPalette->getColor(UserColorId::HIT_MONSTER_PLAYER);
}
if (chatWindow && mShowBattleEvents)
{
if (this == localPlayer)
{
if (attacker->mType == ActorType::Player || amount)
{
chatWindow->battleChatLog(strprintf("%s : Hit you -%d",
attacker->getName().c_str(), amount),
ChatMsgType::BY_OTHER);
}
}
else if (attacker == localPlayer && amount)
{
chatWindow->battleChatLog(strprintf("%s : You hit %s -%d",
attacker->getName().c_str(), getName().c_str(), amount),
ChatMsgType::BY_PLAYER);
}
}
if (font && particleEngine)
{
// Show damage number
particleEngine->addTextSplashEffect(damage,
getPixelX(), getPixelY() - 16, color, font, true);
}
BLOCK_END("Being::takeDamage1")
BLOCK_START("Being::takeDamage2")
if (type != AttackType::SKILL)
attacker->updateHit(amount);
if (amount > 0)
{
if (localPlayer && localPlayer == this)
localPlayer->setLastHitFrom(attacker->getName());
mDamageTaken += amount;
if (mInfo)
{
playSfx(mInfo->getSound(ItemSoundEvent::HURT),
this,
false,
mX,
mY);
if (!mInfo->isStaticMaxHP())
{
if (!mHP && mInfo->getMaxHP() < mDamageTaken)
mInfo->setMaxHP(mDamageTaken);
}
}
if (mHP && isAlive())
{
mHP -= amount;
if (mHP < 0)
mHP = 0;
}
if (mType == ActorType::Monster)
{
updatePercentHP();
updateName();
}
else if (mType == ActorType::Player && socialWindow && getName() != "")
{
socialWindow->updateAvatar(getName());
}
if (effectManager)
{
const int hitEffectId = getHitEffect(attacker,
type,
attackId,
level);
if (hitEffectId >= 0)
effectManager->trigger(hitEffectId, this);
}
}
else
{
if (effectManager)
{
int hitEffectId = -1;
if (type == AttackType::SKILL)
{
hitEffectId = getHitEffect(attacker,
AttackType::SKILLMISS,
attackId,
level);
}
else
{
hitEffectId = getHitEffect(attacker,
AttackType::MISS,
attackId,
level);
}
if (hitEffectId >= 0)
effectManager->trigger(hitEffectId, this);
}
}
BLOCK_END("Being::takeDamage2")
}
int Being::getHitEffect(const Being *const attacker,
const AttackTypeT type,
const int attackId,
const int level) const
{
if (!effectManager)
return 0;
BLOCK_START("Being::getHitEffect")
// Init the particle effect path based on current
// weapon or default.
int hitEffectId = 0;
if (type == AttackType::SKILL || type == AttackType::SKILLMISS)
{
SkillData *const data = skillDialog->getSkillDataByLevel(
attackId, level);
if (!data)
return -1;
if (type == AttackType::SKILL)
{
hitEffectId = data->hitEffectId;
if (hitEffectId == -1)
hitEffectId = paths.getIntValue("skillHitEffectId");
}
else
{
hitEffectId = data->missEffectId;
if (hitEffectId == -1)
hitEffectId = paths.getIntValue("skillMissEffectId");
}
}
else
{
if (attacker)
{
const ItemInfo *const attackerWeapon
= attacker->getEquippedWeapon();
if (attackerWeapon && attacker->getType() == ActorType::Player)
{
if (type == AttackType::MISS)
hitEffectId = attackerWeapon->getMissEffectId();
else if (type != AttackType::CRITICAL)
hitEffectId = attackerWeapon->getHitEffectId();
else
hitEffectId = attackerWeapon->getCriticalHitEffectId();
}
else if (attacker->getType() == ActorType::Monster)
{
const BeingInfo *const info = attacker->getInfo();
if (info)
{
const Attack *const atk = info->getAttack(attackId);
if (atk)
{
if (type == AttackType::MISS)
hitEffectId = atk->mMissEffectId;
else if (type != AttackType::CRITICAL)
hitEffectId = atk->mHitEffectId;
else
hitEffectId = atk->mCriticalHitEffectId;
}
else
{
hitEffectId = getDefaultEffectId(type);
}
}
}
else
{
hitEffectId = getDefaultEffectId(type);
}
}
else
{
hitEffectId = getDefaultEffectId(type);
}
}
BLOCK_END("Being::getHitEffect")
return hitEffectId;
}
int Being::getDefaultEffectId(const AttackTypeT &type)
{
if (type == AttackType::MISS)
return paths.getIntValue("missEffectId");
else if (type != AttackType::CRITICAL)
return paths.getIntValue("hitEffectId");
else
return paths.getIntValue("criticalHitEffectId");
}
void Being::handleAttack(Being *const victim, const int damage,
const int attackId)
{
if (!victim || !mInfo)
return;
BLOCK_START("Being::handleAttack")
if (this != localPlayer)
setAction(BeingAction::ATTACK, attackId);
mLastAttackX = victim->getTileX();
mLastAttackY = victim->getTileY();
if (mType == ActorType::Player && mEquippedWeapon)
fireMissile(victim, mEquippedWeapon->getMissileParticleFile());
else if (mInfo->getAttack(attackId))
fireMissile(victim, mInfo->getAttack(attackId)->mMissileParticle);
reset();
mActionTime = tick_time;
if (serverFeatures &&
!serverFeatures->haveAttackDirections() &&
this != localPlayer)
{
const uint8_t dir = calcDirection(victim->getTileX(),
victim->getTileY());
if (dir)
setDirection(dir);
}
if (damage && victim->mType == ActorType::Player
&& victim->mAction == BeingAction::SIT)
{
victim->setAction(BeingAction::STAND, 0);
}
if (mType == ActorType::Player)
{
if (mSpriteIDs.size() >= 10)
{
// here 10 is weapon slot
int weaponId = mSpriteIDs[10];
if (!weaponId)
weaponId = -100 - toInt(mSubType, int);
const ItemInfo &info = ItemDB::get(weaponId);
playSfx(info.getSound(
(damage > 0) ? ItemSoundEvent::HIT : ItemSoundEvent::MISS),
victim,
true,
mX, mY);
}
}
else
{
playSfx(mInfo->getSound((damage > 0) ?
ItemSoundEvent::HIT : ItemSoundEvent::MISS), victim, true, mX, mY);
}
BLOCK_END("Being::handleAttack")
}
void Being::handleSkill(Being *const victim, const int damage,
const int skillId, const int skillLevel)
{
if (!victim || !mInfo || !skillDialog)
return;
if (this != localPlayer)
setAction(BeingAction::ATTACK, 1);
const SkillInfo *const skill = skillDialog->getSkill(skillId);
const SkillData *const data = skill
? skill->getData1(skillLevel) : nullptr;
if (data)
fireMissile(victim, data->particle);
reset();
mActionTime = tick_time;
if (!serverFeatures->haveAttackDirections() && this != localPlayer)
{
const uint8_t dir = calcDirection(victim->getTileX(),
victim->getTileY());
if (dir)
setDirection(dir);
}
if (damage && victim->mType == ActorType::Player
&& victim->mAction == BeingAction::SIT)
{
victim->setAction(BeingAction::STAND, 0);
}
if (data)
{
if (damage > 0)
playSfx(data->soundHit, victim, true, mX, mY);
else
playSfx(data->soundMiss, victim, true, mX, mY);
}
else
{
playSfx(mInfo->getSound((damage > 0) ?
