/*
* The ManaPlus Client
* Copyright (C) 2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "animatedsprite.h"
#include "client.h"
#include "gui/theme.h"
#include "resources/animation.h"
#include "resources/resourcemanager.h"
#include "resources/sdlimagehelper.h"
#include "gtest/gtest.h"
#include "utils/physfstools.h"
#include "debug.h"
static void init()
{
PHYSFS_init("manaplus");
dirSeparator = "/";
XML::initXML();
SDL_Init(SDL_INIT_VIDEO);
logger = new Logger();
ResourceManager *resman = ResourceManager::getInstance();
resman->addToSearchPath("data", false);
resman->addToSearchPath("../data", false);
imageHelper = new SDLImageHelper();
SDL_SetVideoMode(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
Theme *theme = Theme::instance();
}
TEST(AnimatedSprite, basic)
{
Client::Options options;
Client client(options);
init();
AnimatedSprite *sprite = AnimatedSprite::load(
"graphics/sprites/error.xml", 0);
sprite->play(SpriteAction::DEFAULT);
EXPECT_NE(nullptr, sprite);
EXPECT_NE(nullptr, sprite->getSprite());
EXPECT_NE(nullptr, sprite->getAnimation());
EXPECT_NE(nullptr, sprite->getFrame());
EXPECT_EQ(0, sprite->getFrameIndex());
EXPECT_EQ(0, sprite->getFrameTime());
EXPECT_EQ(false, sprite->update(1));
EXPECT_EQ(0, sprite->getFrameTime());
EXPECT_EQ(false, sprite->update(11));
EXPECT_EQ(10, sprite->getFrameTime());
EXPECT_EQ(0, sprite->getFrameIndex());
}
TEST(AnimatedSprite, basic2)
{
Client::Options options;
Client client(options);
init();
AnimatedSprite *sprite = AnimatedSprite::load(
"graphics/sprites/test.xml", 0);
sprite->play(SpriteAction::STAND);
EXPECT_EQ(10, sprite->getAnimation()->getFrames().size());
EXPECT_NE(nullptr, sprite);
EXPECT_EQ(false, sprite->update(1));
EXPECT_EQ(0, sprite->getFrameTime());
EXPECT_EQ(10, sprite->getFrame()->delay);
EXPECT_EQ(false, sprite->update(1 + 10));
EXPECT_EQ(0, sprite->getFrameIndex());
EXPECT_EQ(10, sprite->getFrameTime());
EXPECT_EQ(true, sprite->update(1 + 10 + 5));
EXPECT_EQ(1, sprite->getFrameIndex());
EXPECT_EQ(5, sprite->getFrameTime());
EXPECT_EQ(false, sprite->update(1 + 10 + 5));
EXPECT_EQ(1, sprite->getFrameIndex());
EXPECT_EQ(5, sprite->getFrameTime());
EXPECT_EQ(false, sprite->update(1 + 10 + 20));
EXPECT_EQ(1, sprite->getFrameIndex());
EXPECT_EQ(20, sprite->getFrameTime());
EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 1));
EXPECT_EQ(2, sprite->getFrameIndex());
EXPECT_EQ(1, sprite->getFrameTime());
EXPECT_EQ(false, sprite->update(1 + 10 + 20 + 10));
EXPECT_EQ(2, sprite->getFrameIndex());
EXPECT_EQ(10, sprite->getFrameTime());
EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 10 + 1));
EXPECT_EQ(4, sprite->getFrameIndex());
EXPECT_EQ(1, sprite->getFrameTime());
EXPECT_EQ(false, sprite->update(1 + 10 + 20 + 10 + 25));
EXPECT_EQ(4, sprite->getFrameIndex());
EXPECT_EQ(25, sprite->getFrameTime());
EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 10 + 25 + 1));
EXPECT_EQ(6, sprite->getFrameIndex());
EXPECT_EQ(1, sprite->getFrameTime());
EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 10 + 25 + 10 + 1));
EXPECT_EQ(8, sprite->getFrameIndex());
EXPECT_EQ(1, sprite->getFrameTime());
EXPECT_EQ(true, sprite->update(1 + 10 + 20 + 10 + 25 + 10 + 10 + 1));
EXPECT_EQ(4, sprite->getFrameIndex());
EXPECT_EQ(1, sprite->getFrameTime());
AnimatedSprite *sprite2 = AnimatedSprite::load(
"graphics/sprites/test.xml", 0);
sprite2->play(SpriteAction::SIT);
EXPECT_EQ(false, sprite2->update(1));
EXPECT_EQ(2, sprite2->getAnimation()->getFrames().size());
EXPECT_EQ(0, sprite2->getFrameTime());
EXPECT_EQ(85, sprite2->getFrame()->delay);
EXPECT_EQ(true, sprite2->update(1 + 10 + 20 + 10 + 25 + 10 + 10 + 1));
EXPECT_EQ(1, sprite2->getFrameIndex());
EXPECT_EQ(1, sprite2->getFrameTime());
}