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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include <cassert>
#include "defines.h"
#include "mapcomposite.h"
#include "player.h"
/**
* Update the internal status.
*/
void Player::update()
{
// computed stats.
setStat(STAT_HEAT, 20 + (20 * mRawStats.stats[STAT_VITALITY]));
setStat(STAT_ATTACK, 10 + mRawStats.stats[STAT_STRENGTH]);
setStat(STAT_DEFENCE, 10 + mRawStats.stats[STAT_STRENGTH]);
setStat(STAT_MAGIC, 10 + mRawStats.stats[STAT_INTELLIGENCE]);
setStat(STAT_ACCURACY, 50 + mRawStats.stats[STAT_DEXTERITY]);
setStat(STAT_SPEED, mRawStats.stats[STAT_DEXTERITY]);
// attacking
if (mIsAttacking)
{
// plausibility check of attack command
if (mActionTime <= 0)
{
// request perform attack
mActionTime = 1000;
mIsAttacking = false;
raiseUpdateFlags(ATTACK);
}
}
}
/*
void Player::setInventory(const Inventory &inven)
{
inventory = inven;
}
bool Player::addItem(unsigned int itemId, unsigned char amount)
{
return inventory.addItem(itemId, amount);
}
bool Player::removeItem(unsigned int itemId, unsigned char amount)
{
return inventory.removeItem(itemId, amount);
}
bool Player::hasItem(unsigned int itemId)
{
return inventory.hasItem(itemId);
}
bool Player::equip(unsigned char slot)
{
return false; // TODO
}
bool Player::unequip(unsigned char slot)
{
return false; // TODO
}
*/
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