ItemSoundEvent::HIT : ItemSoundEvent::MISS), victim, true, mX, mY);
}
}
void Being::showNameBadge(const bool show)
{
delete2(mBadges[BadgeIndex::Name]);
if (show && !mName.empty() && mShowBadges)
{
const std::string badge = BadgesDB::getNameBadge(mName);
if (!badge.empty())
{
mBadges[BadgeIndex::Name] = AnimatedSprite::load(
paths.getStringValue("badges") + badge);
}
}
}
void Being::setName(const std::string &name)
{
if (mType == ActorType::Npc)
{
mName = name.substr(0, name.find('#', 0));
showName();
}
else if (mType == ActorType::Player)
{
if (mName != name)
{
mName = name;
showNameBadge(!mName.empty());
}
if (getShowName())
showName();
}
else
{
if (mType == ActorType::Portal)
mName = name.substr(0, name.find('#', 0));
else
mName = name;
if (getShowName())
showName();
}
}
void Being::setShowName(const bool doShowName)
{
if (mShowName == doShowName)
return;
mShowName = doShowName;
if (doShowName)
showName();
else
delete2(mDispName)
}
void Being::showGuildBadge(const bool show)
{
delete2(mBadges[BadgeIndex::Guild]);
if (show && !mGuildName.empty() && mShowBadges)
{
const std::string badge = BadgesDB::getGuildBadge(mGuildName);
if (!badge.empty())
{
mBadges[BadgeIndex::Guild] = AnimatedSprite::load(
paths.getStringValue("badges") + badge);
}
}
}
void Being::setGuildName(const std::string &name)
{
if (mGuildName != name)
{
mGuildName = name;
showGuildBadge(!mGuildName.empty());
updateBadgesCount();
}
}
void Being::setGuildPos(const std::string &pos A_UNUSED)
{
}
void Being::addGuild(Guild *const guild)
{
if (!guild)
return;
mGuilds[guild->getId()] = guild;
if (this == localPlayer && socialWindow)
socialWindow->addTab(guild);
}
void Being::removeGuild(const int id)
{
if (this == localPlayer && socialWindow)
socialWindow->removeTab(mGuilds[id]);
if (mGuilds[id])
mGuilds[id]->removeMember(getName());
mGuilds.erase(id);
}
const Guild *Being::getGuild(const std::string &guildName) const
{
FOR_EACH (GuildsMapCIter, itr, mGuilds)
{
const Guild *const guild = itr->second;
if (guild && guild->getName() == guildName)
return guild;
}
return nullptr;
}
const Guild *Being::getGuild(const int id) const
{
const std::map<int, Guild*>::const_iterator itr = mGuilds.find(id);
if (itr != mGuilds.end())
return itr->second;
return nullptr;
}
Guild *Being::getGuild() const
{
const std::map<int, Guild*>::const_iterator itr = mGuilds.begin();
if (itr != mGuilds.end())
return itr->second;
return nullptr;
}
void Being::clearGuilds()
{
FOR_EACH (GuildsMapCIter, itr, mGuilds)
{
Guild *const guild = itr->second;
if (guild)
{
if (this == localPlayer && socialWindow)
socialWindow->removeTab(guild);
guild->removeMember(mId);
}
}
mGuilds.clear();
}
void Being::setParty(Party *const party)
{
if (party == mParty)
return;
Party *const old = mParty;
mParty = party;
if (old)
old->removeMember(mId);
if (party)
party->addMember(mId, mName);
updateColors();
if (this == localPlayer && socialWindow)
{
if (old)
socialWindow->removeTab(old);
if (party)
socialWindow->addTab(party);
}
}
void Being::updateGuild()
{
if (!localPlayer)
return;
Guild *const guild = localPlayer->getGuild();
if (!guild)
{
clearGuilds();
updateColors();
return;
}
if (guild->getMember(getName()))
{
setGuild(guild);
if (!guild->getName().empty())
setGuildName(guild->getName());
}
updateColors();
}
void Being::setGuild(Guild *const guild)
{
Guild *const old = getGuild();
if (guild == old)
return;
clearGuilds();
addGuild(guild);
if (old)
old->removeMember(mName);
updateColors();
if (this == localPlayer && socialWindow)
{
if (old)
socialWindow->removeTab(old);
if (guild)
socialWindow->addTab(guild);
}
}
void Being::fireMissile(Being *const victim, const std::string &particle) const
{
if (!victim || particle.empty() || !particleEngine)
return;
BLOCK_START("Being::fireMissile")
Particle *const target = particleEngine->createChild();
if (!target)
{
BLOCK_END("Being::fireMissile")
return;
}
Particle *const missile = target->addEffect(
particle, getPixelX(), getPixelY());
if (missile)
{
target->moveBy(Vector(0.0F, 0.0F, 32.0F));
target->setLifetime(1000);
victim->controlParticle(target);
missile->setDestination(target, 7, 0);
missile->setDieDistance(8);
missile->setLifetime(900);
}
BLOCK_END("Being::fireMissile")
}
std::string Being::getSitAction() const
{
if (mHorseId != 0)
return SpriteAction::SITRIDE;
if (mMap)
{
const unsigned char mask = mMap->getBlockMask(mX, mY);
if (mask & BlockMask::GROUNDTOP)
return SpriteAction::SITTOP;
else if (mask & BlockMask::AIR)
return SpriteAction::SITSKY;
else if (mask & BlockMask::WATER)
return SpriteAction::SITWATER;
}
return SpriteAction::SIT;
}
std::string Being::getMoveAction() const
{
if (mHorseId != 0)
return SpriteAction::RIDE;
if (mMap)
{
const unsigned char mask = mMap->getBlockMask(mX, mY);
if (mask & BlockMask::AIR)
return SpriteAction::FLY;
else if (mask & BlockMask::WATER)
return SpriteAction::SWIM;
}
return SpriteAction::MOVE;
}
std::string Being::getWeaponAttackAction(const ItemInfo *const weapon) const
{
if (!weapon)
return SpriteAction::ATTACK;
if (mHorseId != 0)
return weapon->getRideAttackAction();
if (mMap)
{
const unsigned char mask = mMap->getBlockMask(mX, mY);
if (mask & BlockMask::AIR)
return weapon->getSkyAttackAction();
else if (mask & BlockMask::WATER)
return weapon->getWaterAttackAction();
}
return weapon->getAttackAction();
}
std::string Being::getAttackAction(const Attack *const attack1) const
{
if (!attack1)
return SpriteAction::ATTACK;
if (mMap)
{
const unsigned char mask = mMap->getBlockMask(mX, mY);
if (mask & BlockMask::AIR)
return attack1->mSkyAction;
else if (mask & BlockMask::WATER)
return attack1->mWaterAction;
}
return attack1->mAction;
}
#define getSpriteAction(func, action) \
std::string Being::get##func##Action() const \
{ \
if (mHorseId != 0) \
return SpriteAction::action##RIDE; \
if (mMap) \
{ \
const unsigned char mask = mMap->getBlockMask(mX, mY); \
if (mask & BlockMask::AIR) \
return SpriteAction::action##SKY; \
else if (mask & BlockMask::WATER) \
return SpriteAction::action##WATER; \
} \
return SpriteAction::action; \
}
getSpriteAction(Dead, DEAD)
getSpriteAction(Stand, STAND)
getSpriteAction(Spawn, SPAWN)
void Being::setAction(const BeingActionT &action, const int attackId)
{
std::string currentAction = SpriteAction::INVALID;
switch (action)
{
case BeingAction::MOVE:
if (mInfo)
{
playSfx(mInfo->getSound(
ItemSoundEvent::MOVE), nullptr, true, mX, mY);
}
currentAction = getMoveAction();
// Note: When adding a run action,
// Differentiate walk and run with action name,
// while using only the ACTION_MOVE.
break;
case BeingAction::SIT:
currentAction = getSitAction();
if (mInfo)
{
ItemSoundEvent::Type event;
if (currentAction == SpriteAction::SITTOP)
event = ItemSoundEvent::SITTOP;
else
event = ItemSoundEvent::SIT;
playSfx(mInfo->getSound(event), nullptr, true, mX, mY);
}
break;
case BeingAction::ATTACK:
if (mEquippedWeapon)
{
currentAction = getWeaponAttackAction(mEquippedWeapon);
reset();
}
else
{
if (!mInfo || !mInfo->getAttack(attackId))
break;
currentAction = getAttackAction(mInfo->getAttack(attackId));
reset();
// attack particle effect
if (Particle::enabled && effectManager)
{
const int effectId = mInfo->getAttack(attackId)->mEffectId;
if (effectId >= 0)
{
effectManager->triggerDirection(effectId,
this,
mSpriteDirection);
}
}
}
break;
case BeingAction::HURT:
if (mInfo)
{
playSfx(mInfo->getSound(ItemSoundEvent::HURT),
this, false, mX, mY);
}
break;
case BeingAction::DEAD:
currentAction = getDeadAction();
if (mInfo)
{
playSfx(mInfo->getSound(ItemSoundEvent::DIE),
this,
false,
mX, mY);
if (mType == ActorType::Monster || mType == ActorType::Npc)
mYDiff = mInfo->getDeadSortOffsetY();
}
break;
case BeingAction::STAND:
currentAction = getStandAction();
break;
case BeingAction::SPAWN:
if (mInfo)
{
playSfx(mInfo->getSound(ItemSoundEvent::SPAWN),
nullptr, true, mX, mY);
}
currentAction = getSpawnAction();
break;
case BeingAction::PRESTAND:
default:
logger->log("Being::setAction unknown action: "
+ toString(static_cast<unsigned>(action)));
break;
}
if (currentAction != SpriteAction::INVALID)
{
mSpriteAction = currentAction;
play(currentAction);
if (mEmotionSprite)
mEmotionSprite->play(currentAction);
if (mAnimationEffect)
mAnimationEffect->play(currentAction);
for_each_badges()
{
AnimatedSprite *const sprite = mBadges[f];
if (sprite)
sprite->play(currentAction);
}
#ifdef EATHENA_SUPPORT
for_each_horses(mDownHorseSprites)
(*it)->play(currentAction);
for_each_horses(mUpHorseSprites)
(*it)->play(currentAction);
#endif
mAction = action;
}
if (currentAction != SpriteAction::MOVE
&& currentAction != SpriteAction::FLY
&& currentAction != SpriteAction::SWIM)
{
mActionTime = tick_time;
}
}
void Being::setDirection(const uint8_t direction)
{
if (mDirection == direction)
return;
mDirection = direction;
mDirectionDelayed = 0;
// if the direction does not change much, keep the common component
int mFaceDirection = mDirection & direction;
if (!mFaceDirection)
mFaceDirection = direction;
SpriteDirection::Type dir;
if (mFaceDirection & BeingDirection::UP)
{
if (mFaceDirection & BeingDirection::LEFT)
dir = SpriteDirection::UPLEFT;
else if (mFaceDirection & BeingDirection::RIGHT)
dir = SpriteDirection::UPRIGHT;
else
dir = SpriteDirection::UP;
}
else if (mFaceDirection & BeingDirection::DOWN)
{
if (mFaceDirection & BeingDirection::LEFT)
dir = SpriteDirection::DOWNLEFT;
else if (mFaceDirection & BeingDirection::RIGHT)
dir = SpriteDirection::DOWNRIGHT;
else
dir = SpriteDirection::DOWN;
}
else if (mFaceDirection & BeingDirection::RIGHT)
{
dir = SpriteDirection::RIGHT;
}
else
{
dir = SpriteDirection::LEFT;
}
mSpriteDirection = dir;
CompoundSprite::setSpriteDirection(dir);
if (mEmotionSprite)
mEmotionSprite->setSpriteDirection(dir);
if (mAnimationEffect)
mAnimationEffect->setSpriteDirection(dir);
for_each_badges()
{
AnimatedSprite *const sprite = mBadges[f];
if (sprite)
sprite->setSpriteDirection(dir);
}
#ifdef EATHENA_SUPPORT
for_each_horses(mDownHorseSprites)
(*it)->setSpriteDirection(dir);
for_each_horses(mUpHorseSprites)
(*it)->setSpriteDirection(dir);
#endif
recalcSpritesOrder();
}
uint8_t Being::calcDirection() const
{
uint8_t dir = 0;
