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/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game-server/statuseffect.h"
#include "game-server/being.h"
#include "scripting/scriptmanager.h"
StatusEffect::StatusEffect(int id):
mId(id)
{
}
StatusEffect::~StatusEffect()
{
}
void StatusEffect::tick(Being *target, int count)
{
if (mTickCallback.isValid())
{
Script *s = ScriptManager::currentState();
s->setMap(target->getMap());
s->prepare(mTickCallback);
s->push(target);
s->push(count);
s->execute();
}
}
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