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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_PLAYER_H_
#define _TMWSERV_PLAYER_H_
#include <string>
#include <vector>
#include "playerdata.hpp"
#include "game-server/being.hpp"
class GameClient;
/**
* Actions for a player being.
*/
enum
{
PLAYER_STAND = 0,
PLAYER_SIT,
PLAYER_ATTACK
};
/**
* Stores the data of a remote client.
*/
class Player : public Being, public PlayerData
{
public:
Player(std::string const &name, int id = -1)
: Being(OBJECT_PLAYER, 65535),
PlayerData(name, id),
mClient(NULL),
mAction(PLAYER_STAND)
{}
/**
* Updates the internal status.
*/
void update();
/**
* Sets next action.
**/
void setAction(int s)
{ mAction = s; }
/**
* Gets next action.
**/
int getAction() const
{ return mAction; }
/**
* Gets client computer.
*/
GameClient *getClient() const
{ return mClient; }
/**
* Sets client computer.
*/
void setClient(GameClient *c)
{ mClient = c; }
private:
Player(Player const &);
Player &operator=(Player const &);
GameClient *mClient; /**< Client computer. */
unsigned char mAction; /**< Player state. */
};
#endif // _TMWSERV_PLAYER_H_
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