if (mDest.x > mX)
dir |= BeingDirection::RIGHT;
else if (mDest.x < mX)
dir |= BeingDirection::LEFT;
if (mDest.y > mY)
dir |= BeingDirection::DOWN;
else if (mDest.y < mY)
dir |= BeingDirection::UP;
return dir;
}
uint8_t Being::calcDirection(const int dstX, const int dstY) const
{
uint8_t dir = 0;
if (dstX > mX)
dir |= BeingDirection::RIGHT;
else if (dstX < mX)
dir |= BeingDirection::LEFT;
if (dstY > mY)
dir |= BeingDirection::DOWN;
else if (dstY < mY)
dir |= BeingDirection::UP;
return dir;
}
void Being::nextTile()
{
if (mPath.empty())
{
mAction = BeingAction::PRESTAND;
mPreStandTime = tick_time;
return;
}
const Position pos = mPath.front();
mPath.pop_front();
const uint8_t dir = calcDirection(pos.x, pos.y);
if (dir)
setDirection(dir);
if (!mMap || !mMap->getWalk(pos.x, pos.y, getBlockWalkMask()))
{
setAction(BeingAction::STAND, 0);
return;
}
mActionTime += static_cast<int>(mSpeed / 10);
if ((mType != ActorType::Player || mUseDiagonal)
&& mX != pos.x && mY != pos.y)
{
mSpeed = static_cast<float>(mWalkSpeed.x * 1.4F);
}
else
{
mSpeed = mWalkSpeed.x;
}
if (mX != pos.x || mY != pos.y)
mOldHeight = mMap->getHeightOffset(mX, mY);
mX = pos.x;
mY = pos.y;
const uint8_t height = mMap->getHeightOffset(mX, mY);
mOffsetY = height - mOldHeight;
mFixedOffsetY = height;
mNeedPosUpdate = true;
setAction(BeingAction::MOVE, 0);
}
void Being::logic()
{
BLOCK_START("Being::logic")
// Reduce the time that speech is still displayed
if (mSpeechTime > 0)
mSpeechTime--;
// Remove text and speechbubbles if speech boxes aren't being used
if (mSpeechTime == 0 && mText)
delete2(mText)
const int time = tick_time * MILLISECONDS_IN_A_TICK;
if (mEmotionSprite)
mEmotionSprite->update(time);
#ifdef EATHENA_SUPPORT
for_each_horses(mDownHorseSprites)
(*it)->update(time);
for_each_horses(mUpHorseSprites)
(*it)->update(time);
#endif
if (mAnimationEffect)
{
mAnimationEffect->update(time);
if (mAnimationEffect->isTerminated())
delete2(mAnimationEffect)
}
for_each_badges()
{
AnimatedSprite *const sprite = mBadges[f];
if (sprite)
sprite->update(time);
}
int frameCount = static_cast<int>(getFrameCount());
switch (mAction)
{
case BeingAction::STAND:
case BeingAction::SIT:
case BeingAction::DEAD:
case BeingAction::HURT:
case BeingAction::SPAWN:
default:
break;
case BeingAction::MOVE:
{
if (static_cast<float>(get_elapsed_time(
mActionTime)) >= mSpeed)
{
nextTile();
}
break;
}
case BeingAction::ATTACK:
{
if (!mActionTime)
break;
int curFrame = 0;
if (mAttackSpeed)
{
curFrame = (get_elapsed_time(mActionTime) * frameCount)
/ mAttackSpeed;
}
if (this == localPlayer && curFrame >= frameCount)
nextTile();
break;
}
case BeingAction::PRESTAND:
{
if (get_elapsed_time1(mPreStandTime) > 10)
setAction(BeingAction::STAND, 0);
break;
}
}
if (mAction == BeingAction::MOVE || mNeedPosUpdate)
{
const int xOffset = getOffset(
BeingDirection::LEFT, BeingDirection::RIGHT);
const int yOffset = getOffset(
BeingDirection::UP, BeingDirection::DOWN);
int offset = xOffset;
if (!offset)
offset = yOffset;
if (!xOffset && !yOffset)
mNeedPosUpdate = false;
/*
mSortOffsetY = (mOldHeight * mapTileSize / 2)
+ (mOffsetY * mapTileSize / 2)
* (mapTileSize - abs(offset)) / mapTileSize - mFixedOffsetY * mapTileSize / 2;
const int yOffset2 = yOffset - mSortOffsetY - mFixedOffsetY * mapTileSize / 2;
*/
const int halfTile = mapTileSize / 2;
const float offset2 = static_cast<float>(mOffsetY * abs(offset)) / 2;
mSortOffsetY = (mOldHeight - mFixedOffsetY + mOffsetY)
* halfTile - offset2;
const float yOffset3 = (mY + 1) * mapTileSize + yOffset
- (mOldHeight + mOffsetY) * halfTile + offset2;
// Update pixel coordinates
setPosition(static_cast<float>(mX * mapTileSize
+ mapTileSize / 2 + xOffset), yOffset3);
}
if (mEmotionSprite)
{
mEmotionTime--;
if (mEmotionTime == 0)
delete2(mEmotionSprite)
}
ActorSprite::logic();
if (frameCount < 10)
frameCount = 10;
if (!isAlive() && mSpeed && gameHandler->removeDeadBeings()
&& static_cast<int> ((static_cast<float>(get_elapsed_time(mActionTime))
/ mSpeed)) >= frameCount)
{
if (mType != ActorType::Player && actorManager)
actorManager->destroy(this);
}
FOR_EACH (std::vector<Being*>::iterator, it, mPets)
{
Being *const pet = *it;
if (pet)
pet->petLogic();
}
const SoundInfo *const sound = mNextSound.sound;
if (sound)
{
const int time2 = tick_time;
if (time2 > mNextSound.time)
{
soundManager.playSfx(sound->sound, mNextSound.x, mNextSound.y);
mNextSound.sound = nullptr;
mNextSound.time = time2 + sound->delay;
}
}
BLOCK_END("Being::logic")
}
void Being::petLogic()
{
if (!mOwner || !mMap || !mInfo)
return;
const int time = tick_time;
const int thinkTime = mInfo->getThinkTime();
if (abs(static_cast<int>(mMoveTime) - time) < thinkTime)
return;
mMoveTime = time;
const int dstX0 = mOwner->getTileX();
const int dstY0 = mOwner->getTileY();
int dstX = dstX0;
int dstY = dstY0;
const int followDist = mInfo->getStartFollowDist();
const int warpDist = mInfo->getWarpDist();
const int dist = mInfo->getFollowDist();
const int divX = abs(dstX - mX);
const int divY = abs(dstY - mY);
if (divX >= warpDist || divY >= warpDist)
{
setAction(BeingAction::STAND, 0);
fixPetSpawnPos(dstX, dstY);
setTileCoords(dstX, dstY);
mPetAi = true;
}
else if (!followDist || divX > followDist || divY > followDist)
{
if (!mPetAi)
return;
if (!dist)
{
fixPetSpawnPos(dstX, dstY);
}
else
{
if (divX > followDist)
{
if (dstX > mX + dist)
dstX -= dist;
else if (dstX + dist <= mX)
dstX += dist;
}
else
{
dstX = mX;
}
if (divY > followDist)
{
if (dstY > mY + dist)
dstY -= dist;
else if (dstX + dist <= mX)
dstY += dist;
}
else
{
dstY = mY;
}
}
const unsigned char blockWalkMask = getBlockWalkMask();
if (!mMap->getWalk(dstX, dstY, blockWalkMask))
{
if (dstX != dstX0)
{
dstX = dstX0;
if (!mMap->getWalk(dstX, dstY, blockWalkMask))
dstY = dstY0;
}
else if (dstY != dstY0)
{
dstY = dstY0;
if (!mMap->getWalk(dstX, dstY, blockWalkMask))
dstX = dstX0;
}
}
if (mX != dstX || mY != dstY)
{
setPath(mMap->findPath(mX, mY, dstX, dstY, blockWalkMask));
return;
}
}
if (!mPetAi)
return;
if (mOwner->getCurrentAction() != BeingAction::ATTACK)
{
if (mAction == BeingAction::ATTACK)
setAction(BeingAction::STAND, 0);
}
else
{
if (mAction == BeingAction::STAND || mAction == BeingAction::ATTACK)
setAction(BeingAction::ATTACK, 0);
}
if (mAction == BeingAction::STAND || mAction == BeingAction::ATTACK)
{
int directionType = 0;
switch (mOwner->getCurrentAction())
{
case BeingAction::STAND:
case BeingAction::MOVE:
case BeingAction::HURT:
case BeingAction::SPAWN:
case BeingAction::PRESTAND:
default:
directionType = mInfo->getDirectionType();
break;
case BeingAction::SIT:
directionType = mInfo->getSitDirectionType();
break;
case BeingAction::DEAD:
directionType = mInfo->getDeadDirectionType();
break;
case BeingAction::ATTACK:
directionType = mInfo->getAttackDirectionType();
break;
}
uint8_t newDir = 0;
switch (directionType)
{
case 0:
default:
return;
case 1:
newDir = mOwner->getDirection();
break;
case 2:
if (dstX > dstX0)
newDir |= BeingDirection::LEFT;
else if (dstX < dstX0)
newDir |= BeingDirection::RIGHT;
if (dstY > dstY0)
newDir |= BeingDirection::UP;
else if (dstY < dstY0)
newDir |= BeingDirection::DOWN;
break;
case 3:
if (dstX > dstX0)
newDir |= BeingDirection::RIGHT;
else if (dstX < dstX0)
newDir |= BeingDirection::LEFT;
if (dstY > dstY0)
newDir |= BeingDirection::DOWN;
else if (dstY < dstY0)
newDir |= BeingDirection::UP;
break;
case 4:
{
const int dstX2 = mOwner->getLastAttackX();
const int dstY2 = mOwner->getLastAttackY();
if (dstX > dstX2)
newDir |= BeingDirection::LEFT;
else if (dstX < dstX2)
newDir |= BeingDirection::RIGHT;
if (dstY > dstY2)
newDir |= BeingDirection::UP;
else if (dstY < dstY2)
newDir |= BeingDirection::DOWN;
break;
}
}
if (newDir && newDir != getDirection())
setDirection(newDir);
}
}
void Being::drawEmotion(Graphics *const graphics,
const int offsetX,
const int offsetY) const
{
const int px = getPixelX() - offsetX - mapTileSize / 2;
const int py = getPixelY() - offsetY - mapTileSize * 2 - mapTileSize;
if (mAnimationEffect)
mAnimationEffect->draw(graphics, px, py);
if (mShowBadges && mBadgesCount)
{
int x;
int y;
if (mShowBadges == 2 && mDispName && gui)
{
Font *const font = gui->getFont();
x = mDispName->getX() - offsetX + mDispName->getWidth();
y = mDispName->getY() - offsetY - font->getHeight();
}
else if (mShowBadges == 3 && mDispName && gui)
{
x = px + 8 - mBadgesCount * 8;
y = mDispName->getY() - offsetY;
}
else
{
x = px + 8 - mBadgesCount * 8;
y = py;
}
for_each_badges()
{
AnimatedSprite *const sprite = mBadges[f];
if (sprite)
{
sprite->draw(graphics, x, y);
x += 16;
}
}
}
if (mEmotionSprite)
mEmotionSprite->draw(graphics, px, py);
}
void Being::drawSpeech(const int offsetX, const int offsetY)
{
if (mSpeech.empty())
return;
const int px = getPixelX() - offsetX;
const int py = getPixelY() - offsetY;
const int speech = mSpeechType;
// Draw speech above this being
if (mSpeechTime == 0)
{
if (mSpeechBubble && mSpeechBubble->isVisibleLocal())
mSpeechBubble->setVisible(Visible_false);
mSpeech.clear();
}
else if (mSpeechTime > 0 && (speech == BeingSpeech::NAME_IN_BUBBLE ||
speech == BeingSpeech::NO_NAME_IN_BUBBLE))
{
delete2(mText)
if (mSpeechBubble)
{
mSpeechBubble->setPosition(px - (mSpeechBubble->getWidth() / 2),
py - getHeight() - (mSpeechBubble->getHeight()));
mSpeechBubble->setVisible(Visible_true);
mSpeechBubble->requestMoveToBackground();
}
}
else if (mSpeechTime > 0 && speech == BeingSpeech::TEXT_OVERHEAD)
{
if (mSpeechBubble)
mSpeechBubble->setVisible(Visible_false);
if (!mText && userPalette)
{
mText = new Text(mSpeech,
getPixelX(),
getPixelY() - getHeight(),
Graphics::CENTER,
&theme->getColor(ThemeColorId::BUBBLE_TEXT, 255),
Speech_true);
}
}
else if (speech == BeingSpeech::NO_SPEECH)
{
if (mSpeechBubble)
mSpeechBubble->setVisible(Visible_false);
delete2(mText)
}
}
int Being::getOffset(const signed char pos, const signed char neg) const
{
// Check whether we're walking in the requested direction
if (mAction != BeingAction::MOVE || !(mDirection & (pos | neg)))
return 0;
int offset = 0;
if (mMap)
{
const int time = get_elapsed_time(mActionTime);
offset = (pos == BeingDirection::LEFT
&& neg == BeingDirection::RIGHT) ?
