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/*
* The Mana World Server
* Copyright 2006 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "spawnarea.hpp"
#include "game-server/mapcomposite.hpp"
#include "game-server/monster.hpp"
#include "game-server/state.hpp"
#include "utils/logger.h"
/*
* TODO: Allow specifying being type and use it.
*/
SpawnArea::SpawnArea(MapComposite *map, const Rectangle &zone):
Thing(OBJECT_OTHER, map),
mZone(zone),
mMaxBeings(10),
mBeingType(1),
mSpawnRate(10),
mNumBeings(0),
mNextSpawn(0)
{
}
void
SpawnArea::update()
{
if (mNextSpawn > 0)
{
mNextSpawn--;
if (mNextSpawn == 0)
{
//find a free spawn location. Give up after 10 tries
int c = 10;
Point position;
MapComposite *map = getMap();
Map *realMap = map->getMap();
do
{
position = Point(mZone.x + rand() % mZone.w,
mZone.y + rand() % mZone.h);
c--;
} while (!realMap->getWalk(position.x / 32, position.y / 32) && c);
if (c)
{
Being *being = new Monster();
being->addDeathListener(this);
// some bogus stats for testing
being->setSpeed(150);
being->setSize(8);
being->setAttribute(BASE_ATTR_VITALITY, 10);
being->fillHitpoints();
being->setMap(map);
being->setPosition(position);
being->clearDestination();
DelayedEvent e = { EVENT_INSERT };
GameState::enqueueEvent(being, e);
mNumBeings++;
}
else
{
//TODO: This log message should have more information when
// more flexibility is added to the spawn area
LOG_WARN("Unable to find a free spawn location for monster");
}
}
}
if (mNextSpawn == 0 && mNumBeings < mMaxBeings && mSpawnRate > 0)
{
// Predictable respawn intervals (can be randomized later)
mNextSpawn = (10 * 60) / mSpawnRate;
}
}
void
SpawnArea::died(Being *being)
{
mNumBeings--;
}
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