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/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
* Copyright (C) 2010-2012 The Mana Developers
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#include "timeout.h"
#include "game-server/state.h"
void Timeout::set(int ticks)
{
mReference = GameState::getCurrentTick() + ticks;
}
void Timeout::setSoft(int ticks)
{
int time = GameState::getCurrentTick();
int newReference = time + ticks;
if (mReference < time || mReference < newReference)
mReference = newReference;
}
int Timeout::remaining() const
{
return mReference - GameState::getCurrentTick();
}
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