static_cast<int>((static_cast<float>(time)
* static_cast<float>(mMap->getTileWidth())) / mSpeed) :
static_cast<int>((static_cast<float>(time)
* static_cast<float>(mMap->getTileHeight())) / mSpeed);
}
// We calculate the offset _from_ the _target_ location
offset -= mapTileSize;
if (offset > 0)
offset = 0;
// Going into negative direction? Invert the offset.
if (mDirection & pos)
offset = -offset;
if (offset > mapTileSize)
offset = mapTileSize;
if (offset < -mapTileSize)
offset = -mapTileSize;
return offset;
}
void Being::updateCoords()
{
if (!mDispName)
return;
int offsetX = getPixelX();
int offsetY = getPixelY();
if (mInfo)
{
offsetX += mInfo->getNameOffsetX();
offsetY += mInfo->getNameOffsetY();
}
// Monster names show above the sprite instead of below it
if (mType == ActorType::Monster)
offsetY += - getHeight() - mDispName->getHeight();
mDispName->adviseXY(offsetX, offsetY, mMoveNames);
}
void Being::optionChanged(const std::string &value)
{
if (mType == ActorType::Player && value == "visiblenames")
setShowName(config.getBoolValue("visiblenames"));
}
void Being::flashName(const int time)
{
if (mDispName)
mDispName->flash(time);
}
std::string Being::getGenderSignWithSpace() const
{
const std::string &str = getGenderSign();
if (str.empty())
return str;
else
return std::string(" ").append(str);
}
std::string Being::getGenderSign() const
{
std::string str;
if (mShowGender)
{
if (getGender() == Gender::FEMALE)
str = "\u2640";
else if (getGender() == Gender::MALE)
str = "\u2642";
}
if (mShowPlayersStatus && !mShowBadges)
{
if (mShop)
str.append("$");
if (mAway)
{
// TRANSLATORS: this away status writed in player nick
str.append(_("A"));
}
else if (mInactive)
{
// TRANSLATORS: this inactive status writed in player nick
str.append(_("I"));
}
}
return str;
}
void Being::showName()
{
if (mName.empty())
return;
delete2(mDispName);
if (mHideErased && player_relations.getRelation(mName) == Relation::ERASED)
return;
std::string displayName(mName);
if (mType != ActorType::Monster && (mShowGender || mShowLevel))
{
displayName.append(" ");
if (mShowLevel && getLevel() != 0)
displayName.append(toString(getLevel()));
displayName.append(getGenderSign());
}
if (mType == ActorType::Monster)
{
if (config.getBoolValue("showMonstersTakedDamage"))
displayName.append(", ").append(toString(getDamageTaken()));
}
Font *font = nullptr;
if (localPlayer && localPlayer->getTarget() == this
&& mType != ActorType::Monster)
{
font = boldFont;
}
else if (mType == ActorType::Player
&& !player_relations.isGoodName(this) && gui)
{
font = gui->getSecureFont();
}
if (mInfo)
{
mDispName = new FlashText(displayName,
getPixelX() + mInfo->getNameOffsetX(),
getPixelY() + mInfo->getNameOffsetY(),
Graphics::CENTER, mNameColor, font);
}
else
{
mDispName = new FlashText(displayName, getPixelX(), getPixelY(),
Graphics::CENTER, mNameColor, font);
}
updateCoords();
}
void Being::setDefaultNameColor(const UserColorIdT defaultColor)
{
switch (mTeamId)
{
case 0:
default:
mNameColor = &userPalette->getColor(defaultColor);
break;
case 1:
mNameColor = &userPalette->getColor(UserColorId::TEAM1);
break;
case 2:
mNameColor = &userPalette->getColor(UserColorId::TEAM2);
break;
case 3:
mNameColor = &userPalette->getColor(UserColorId::TEAM3);
break;
}
}
void Being::updateColors()
{
if (userPalette)
{
if (mType == ActorType::Monster)
{
setDefaultNameColor(UserColorId::MONSTER);
mTextColor = &userPalette->getColor(UserColorId::MONSTER);
}
else if (mType == ActorType::Npc)
{
setDefaultNameColor(UserColorId::NPC);
mTextColor = &userPalette->getColor(UserColorId::NPC);
}
else if (this == localPlayer)
{
mNameColor = &userPalette->getColor(UserColorId::SELF);
mTextColor = &theme->getColor(ThemeColorId::PLAYER, 255);
}
else
{
mTextColor = &theme->getColor(ThemeColorId::PLAYER, 255);
if (player_relations.getRelation(mName) != Relation::ERASED)
mErased = false;
else
mErased = true;
if (mIsGM)
{
mTextColor = &userPalette->getColor(UserColorId::GM);
mNameColor = &userPalette->getColor(UserColorId::GM);
}
else if (mEnemy)
{
mNameColor = &userPalette->getColor(UserColorId::ENEMY);
}
else if (mParty && localPlayer
&& mParty == localPlayer->getParty())
{
mNameColor = &userPalette->getColor(UserColorId::PARTY);
}
else if (localPlayer && getGuild()
&& getGuild() == localPlayer->getGuild())
{
mNameColor = &userPalette->getColor(UserColorId::GUILD);
}
else if (player_relations.getRelation(mName) == Relation::FRIEND)
{
mNameColor = &userPalette->getColor(UserColorId::FRIEND);
}
else if (player_relations.getRelation(mName) ==
Relation::DISREGARDED
|| player_relations.getRelation(mName) ==
Relation::BLACKLISTED)
{
mNameColor = &userPalette->getColor(UserColorId::DISREGARDED);
}
else if (player_relations.getRelation(mName)
== Relation::IGNORED ||
player_relations.getRelation(mName) == Relation::ENEMY2)
{
mNameColor = &userPalette->getColor(UserColorId::IGNORED);
}
else if (player_relations.getRelation(mName) == Relation::ERASED)
{
mNameColor = &userPalette->getColor(UserColorId::ERASED);
}
else
{
setDefaultNameColor(UserColorId::PC);
}
}
if (mDispName)
mDispName->setColor(mNameColor);
}
}
void Being::updateSprite(const unsigned int slot,
const int id,
std::string color,
const ItemColor colorId,
const bool isWeapon,
const bool isTempSprite)
{
if (!charServerHandler || slot >= charServerHandler->maxSprite())
return;
if (slot >= static_cast<unsigned int>(mSpriteIDs.size()))
mSpriteIDs.resize(slot + 1, 0);
if (slot && mSpriteIDs[slot] == id)
return;
setSprite(slot, id, color, colorId, isWeapon, isTempSprite);
}
void Being::setSprite(const unsigned int slot,
const int id,
std::string color,
const ItemColor colorId,
const bool isWeapon,
const bool isTempSprite)
{
if (!charServerHandler || slot >= charServerHandler->maxSprite())
return;
if (slot >= static_cast<unsigned int>(size()))
ensureSize(slot + 1);
if (slot >= static_cast<unsigned int>(mSpriteIDs.size()))
mSpriteIDs.resize(slot + 1, 0);
if (slot >= static_cast<unsigned int>(mSpriteColors.size()))
mSpriteColors.resize(slot + 1, "");
if (slot >= static_cast<unsigned int>(mSpriteColorsIds.size()))
mSpriteColorsIds.resize(slot + 1, ItemColor_one);
// disabled for now, because it may broke replace/reorder sprites logic
// if (slot && mSpriteIDs[slot] == id)
// return;
// id = 0 means unequip
if (id == 0)
{
removeSprite(slot);
mSpriteDraw[slot] = 0;
if (isWeapon)
mEquippedWeapon = nullptr;
const int id1 = mSpriteIDs[slot];
if (id1)
{
const ItemInfo &info = ItemDB::get(id1);
if (!isTempSprite && mMap && mType == ActorType::Player)
{
const BeingId pet = fromInt(info.getPet(), BeingId);
if (pet != BeingId_zero)
removePet(pet);
}
removeItemParticles(id1);
}
}
else
{
const ItemInfo &info = ItemDB::get(id);
const std::string &filename = info.getSprite(
mGender, mSubType);
AnimatedSprite *equipmentSprite = nullptr;
if (!isTempSprite && mType == ActorType::Player)
{
const BeingId pet = fromInt(info.getPet(), BeingId);
if (pet != BeingId_zero)
addPet(pet);
}
if (!filename.empty())
{
if (color.empty())
color = info.getDyeColorsString(colorId);
equipmentSprite = AnimatedSprite::delayedLoad(
paths.getStringValue("sprites").append(
combineDye(filename, color)));
}
if (equipmentSprite)
equipmentSprite->setSpriteDirection(getSpriteDirection());
CompoundSprite::setSprite(slot, equipmentSprite);
mSpriteDraw[slot] = id;
addItemParticles(id, info.getDisplay());
if (isWeapon)
mEquippedWeapon = &ItemDB::get(id);
setAction(mAction, 0);
}
if (!isTempSprite)
{
mSpriteIDs[slot] = id;
mSpriteColors[slot] = color;
mSpriteColorsIds[slot] = colorId;
recalcSpritesOrder();
if (beingEquipmentWindow)
beingEquipmentWindow->updateBeing(this);
}
}
void Being::setSpriteID(const unsigned int slot, const int id)
{
setSprite(slot, id, mSpriteColors[slot]);
}
void Being::setSpriteColor(const unsigned int slot, const std::string &color)
{
setSprite(slot, mSpriteIDs[slot], color);
}
void Being::setHairStyle(const unsigned int slot, const int id)
{
// dumpSprites();
setSprite(slot, id, ItemDB::get(id).getDyeColorsString(mHairColor));
// dumpSprites();
}
void Being::setHairColor(const unsigned int slot, const ItemColor color)
{
mHairColor = color;
setSprite(slot, mSpriteIDs[slot], ItemDB::get(
getSpriteID(slot)).getDyeColorsString(color));
}
void Being::dumpSprites() const
{
std::vector<int>::const_iterator it1 = mSpriteIDs.begin();
const std::vector<int>::const_iterator it1_end = mSpriteIDs.end();
StringVectCIter it2 = mSpriteColors.begin();
const StringVectCIter it2_end = mSpriteColors.end();
std::vector<ItemColor>::const_iterator it3 = mSpriteColorsIds.begin();
const std::vector<ItemColor>::const_iterator
it3_end = mSpriteColorsIds.end();
logger->log("sprites");
for (; it1 != it1_end && it2 != it2_end && it3 != it3_end;
++ it1, ++ it2, ++ it3)
{
logger->log("%d,%s,%d", *it1, (*it2).c_str(), toInt(*it3, int));
}
}
void Being::load()
{
// Hairstyles are encoded as negative numbers. Count how far negative
// we can go.
