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/*
* The ManaPlus Client
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTIONS_COMMANDS_H
#define ACTIONS_COMMANDS_H
#define decHandler(name) bool name(InputEvent &event)
struct InputEvent;
namespace Actions
{
decHandler(chatAnnounce);
decHandler(chatIgnore);
decHandler(chatUnignore);
decHandler(chatFriend);
decHandler(chatDisregard);
decHandler(chatNeutral);
decHandler(chatBlackList);
decHandler(chatEnemy);
decHandler(chatErase);
decHandler(chatNuke);
decHandler(chatAdd);
decHandler(present);
decHandler(printAll);
decHandler(move);
decHandler(setTarget);
decHandler(commandOutfit);
decHandler(commandEmote);
decHandler(awayMessage);
decHandler(pseudoAway);
decHandler(follow);
decHandler(navigate);
decHandler(navigateTo);
decHandler(moveCamera);
decHandler(imitation);
decHandler(sendMail);
decHandler(info);
decHandler(wait);
decHandler(addPriorityAttack);
decHandler(addAttack);
decHandler(removeAttack);
decHandler(addIgnoreAttack);
decHandler(setDrop);
decHandler(url);
decHandler(openUrl);
decHandler(execute);
decHandler(enableHighlight);
decHandler(disableHighlight);
decHandler(dontRemoveName);
decHandler(removeName);
decHandler(disableAway);
decHandler(enableAway);
decHandler(testParticle);
decHandler(talkRaw);
decHandler(gm);
decHandler(hack);
decHandler(debugSpawn);
decHandler(serverIgnoreWhisper);
decHandler(serverUnIgnoreWhisper);
decHandler(setHomunculusName);
decHandler(fireHomunculus);
decHandler(leaveParty);
decHandler(warp);
decHandler(homunTalk);
decHandler(homunEmote);
decHandler(commandHomunEmote);
decHandler(createPublicChatRoom);
decHandler(joinChatRoom);
decHandler(leaveChatRoom);
decHandler(confSet);
decHandler(serverConfSet);
decHandler(confGet);
decHandler(serverConfGet);
decHandler(slide);
decHandler(selectSkillLevel);
decHandler(skill);
decHandler(craft);
decHandler(npcClipboard);
decHandler(addPickup);
decHandler(removePickup);
decHandler(ignorePickup);
decHandler(monsterInfo);
decHandler(itemInfo);
decHandler(whoDrops);
decHandler(mobSearch);
decHandler(mobSpawnSearch);
decHandler(playerGmCommands);
decHandler(playerCharGmCommands);
decHandler(commandShowLevel);
decHandler(commandShowStats);
decHandler(commandShowStorage);
decHandler(commandShowCart);
decHandler(commandShowInventory);
decHandler(locatePlayer);
decHandler(commandShowAccountInfo);
decHandler(commandSpawn);
decHandler(commandSpawnSlave);
decHandler(commandSpawnClone);
decHandler(commandSpawnSlaveClone);
decHandler(commandSpawnEvilClone);
decHandler(commandSavePosition);
decHandler(commandLoadPosition);
decHandler(commandRandomWarp);
decHandler(commandGotoNpc);
decHandler(commandKiller);
decHandler(commandKillable);
decHandler(commandHeal);
decHandler(commandAlive);
decHandler(commandDisguise);
decHandler(commandImmortal);
decHandler(commandHide);
decHandler(commandNuke);
decHandler(commandKill);
decHandler(commandJail);
decHandler(commandUnjail);
decHandler(commandNpcMove);
decHandler(commandNpcHide);
} // namespace Actions
#undef decHandler
#endif // ACTIONS_COMMANDS_H
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