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/*
* The Mana Server
* Copyright (C) 2007-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game-server/character.h"
#include "game-server/npc.h"
#include "scripting/script.h"
#include "scripting/scriptmanager.h"
Script::Ref NPC::mStartCallback;
Script::Ref NPC::mUpdateCallback;
NPC::NPC(const std::string &name, int id):
Being(OBJECT_NPC),
mID(id),
mEnabled(true)
{
setName(name);
}
void NPC::enable(bool enabled)
{
mEnabled = enabled;
}
void NPC::update()
{
if (!mEnabled || !mUpdateCallback.isValid())
return;
Script *script = ScriptManager::currentState();
script->prepare(mUpdateCallback);
script->push(this);
script->execute();
}
void NPC::prompt(Character *ch, bool restart)
{
if (!mEnabled || !mStartCallback.isValid())
return;
Script *script = ScriptManager::currentState();
if (restart)
{
Script::Thread *thread = script->newThread();
thread->mMap = getMap();
script->prepare(mStartCallback);
script->push(this);
script->push(ch);
if (!script->resume())
ch->setNpcThread(thread);
}
else
{
Script::Thread *thread = ch->getNpcThread();
if (!thread || thread->mState != Script::ThreadPaused)
return;
script->prepareResume(thread);
if (script->resume())
ch->setNpcThread(0);
}
}
void NPC::select(Character *ch, int index)
{
if (!mEnabled)
return;
Script::Thread *thread = ch->getNpcThread();
if (!thread || thread->mState != Script::ThreadExpectingNumber)
return;
Script *script = ScriptManager::currentState();
script->prepareResume(thread);
script->push(index);
if (script->resume())
ch->setNpcThread(0);
}
void NPC::integerReceived(Character *ch, int value)
{
if (!mEnabled)
return;
Script::Thread *thread = ch->getNpcThread();
if (!thread || thread->mState != Script::ThreadExpectingNumber)
return;
Script *script = ScriptManager::currentState();
script->prepareResume(thread);
script->push(value);
if (script->resume())
ch->setNpcThread(0);
}
void NPC::stringReceived(Character *ch, const std::string &value)
{
if (!mEnabled)
return;
Script::Thread *thread = ch->getNpcThread();
if (!thread || thread->mState != Script::ThreadExpectingString)
return;
Script *script = ScriptManager::currentState();
script->prepareResume(thread);
script->push(value);
if (script->resume())
ch->setNpcThread(0);
}
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