int hairstyles = 1;
while (ItemDB::get(-hairstyles).getSprite(Gender::MALE,
BeingTypeId_zero) != paths.getStringValue("spriteErrorFile"))
{
hairstyles ++;
}
mNumberOfHairstyles = hairstyles;
int races = 100;
while (ItemDB::get(-races).getSprite(Gender::MALE, BeingTypeId_zero) !=
paths.getStringValue("spriteErrorFile"))
{
races ++;
}
mNumberOfRaces = races - 100;
}
void Being::updateName()
{
if (mShowName)
showName();
}
void Being::reReadConfig()
{
BLOCK_START("Being::reReadConfig")
if (mUpdateConfigTime + 1 < cur_time)
{
mAwayEffect = paths.getIntValue("afkEffectId");
mHighlightMapPortals = config.getBoolValue("highlightMapPortals");
mConfLineLim = config.getIntValue("chatMaxCharLimit");
mSpeechType = config.getIntValue("speech");
mHighlightMonsterAttackRange =
config.getBoolValue("highlightMonsterAttackRange");
mLowTraffic = config.getBoolValue("lowTraffic");
mDrawHotKeys = config.getBoolValue("drawHotKeys");
mShowBattleEvents = config.getBoolValue("showBattleEvents");
mShowMobHP = config.getBoolValue("showMobHP");
mShowOwnHP = config.getBoolValue("showOwnHP");
mShowGender = config.getBoolValue("showgender");
mShowLevel = config.getBoolValue("showlevel");
mShowPlayersStatus = config.getBoolValue("showPlayersStatus");
mEnableReorderSprites = config.getBoolValue("enableReorderSprites");
mHideErased = config.getBoolValue("hideErased");
mMoveNames = fromBool(config.getBoolValue("moveNames"), Move);
mUseDiagonal = config.getBoolValue("useDiagonalSpeed");
mShowBadges = static_cast<uint8_t>(config.getIntValue("showBadges"));
mUpdateConfigTime = cur_time;
}
BLOCK_END("Being::reReadConfig")
}
bool Being::updateFromCache()
{
const BeingCacheEntry *const entry = Being::getCacheEntry(getId());
if (entry && entry->getTime() + 120 >= cur_time)
{
if (!entry->getName().empty())
setName(entry->getName());
setPartyName(entry->getPartyName());
setGuildName(entry->getGuildName());
setLevel(entry->getLevel());
setPvpRank(entry->getPvpRank());
setIp(entry->getIp());
setTeamId(entry->getTeamId());
mAdvanced = entry->isAdvanced();
if (mAdvanced)
{
const int flags = entry->getFlags();
if (serverFeatures && !serverFeatures->haveVending())
mShop = ((flags & BeingFlag::SHOP) != 0);
mAway = ((flags & BeingFlag::AWAY) != 0);
mInactive = ((flags & BeingFlag::INACTIVE) != 0);
if (mShop || mAway || mInactive)
updateName();
}
else
{
if (serverFeatures && !serverFeatures->haveVending())
mShop = false;
mAway = false;
mInactive = false;
}
showShopBadge(mShop);
showInactiveBadge(mInactive);
showAwayBadge(mAway);
updateAwayEffect();
if (mType == ActorType::Player || mTeamId)
updateColors();
return true;
}
return false;
}
void Being::addToCache() const
{
if (localPlayer == this)
return;
BeingCacheEntry *entry = Being::getCacheEntry(getId());
if (!entry)
{
entry = new BeingCacheEntry(getId());
beingInfoCache.push_front(entry);
if (beingInfoCache.size() >= CACHE_SIZE)
{
delete beingInfoCache.back();
beingInfoCache.pop_back();
}
}
if (!mLowTraffic)
return;
entry->setName(getName());
entry->setLevel(getLevel());
entry->setPartyName(getPartyName());
entry->setGuildName(getGuildName());
entry->setTime(cur_time);
entry->setPvpRank(getPvpRank());
entry->setIp(getIp());
entry->setAdvanced(isAdvanced());
entry->setTeamId(getTeamId());
if (isAdvanced())
{
int flags = 0;
if (serverFeatures && !serverFeatures->haveVending() && mShop)
flags += BeingFlag::SHOP;
if (mAway)
flags += BeingFlag::AWAY;
if (mInactive)
flags += BeingFlag::INACTIVE;
entry->setFlags(flags);
}
else
{
entry->setFlags(0);
}
}
BeingCacheEntry* Being::getCacheEntry(const BeingId id)
{
FOR_EACH (std::list<BeingCacheEntry*>::iterator, i, beingInfoCache)
{
if (!*i)
continue;
if (id == (*i)->getId())
{
// Raise priority: move it to front
if ((*i)->getTime() + 120 < cur_time)
{
beingInfoCache.splice(beingInfoCache.begin(),
beingInfoCache, i);
}
return *i;
}
}
return nullptr;
}
void Being::setGender(const GenderT gender)
{
if (gender != mGender)
{
mGender = gender;
// Reload all subsprites
for (unsigned int i = 0;
i < static_cast<unsigned int>(mSpriteIDs.size());
i++)
{
if (mSpriteIDs.at(i) != 0)
setSprite(i, mSpriteIDs.at(i), mSpriteColors.at(i));
}
updateName();
}
}
void Being::showGmBadge(const bool show)
{
delete2(mBadges[BadgeIndex::Gm]);
if (show && mIsGM && mShowBadges)
{
const std::string gmBadge = paths.getStringValue("gmbadge");
if (!gmBadge.empty())
{
mBadges[BadgeIndex::Gm] = AnimatedSprite::load(
paths.getStringValue("badges") + gmBadge);
}
}
updateBadgesCount();
}
void Being::setGM(const bool gm)
{
if (mIsGM != gm)
{
mIsGM = gm;
showGmBadge(mIsGM);
updateColors();
}
}
void Being::talkTo() const
{
if (!npcHandler)
return;
if (!PacketLimiter::limitPackets(PacketType::PACKET_NPC_TALK))
{
// using workaround...
if (playerHandler &&
PacketLimiter::limitPackets(PacketType::PACKET_ATTACK))
{
playerHandler->attack(mId, Keep_false);
}
return;
}
npcHandler->talk(mId);
}
void Being::draw(Graphics *const graphics,
const int offsetX,
const int offsetY) const
{
if (!mErased)
{
const int px = getActorX() + offsetX;
const int py = getActorY() + offsetY;
#ifdef EATHENA_SUPPORT
if (mHorseInfo)
{
for_each_horses(mDownHorseSprites)
{
(*it)->draw(graphics,
px + mHorseInfo->downOffsetX,
py + mHorseInfo->downOffsetY);
}
ActorSprite::draw1(graphics, px, py);
drawSpriteAt(graphics, px, py);
for_each_horses(mUpHorseSprites)
{
(*it)->draw(graphics,
px + mHorseInfo->upOffsetX,
py + mHorseInfo->upOffsetY);
}
}
else
{
ActorSprite::draw1(graphics, px, py);
drawSpriteAt(graphics, px, py);
}
#else
ActorSprite::draw1(graphics, px, py);
drawSpriteAt(graphics, px, py);
#endif
}
}
void Being::drawSprites(Graphics *const graphics,
int posX, int posY) const
{
const int sz = getNumberOfLayers();
for (int f = 0; f < sz; f ++)
{
const int rSprite = mSpriteHide[mSpriteRemap[f]];
if (rSprite == 1)
continue;
Sprite *const sprite = getSprite(mSpriteRemap[f]);
if (sprite)
{
sprite->setAlpha(mAlpha);
sprite->draw(graphics, posX, posY);
}
}
}
void Being::drawSpritesSDL(Graphics *const graphics,
int posX, int posY) const
{
const unsigned int sz = static_cast<unsigned int>(size());
for (unsigned int f = 0; f < sz; f ++)
{
const int rSprite = mSpriteHide[mSpriteRemap[f]];
if (rSprite == 1)
continue;
const Sprite *const sprite = getSprite(mSpriteRemap[f]);
if (sprite)
sprite->draw(graphics, posX, posY);
}
}
void Being::drawSpriteAt(Graphics *const graphics,
const int x, const int y) const
{
if (!userPalette)
{
CompoundSprite::draw(graphics, x, y);
return;
}
if (mHighlightMapPortals &&
mMap &&
mSubType == fromInt(45, BeingTypeId) &&
!mMap->getHasWarps())
{
graphics->setColor(userPalette->
getColorWithAlpha(UserColorId::PORTAL_HIGHLIGHT));
graphics->fillRectangle(Rect(x, y,
mapTileSize, mapTileSize));
if (mDrawHotKeys && !mName.empty())
{
const Color &color = userPalette->getColor(UserColorId::BEING);
gui->getFont()->drawString(graphics, color, color, mName, x, y);
}
}
if (mHighlightMonsterAttackRange && mType == ActorType::Monster
&& isAlive())
{
int attackRange;
if (mAttackRange)
attackRange = mapTileSize * mAttackRange;
else
attackRange = mapTileSize;
graphics->setColor(userPalette->getColorWithAlpha(
UserColorId::MONSTER_ATTACK_RANGE));
graphics->fillRectangle(Rect(
x - attackRange, y - attackRange,
2 * attackRange + mapTileSize, 2 * attackRange + mapTileSize));
}
CompoundSprite::draw(graphics, x, y);
if (mShowMobHP && mInfo && localPlayer && localPlayer->getTarget() == this
&& mType == ActorType::Monster)
{
// show hp bar here
int maxHP = mMaxHP;
if (!maxHP)
maxHP = mInfo->getMaxHP();
drawHpBar(graphics,
maxHP,
mHP,
mDamageTaken,
UserColorId::MONSTER_HP,
UserColorId::MONSTER_HP2,
x - 50 + mapTileSize / 2 + mInfo->getHpBarOffsetX(),
y + mapTileSize - 6 + mInfo->getHpBarOffsetY(),
2 * 50,
4);
}
if (mShowOwnHP
&& mInfo
&& localPlayer == this
&& mAction != BeingAction::DEAD)
{
drawHpBar(graphics, PlayerInfo::getAttribute(Attributes::MAX_HP),
PlayerInfo::getAttribute(Attributes::HP), 0,
UserColorId::PLAYER_HP, UserColorId::PLAYER_HP2,
x - 50 + mapTileSize / 2 + mInfo->getHpBarOffsetX(),
y + mapTileSize - 6 + mInfo->getHpBarOffsetY(),
2 * 50, 4);
}
}
void Being::drawHpBar(Graphics *const graphics,
const int maxHP,
const int hp,
const int damage,
const UserColorIdT color1,
const UserColorIdT color2,
const int x,
const int y,
const int width,
const int height) const
{
if (maxHP <= 0 || !userPalette)
return;
float p;
if (hp)
{
p = static_cast<float>(maxHP) / static_cast<float>(hp);
}
else if (maxHP != damage)
{
p = static_cast<float>(maxHP)
/ static_cast<float>(maxHP - damage);
}
else
{
p = 1;
}
if (p <= 0 || p > width)
return;
const int dx = static_cast<const int>(static_cast<float>(width) / p);
if (!serverFeatures->haveServerHp())
{ // old servers
if ((!damage && (this != localPlayer || hp == maxHP))
|| (!hp && maxHP == damage))
{
graphics->setColor(userPalette->getColorWithAlpha(color1));
graphics->fillRectangle(Rect(
x, y, dx, height));
return;
}
else if (width - dx <= 0)
{
graphics->setColor(userPalette->getColorWithAlpha(color2));
graphics->fillRectangle(Rect(
x, y, width, height));
return;
}
}
else
{
if (hp == maxHP)
{
graphics->setColor(userPalette->getColorWithAlpha(color1));
graphics->fillRectangle(Rect(
x, y, dx, height));
return;
}
else if (width - dx <= 0)
{
graphics->setColor(userPalette->getColorWithAlpha(color2));
graphics->fillRectangle(Rect(
x, y, width, height));
return;
}
}
graphics->setColor(userPalette->getColorWithAlpha(color1));
graphics->fillRectangle(Rect(
x, y, dx, height));
graphics->setColor(userPalette->getColorWithAlpha(color2));
graphics->fillRectangle(Rect(x + dx, y, width - dx, height));
}
void Being::setHP(const int hp)
{
mHP = hp;
if (mMaxHP < mHP)
mMaxHP = mHP;
if (mType == ActorType::Monster)
updatePercentHP();
}
void Being::setMaxHP(const int hp)
{
mMaxHP = hp;
if (mMaxHP < mHP)
mMaxHP = mHP;
}
void Being::resetCounters()
{
mMoveTime = 0;
mAttackTime = 0;
mTalkTime = 0;
mOtherTime = 0;
mTestTime = cur_time;
}
void Being::recalcSpritesOrder()
{
if (!mEnableReorderSprites)
return;
// logger->log("recalcSpritesOrder");
const size_t sz = size();
if (sz < 1)
return;
std::vector<int> slotRemap;
std::map<int, int> itemSlotRemap;
std::vector<int>::iterator it;
int oldHide[20];
bool updatedSprite[20];
int dir = mSpriteDirection;
if (dir < 0 || dir >= 9)
dir = 0;
// hack for allow different logic in dead player
if (mAction == BeingAction::DEAD)
dir = 9;
const unsigned int hairSlot = charServerHandler->hairSprite();
for (size_t slot = 0; slot < sz; slot ++)
{
oldHide[slot] = mSpriteHide[slot];
mSpriteHide[slot] = 0;
updatedSprite[slot] = false;
}
const size_t spriteIdSize = mSpriteIDs.size();
for (size_t slot = 0; slot < sz; slot ++)
{
slotRemap.push_back(static_cast<int>(slot));
if (spriteIdSize <= slot)
continue;
const int id = mSpriteIDs[slot];
if (!id)
continue;
const ItemInfo &info = ItemDB::get(id);
if (info.isRemoveSprites())
{
const SpriteToItemMap *const spriteToItems
= info.getSpriteToItemReplaceMap(dir);
if (spriteToItems)
{
FOR_EACHP (SpriteToItemMapCIter, itr, spriteToItems)
{
const int remSprite = itr->first;
const std::map<int, int> &itemReplacer = itr->second;
if (remSprite >= 0)
{ // slot known
if (itemReplacer.empty())
{
mSpriteHide[remSprite] = 1;
}
else if (mSpriteHide[remSprite] != 1)
{
std::map<int, int>::const_iterator repIt
= itemReplacer.find(mSpriteIDs[remSprite]);
if (repIt == itemReplacer.end())
{
repIt = itemReplacer.find(0);
if (repIt->second == 0)
repIt = itemReplacer.end();
}
if (repIt != itemReplacer.end())
{
mSpriteHide[remSprite] = repIt->second;
if (repIt->second != 1)
{
if (static_cast<unsigned>(remSprite)
!= hairSlot)
{
setSprite(remSprite, repIt->second,
mSpriteColors[remSprite],
ItemColor_one,
false,
true);
}
else
{
setSprite(remSprite, repIt->second,
ItemDB::get(repIt->second)
.getDyeColorsString(mHairColor),
ItemColor_one,
false,
true);
}
updatedSprite[remSprite] = true;
}
}
}
}
else
{ // slot unknown. Search for real slot, this can be slow
FOR_EACH (IntMapCIter, repIt, itemReplacer)
{
for (unsigned int slot2 = 0; slot2 < sz; slot2 ++)
{
if (mSpriteIDs[slot2] == repIt->first)
{
mSpriteHide[slot2] = repIt->second;
if (repIt->second != 1)
{
if (slot2 != hairSlot)
{
setSprite(slot2, repIt->second,
mSpriteColors[slot2],
ItemColor_one,
false,
true);
}
else
{
setSprite(slot2, repIt->second,
ItemDB::get(repIt->second)
.getDyeColorsString(
mHairColor),
ItemColor_one,
false,
true);
}
updatedSprite[slot2] = true;
}
}
}
}
}
}
}
}
if (info.mDrawBefore[dir] > 0)
{
const int id2 = mSpriteIDs[info.mDrawBefore[dir]];
if (itemSlotRemap.find(id2) != itemSlotRemap.end())
{
// logger->log("found duplicate (before)");
const ItemInfo &info2 = ItemDB::get(id2);
if (info.mDrawPriority[dir] < info2.mDrawPriority[dir])
{
// logger->log("old more priority");
continue;
}
else
{
// logger->log("new more priority");
itemSlotRemap.erase(id2);
}
}
itemSlotRemap[id] = -info.mDrawBefore[dir];
}
else if (info.mDrawAfter[dir] > 0)
{
const int id2 = mSpriteIDs[info.mDrawAfter[dir]];
if (itemSlotRemap.find(id2) != itemSlotRemap.end())
{
const ItemInfo &info2 = ItemDB::get(id2);
if (info.mDrawPriority[dir] < info2.mDrawPriority[dir])
{
// logger->log("old more priority");
continue;
}
else
{
// logger->log("new more priority");
itemSlotRemap.erase(id2);
}
}
itemSlotRemap[id] = info.mDrawAfter[dir];
// logger->log("item slot->slot %d %d->%d", id, slot, itemSlotRemap[id]);
}
}
// logger->log("preparation end");
int lastRemap = 0;
unsigned cnt = 0;
while (cnt < 15 && lastRemap >= 0)
{
lastRemap = -1;
cnt ++;
// logger->log("iteration");
for (unsigned int slot0 = 0; slot0 < sz; slot0 ++)
{
const int slot = searchSlotValue(slotRemap, slot0);
const int val = slotRemap.at(slot);
int id = 0;
if (static_cast<int>(spriteIdSize) > val)
id = mSpriteIDs[val];
int idx = -1;
int idx1 = -1;
// logger->log("item %d, id=%d", slot, id);
int reorder = 0;
const std::map<int, int>::const_iterator
orderIt = itemSlotRemap.find(id);
if (orderIt != itemSlotRemap.end())
reorder = orderIt->second;
if (reorder < 0)
{
// logger->log("move item %d before %d", slot, -reorder);
searchSlotValueItr(it, idx, slotRemap, -reorder);
if (it == slotRemap.end())
return;
searchSlotValueItr(it, idx1, slotRemap, val);
if (it == slotRemap.end())
return;
lastRemap = idx1;
if (idx1 + 1 != idx)
{
slotRemap.erase(it);
searchSlotValueItr(it, idx, slotRemap, -reorder);
slotRemap.insert(it, val);
}
}
else if (reorder > 0)
{
// logger->log("move item %d after %d", slot, reorder);
searchSlotValueItr(it, idx, slotRemap, reorder);
searchSlotValueItr(it, idx1, slotRemap, val);
if (it == slotRemap.end())
return;
lastRemap = idx1;
if (idx1 != idx + 1)
{
slotRemap.erase(it);
searchSlotValueItr(it, idx, slotRemap, reorder);
if (it != slotRemap.end())
{
++ it;
if (it != slotRemap.end())
slotRemap.insert(it, val);
else
slotRemap.push_back(val);
}
else
{
slotRemap.push_back(val);
}
}
}
}
}
// logger->log("after remap");
for (unsigned int slot = 0; slot < sz; slot ++)
{
mSpriteRemap[slot] = slotRemap[slot];
if (mSpriteHide[slot] == 0)
{
if (oldHide[slot] != 0 && oldHide[slot] != 1)
{
const int id = mSpriteIDs[slot];
if (!id)
continue;
updatedSprite[slot] = true;
setSprite(slot,
id,
mSpriteColors[slot],
ItemColor_one,
false,
true);
}
}
}
for (unsigned slot = 0; slot < spriteIdSize; slot ++)
{
if (mSpriteHide[slot] == 0)
{
const int id = mSpriteIDs[slot];
if (updatedSprite[slot] == false &&
mSpriteDraw[slot] != id)
{
setSprite(slot,
id,
mSpriteColors[slot],
ItemColor_one,
false,
true);
}
}
}
}
int Being::searchSlotValue(const std::vector<int> &slotRemap,
const int val) const
{
const size_t sz = size();
for (size_t slot = 0; slot < sz; slot ++)
{
if (slotRemap[slot] == val)
return static_cast<int>(slot);
}
return getNumberOfLayers() - 1;
}
void Being::searchSlotValueItr(std::vector<int>::iterator &it, int &idx,
std::vector<int> &slotRemap,
const int val)
{
// logger->log("searching %d", val);
it = slotRemap.begin();
const std::vector<int>::iterator it_end = slotRemap.end();
idx = 0;
while (it != it_end)
{
// logger->log("testing %d", *it);
if (*it == val)
{
// logger->log("found at %d", idx);
return;
}
++ it;
idx ++;
}
// logger->log("not found");
idx = -1;
return;
}
void Being::updateHit(const int amount)
{
if (amount > 0)
{
if (!mMinHit || amount < mMinHit)
mMinHit = amount;
if (amount != mCriticalHit && (!mMaxHit || amount > mMaxHit))
mMaxHit = amount;
}
}
Equipment *Being::getEquipment()
{
Equipment *const eq = new Equipment();
Equipment::Backend *const bk = new BeingEquipBackend(this);
eq->setBackend(bk);
return eq;
}
void Being::undressItemById(const int id)
{
const size_t sz = mSpriteIDs.size();
for (size_t f = 0; f < sz; f ++)
{
if (id == mSpriteIDs[f])
{
setSprite(static_cast<unsigned int>(f), 0);
break;
}
}
}
void Being::clearCache()
{
delete_all(beingInfoCache);
beingInfoCache.clear();
}
void Being::updateComment()
{
if (mGotComment || mName.empty())
return;
mGotComment = true;
mComment = loadComment(mName, mType);
}
std::string Being::loadComment(const std::string &name,
const ActorTypeT &type)
{
std::string str;
switch (type)
{
case ActorType::Player:
str = settings.usersDir;
break;
case ActorType::Npc:
str = settings.npcsDir;
break;
case ActorType::Unknown:
case ActorType::Monster:
case ActorType::FloorItem:
case ActorType::Portal:
case ActorType::LocalPet:
case ActorType::Avatar:
#ifdef EATHENA_SUPPORT
case ActorType::Mercenary:
case ActorType::Homunculus:
case ActorType::Pet:
#endif
default:
return "";
}
str.append(stringToHexPath(name)).append("/comment.txt");
if (Files::existsLocal(str))
{
StringVect lines;
Files::loadTextFileLocal(str, lines);
if (lines.size() >= 2)
return lines[1];
}
return std::string();
}
void Being::saveComment(const std::string &restrict name,
const std::string &restrict comment,
const ActorTypeT &restrict type)
{
std::string dir;
switch (type)
{
case ActorType::Player:
dir = settings.usersDir;
break;
case ActorType::Npc:
dir = settings.npcsDir;
break;
case ActorType::Monster:
case ActorType::FloorItem:
case ActorType::Portal:
case ActorType::LocalPet:
case ActorType::Avatar:
case ActorType::Unknown:
#ifdef EATHENA_SUPPORT
case ActorType::Pet:
case ActorType::Mercenary:
case ActorType::Homunculus:
#endif
default:
return;
}
dir.append(stringToHexPath(name));
Files::saveTextFile(dir,
"comment.txt",
(name + "\n").append(comment));
}
void Being::setState(const uint8_t state)
{
const bool shop = ((state & BeingFlag::SHOP) != 0);
const bool away = ((state & BeingFlag::AWAY) != 0);
const bool inactive = ((state & BeingFlag::INACTIVE) != 0);
const bool needUpdate = (shop != mShop || away != mAway
|| inactive != mInactive);
if (!serverFeatures->haveVending())
mShop = shop;
mAway = away;
mInactive = inactive;
updateAwayEffect();
showShopBadge(mShop);
showInactiveBadge(mInactive);
showAwayBadge(mAway);
if (needUpdate)
{
if (shop || away || inactive)
mAdvanced = true;
updateName();
addToCache();
}
}
void Being::setEmote(const uint8_t emotion, const int emote_time)
{
if ((emotion & BeingFlag::SPECIAL) == BeingFlag::SPECIAL)
{
setState(emotion);
mAdvanced = true;
}
else
{
const int emotionIndex = emotion - 1;
if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast())
{
delete2(mEmotionSprite)
const EmoteInfo *const info = EmoteDB::get2(emotionIndex, true);
if (info)
{
const EmoteSprite *const sprite = info->sprites.front();
if (sprite)
{
mEmotionSprite = AnimatedSprite::clone(sprite->sprite);
if (mEmotionSprite)
mEmotionTime = info->time;
else
mEmotionTime = emote_time;
}
const int effectId = info->effectId;
if (effectId >= 0)
{
effectManager->trigger(effectId, this);
}
}
}
if (mEmotionSprite)
{
mEmotionSprite->play(mSpriteAction);
mEmotionSprite->setSpriteDirection(mSpriteDirection);
}
else
{
mEmotionTime = 0;
}
}
}
void Being::updatePercentHP()
{
if (!mMaxHP)
return;
BLOCK_START("Being::updatePercentHP")
if (mHP)
{
const unsigned num = mHP * 100 / mMaxHP;
if (num != mNumber)
{
mNumber = num;
if (updateNumber(mNumber))
setAction(mAction, 0);
}
}
BLOCK_END("Being::updatePercentHP")
}
uint8_t Being::genderToInt(const GenderT sex)
{
switch (sex)
{
case Gender::FEMALE:
case Gender::UNSPECIFIED:
default:
return 0;
case Gender::MALE:
return 1;
case Gender::OTHER:
return 3;
}
}
GenderT Being::intToGender(const uint8_t sex)
{
switch (sex)
{
case 0:
default:
return Gender::FEMALE;
case 1:
return Gender::MALE;
case 3:
return Gender::OTHER;
}
}
int Being::getSpriteID(const int slot) const
{
if (slot < 0 || static_cast<size_t>(slot) >= mSpriteIDs.size())
return -1;
return mSpriteIDs[slot];
}
ItemColor Being::getSpriteColor(const int slot) const
{
if (slot < 0 || static_cast<size_t>(slot) >= mSpriteColorsIds.size())
return ItemColor_one;
return mSpriteColorsIds[slot];
}
void Being::addAfkEffect()
{
addSpecialEffect(mAwayEffect);
}
void Being::removeAfkEffect()
{
removeSpecialEffect();
}
void Being::addSpecialEffect(const int effect)
{
if (effectManager && Particle::enabled
&& !mSpecialParticle && effect != -1)
{
mSpecialParticle = effectManager->triggerReturn(effect, this);
}
}
void Being::removeSpecialEffect()
{
if (effectManager && mSpecialParticle)
{
mChildParticleEffects.removeLocally(mSpecialParticle);
mSpecialParticle = nullptr;
}
delete2(mAnimationEffect);
}
void Being::updateAwayEffect()
{
if (mAway)
addAfkEffect();
else
removeAfkEffect();
}
void Being::addEffect(const std::string &name)
{
delete mAnimationEffect;
mAnimationEffect = AnimatedSprite::load(
paths.getStringValue("sprites") + name);
}
void Being::addPet(const BeingId id)
{
if (!actorManager || !config.getBoolValue("usepets"))
return;
Being *const pet = findChildPet(id);
if (pet)
{
pet->incUsage();
return;
}
Being *const being = actorManager->createBeing(
id, ActorType::LocalPet, BeingTypeId_zero);
if (being)
{
being->setOwner(this);
mPets.push_back(being);
int dstX = mX;
int dstY = mY;
being->fixPetSpawnPos(dstX, dstY);
being->setTileCoords(dstX, dstY);
}
}
Being *Being::findChildPet(const BeingId id)
{
FOR_EACH (std::vector<Being*>::iterator, it, mPets)
{
Being *const pet = *it;
if (pet && pet->mId == id)
return pet;
}
return nullptr;
}
void Being::removePet(const BeingId id)
{
if (!actorManager)
return;
FOR_EACH (std::vector<Being*>::iterator, it, mPets)
{
Being *const pet = *it;
if (pet && pet->mId == id)
{
if (!pet->decUsage())
{
pet->setOwner(nullptr);
actorManager->erase(pet);
mPets.erase(it);
delete pet;
return;
}
}
}
}
void Being::removeAllPets()
{
FOR_EACH (std::vector<Being*>::iterator, it, mPets)
{
Being *const pet = *it;
if (pet)
{
pet->setOwner(nullptr);
actorManager->erase(pet);
delete pet;
}
}
mPets.clear();
}
void Being::updatePets()
{
removeAllPets();
FOR_EACH (std::vector<int>::const_iterator, it, mSpriteIDs)
{
const int id = *it;
if (!id)
continue;
const ItemInfo &info = ItemDB::get(id);
const BeingId pet = fromInt(info.getPet(), BeingId);
if (pet != BeingId_zero)
addPet(pet);
}
}
void Being::unassignPet(const Being *const pet1)
{
FOR_EACH (std::vector<Being*>::iterator, it, mPets)
{
if (*it == pet1)
{
mPets.erase(it);
return;
}
}
}
void Being::fixPetSpawnPos(int &dstX, int &dstY) const
{
if (!mInfo || !mOwner)
return;
int offsetX1;
int offsetY1;
switch (mOwner->getCurrentAction())
{
case BeingAction::SIT:
offsetX1 = mInfo->getSitOffsetX();
offsetY1 = mInfo->getSitOffsetY();
break;
case BeingAction::MOVE:
offsetX1 = mInfo->getMoveOffsetX();
offsetY1 = mInfo->getMoveOffsetY();
break;
case BeingAction::DEAD:
offsetX1 = mInfo->getDeadOffsetX();
offsetY1 = mInfo->getDeadOffsetY();
break;
case BeingAction::ATTACK:
offsetX1 = mInfo->getAttackOffsetX();
offsetY1 = mInfo->getAttackOffsetY();
break;
case BeingAction::SPAWN:
case BeingAction::HURT:
case BeingAction::STAND:
case BeingAction::PRESTAND:
default:
offsetX1 = mInfo->getTargetOffsetX();
offsetY1 = mInfo->getTargetOffsetY();
break;
}
int offsetX = offsetX1;
int offsetY = offsetY1;
switch (mOwner->getDirection())
{
case BeingDirection::LEFT:
offsetX = -offsetY1;
offsetY = offsetX1;
break;
case BeingDirection::RIGHT:
offsetX = offsetY1;
offsetY = -offsetX1;
break;
case BeingDirection::UP:
offsetY = -offsetY;
offsetX = -offsetX;
break;
default:
case BeingDirection::DOWN:
break;
}
dstX += offsetX;
dstY += offsetY;
if (mMap)
{
if (!mMap->getWalk(dstX, dstY, getBlockWalkMask()))
{
dstX = mOwner->getTileX();
dstY = mOwner->getTileY();
}
}
}
void Being::playSfx(const SoundInfo &sound,
Being *const being,
const bool main,
const int x, const int y) const
{
BLOCK_START("Being::playSfx")
if (being)
{
// here need add timer and delay sound
const int time = tick_time;
if (main)
{
being->mNextSound.sound = nullptr;
being->mNextSound.time = time + sound.delay;
soundManager.playSfx(sound.sound, x, y);
}
else if (mNextSound.time <= time)
{ // old event sound time is gone. we can play new sound
being->mNextSound.sound = nullptr;
being->mNextSound.time = time + sound.delay;
soundManager.playSfx(sound.sound, x, y);
}
else
{ // old event sound in progress. need save sound and wait
being->mNextSound.sound = &sound;
being->mNextSound.x = x;
being->mNextSound.y = y;
}
}
else
{
soundManager.playSfx(sound.sound, x, y);
}
BLOCK_END("Being::playSfx")
}
void Being::setLook(const uint16_t look)
{
if (mType == ActorType::Player)
setSubtype(mSubType, look);
}
void Being::setTileCoords(const int x, const int y)
{
mX = x;
mY = y;
if (mMap)
{
mOffsetY = 0;
mFixedOffsetY = mOffsetY;
mOldHeight = mMap->getHeightOffset(mX, mY);
mNeedPosUpdate = true;
}
}
void Being::setMap(Map *const map)
{
ActorSprite::setMap(map);
if (mMap)
{
mOffsetY = mMap->getHeightOffset(mX, mY);
mFixedOffsetY = mOffsetY;
mOldHeight = 0;
mNeedPosUpdate = true;
}
}
void Being::removeAllItemsParticles()
{
FOR_EACH (SpriteParticleInfoIter, it, mSpriteParticles)
delete (*it).second;
mSpriteParticles.clear();
}
void Being::addItemParticles(const int id, const SpriteDisplay &display)
{
SpriteParticleInfoIter it = mSpriteParticles.find(id);
ParticleInfo *pi = nullptr;
if (it == mSpriteParticles.end())
{
pi = new ParticleInfo();
mSpriteParticles[id] = pi;
}
else
{
pi = (*it).second;
}
if (!pi || !pi->particles.empty())
return;
// setup particle effects
if (Particle::enabled && particleEngine)
{
FOR_EACH (StringVectCIter, itr, display.particles)
{
Particle *const p = particleEngine->addEffect(*itr, 0, 0);
controlParticle(p);
pi->files.push_back(*itr);
pi->particles.push_back(p);
}
}
else
{
FOR_EACH (StringVectCIter, itr, display.particles)
pi->files.push_back(*itr);
}
}
void Being::removeItemParticles(const int id)
{
SpriteParticleInfoIter it = mSpriteParticles.find(id);
if (it == mSpriteParticles.end())
return;
ParticleInfo *const pi = (*it).second;
if (pi)
{
FOR_EACH (std::vector<Particle*>::const_iterator, itp, pi->particles)
mChildParticleEffects.removeLocally(*itp);
delete pi;
}
mSpriteParticles.erase(it);
}
void Being::recreateItemParticles()
{
FOR_EACH (SpriteParticleInfoIter, it, mSpriteParticles)
{
ParticleInfo *const pi = (*it).second;
if (pi && !pi->files.empty())
{
FOR_EACH (std::vector<Particle*>::const_iterator,
itp, pi->particles)
{
mChildParticleEffects.removeLocally(*itp);
}
FOR_EACH (std::vector<std::string>::const_iterator, str, pi->files)
{
Particle *const p = particleEngine->addEffect(*str, 0, 0);
controlParticle(p);
pi->particles.push_back(p);
}
}
}
}
void Being::setTeamId(const uint16_t teamId)
{
if (mTeamId != teamId)
{
mTeamId = teamId;
showTeamBadge(mTeamId != 0);
updateColors();
}
}
void Being::showTeamBadge(const bool show)
{
delete2(mBadges[BadgeIndex::Team]);
if (show && mTeamId && mShowBadges)
{
const std::string name = paths.getStringValue("badges") +
paths.getStringValue(strprintf("team%dbadge",
mTeamId));
if (!name.empty())
mBadges[BadgeIndex::Team] = AnimatedSprite::load(name);
}
updateBadgesCount();
}
void Being::showBadges(const bool show)
{
showTeamBadge(show);
showGuildBadge(show);
showGmBadge(show);
showPartyBadge(show);
showNameBadge(show);
showShopBadge(show);
showInactiveBadge(show);
showAwayBadge(show);
}
void Being::showPartyBadge(const bool show)
{
delete2(mBadges[BadgeIndex::Party]);
if (show && !mPartyName.empty() && mShowBadges)
{
const std::string badge = BadgesDB::getPartyBadge(mPartyName);
if (!badge.empty())
{
mBadges[BadgeIndex::Party] = AnimatedSprite::load(
paths.getStringValue("badges") + badge);
}
}
updateBadgesCount();
}
void Being::setPartyName(const std::string &name)
{
if (mPartyName != name)
{
mPartyName = name;
showPartyBadge(!mPartyName.empty());
}
}
void Being::showShopBadge(const bool show)
{
delete2(mBadges[BadgeIndex::Shop]);
if (show && mShop && mShowBadges)
{
const std::string badge = paths.getStringValue("shopbadge");
if (!badge.empty())
{
mBadges[BadgeIndex::Shop] = AnimatedSprite::load(
paths.getStringValue("badges") + badge);
}
}
updateBadgesCount();
}
void Being::showInactiveBadge(const bool show)
{
delete2(mBadges[BadgeIndex::Inactive]);
if (show && mInactive && mShowBadges)
{
const std::string badge = paths.getStringValue("inactivebadge");
if (!badge.empty())
{
mBadges[BadgeIndex::Inactive] = AnimatedSprite::load(
paths.getStringValue("badges") + badge);
}
}
updateBadgesCount();
}
void Being::showAwayBadge(const bool show)
{
delete2(mBadges[BadgeIndex::Away]);
if (show && mAway && mShowBadges)
{
const std::string badge = paths.getStringValue("awaybadge");
if (!badge.empty())
{
mBadges[BadgeIndex::Away] = AnimatedSprite::load(
paths.getStringValue("badges") + badge);
}
}
updateBadgesCount();
}
void Being::updateBadgesCount()
{
mBadgesCount = 0;
for_each_badges()
{
if (mBadges[f])
mBadgesCount ++;
}
}
#ifdef EATHENA_SUPPORT
void Being::setChat(ChatObject *const obj)
{
delete mChat;
mChat = obj;
}
void Being::setSellBoard(const std::string &text)
{
mShop = !text.empty() || !mBuyBoard.empty();
mSellBoard = text;
updateName();
showShopBadge(mShop);
}
void Being::setBuyBoard(const std::string &text)
{
mShop = !text.empty() || !mSellBoard.empty();
mBuyBoard = text;
updateName();
showShopBadge(mShop);
}
#endif
void Being::enableShop(const bool b)
{
mShop = b;
updateName();
showShopBadge(mShop);
}
bool Being::isBuyShopEnabled() const
{
#ifdef EATHENA_SUPPORT
return mShop && (!serverFeatures->haveVending() || !mBuyBoard.empty());
#else
return mShop;
#endif
}
bool Being::isSellShopEnabled() const
{
#ifdef EATHENA_SUPPORT
return mShop && (!serverFeatures->haveVending() || !mSellBoard.empty());
#else
return mShop;
#endif
}
#ifdef EATHENA_SUPPORT
void Being::removeHorse()
{
delete_all(mUpHorseSprites);
mUpHorseSprites.clear();
delete_all(mDownHorseSprites);
mDownHorseSprites.clear();
}
void Being::setRiding(const bool b)
{
if (serverFeatures->haveExtendedRiding())
return;
if (b == (mHorseId != 0))
return;
if (b)
setHorse(1);
else
setHorse(0);
}
void Being::setHorse(const int horseId)
{
if (mHorseId == horseId)
return;
mHorseId = horseId;
setAction(mAction, 0);
removeHorse();
if (mHorseId != 0)
{
mHorseInfo = HorseDB::get(horseId);
if (mHorseInfo)
{
FOR_EACH (SpriteRefs, it, mHorseInfo->downSprites)
{
SpriteReference *const ref = *it;
AnimatedSprite *const sprite = AnimatedSprite::load(
ref->sprite,
ref->variant);
mDownHorseSprites.push_back(sprite);
sprite->play(mSpriteAction);
sprite->setSpriteDirection(mSpriteDirection);
}
FOR_EACH (SpriteRefs, it, mHorseInfo->upSprites)
{
SpriteReference *const ref = *it;
AnimatedSprite *const sprite = AnimatedSprite::load(
ref->sprite,
ref->variant);
mUpHorseSprites.push_back(sprite);
sprite->play(mSpriteAction);
sprite->setSpriteDirection(mSpriteDirection);
}
}
}
else
{
mHorseInfo = nullptr;
}
}
#endif