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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_DEFINES_H_
#define _TMWSERV_DEFINES_H_
/**
* Enumeration type for account levels.
*
* Note the the actual tasks that can be done by admin or gm, or the
* restrictions on a restricted user, are not specified yet. Also, banned
* status will probably be derived from a date field (the time until an account
* is banned).
*
* It may be better to wait and see what permissions we'd want to grant to or
* take from users, and then come up with a convenient way to handle that.
*/
typedef enum {
AL_NORMAL, // User has regular rights
AL_ADMIN, // User can perform administrator tasks
AL_GM, // User can perform a subset of administrator tasks
AL_BANNED, // This user is currently banned
AL_RESTRICTED // User rights have been restricted
} AccountLevel;
enum
{
// Network related
MAX_CLIENTS = 1024,
// Chat related
/**
* N.B: Private channels can't have an id less
* than MAX_PUBLIC_CHANNELS_RANGE.
*/
MAX_PUBLIC_CHANNELS_RANGE = 1000,
MAX_PRIVATE_CHANNELS_RANGE = 10000,
MAX_CHANNEL_NAME = 15,
MAX_CHANNEL_ANNOUNCEMENT = 150,
MAX_CHANNEL_PASSWORD = 12,
// Registering related
MIN_LOGIN_LENGTH = 4,
MAX_LOGIN_LENGTH = 16,
MIN_PASSWORD_LENGTH = 4,
MAX_PASSWORD_LENGTH = 25,
MIN_EMAIL_LENGTH = 7,
MAX_EMAIL_LENGTH = 50,
// Character related
MIN_CHARACTER_LENGTH = 4,
MAX_CHARACTER_LENGTH = 25,
MAX_OF_CHARACTERS = 3,
MAX_HAIRSTYLE_VALUE = 7,
MAX_HAIRCOLOR_VALUE = 9,
MAX_GENDER_VALUE = 2,
/**
* Points to give to a brand new character
*/
POINTS_TO_DISTRIBUTES_AT_LVL1 = 70,
// Screen Related
/**
* Determine the area in which a character is aware of other beings
*/
AROUND_AREA = 320
};
/**
* Enumerated type for communicated messages
* - PAMSG_*: from client to account server
* - APMSG_*: from account server to client
* - PCMSG_*: from client to chat server
* - CPMSG_*: from chat server to client
* - PGMSG_*: from client to game server
* - GPMSG_*: from game server to client
* Components: B byte, W word, D double word, S variable-size string
* C tile-based coordinates (B*3)
*/
enum {
// Login/Register
PAMSG_REGISTER = 0x0000, // L version, S username, S password, S email
APMSG_REGISTER_RESPONSE = 0x0002, // B error
PAMSG_UNREGISTER = 0x0003, // S username, S password
APMSG_UNREGISTER_RESPONSE = 0x0004, // B error
PAMSG_LOGIN = 0x0010, // L version, S username, S password
APMSG_LOGIN_RESPONSE = 0x0012, // B error
PAMSG_LOGOUT = 0x0013, // -
APMSG_LOGOUT_RESPONSE = 0x0014, // B error
PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats
APMSG_CHAR_CREATE_RESPONSE = 0x0021, // B error
PAMSG_CHAR_DELETE = 0x0022, // B index
APMSG_CHAR_DELETE_RESPONSE = 0x0023, // B error
APMSG_CHAR_INFO = 0x0024, // B index, S name, B gender, B hair style, B hair color, B level, W money, W*6 stats
PAMSG_CHAR_SELECT = 0x0026, // B index
APMSG_CHAR_SELECT_RESPONSE = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port
PAMSG_EMAIL_CHANGE = 0x0030, // S email
APMSG_EMAIL_CHANGE_RESPONSE = 0x0031, // B error
PAMSG_EMAIL_GET = 0x0032, // -
APMSG_EMAIL_GET_RESPONSE = 0x0033, // B error, S email
PAMSG_PASSWORD_CHANGE = 0x0034, // S old password, S new password
APMSG_PASSWORD_CHANGE_RESPONSE = 0x0035, // B error
PGMSG_CONNECT = 0x0050, // B*32 token
GPMSG_CONNECT_RESPONSE = 0x0051, // B error
PCMSG_CONNECT = 0x0053, // B*32 token
CPMSG_CONNECT_RESPONSE = 0x0054, // B error
PGMSG_DISCONNECT = 0x0060, // B reconnect account
GPMSG_DISCONNECT_RESPONSE = 0x0061, // B error, B*32 token
PCMSG_DISCONNECT = 0x0063, // -
CPMSG_DISCONNECT_RESPONSE = 0x0064, // B error
PAMSG_RECONNECT = 0x0065, // B*32 token
APMSG_RECONNECT_RESPONSE = 0x0066, // B error
APMSG_CONNECTION_TIMEDOUT = 0x0070, // -
GPMSG_CONNECTION_TIMEDOUT = 0x0071, // -
// Game
GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y
GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port
PGMSG_PICKUP = 0x0110, // W*2 position
PGMSG_DROP = 0x0111, // B slot, B amount
PGMSG_EQUIP = 0x0112, // B slot
GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }*
GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }*
GPMSG_PLAYER_ATTRIBUTE_UPDATE = 0x0130, // { W attribute, W value }*
GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position
// character: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
// monster: W type id
// npc: W type id
GPMSG_BEING_LEAVE = 0x0201, // W being id
GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position
GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes
PGMSG_WALK = 0x0260, // W*2 destination
PGMSG_ACTION_CHANGE = 0x0270, // B Action
GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action
GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, C position, B speed] [, W*2 destination] }*
GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }*
PGMSG_ATTACK = 0x0290, // B direction
GPMSG_BEING_ATTACK = 0x0291, // W being id, B direction
PGMSG_SAY = 0x02A0, // S text
GPMSG_SAY = 0x02A1, // W being id, S text
GPMSG_NPC_CHOICE = 0x02B0, // W being id, B* text
GPMSG_NPC_MESSAGE = 0x02B1, // W being id, B* text
PGMSG_NPC_TALK = 0x02B2, // W being id
PGMSG_NPC_TALK_NEXT = 0x02B3, // W being id
PGMSG_NPC_SELECT = 0x02B4, // W being id, B choice
PGMSG_USE_ITEM = 0x0300, // L item id
GPMSG_USE_RESPONSE = 0x0301, // B error
GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }*
#if 0
// Guild
PGMSG_GUILD_CREATE = 0x0350, // S name
GPMSG_GUILD_CREATE_RESPONSE = 0x0351, // B error, W id
PGMSG_GUILD_INVITE = 0x0352, // W id, S name
GPMSG_GUILD_INVITE_RESPONSE = 0x0353, // B error
PGMSG_GUILD_ACCEPT = 0x0354, // S name
GPMSG_GUILD_ACCEPT_RESPONSE = 0x0355, // B error
PGMSG_GUILD_GET_MEMBERS = 0x0356, // W id
GPMSG_GUILD_GET_MEMBERS_RESPONSE = 0x0357, // S names
GPMSG_GUILD_JOINED = 0x0358, // W id, S name
GPMSG_GUILD_LEFT = 0x0359, // W id
PGMSG_GUILD_QUIT = 0x0360, // W id
GPMSG_GUILD_QUIT_RESPONSE = 0x0361, // B error, W id
#endif
CPMSG_GUILD_INVITED = 0x0370, // S name, S name
CPMSG_GUILD_REJOIN = 0x0371, // S name, W id, W rights
// Chat
CPMSG_ERROR = 0x0401, // B error
CPMSG_ANNOUNCEMENT = 0x0402, // S text
CPMSG_PRIVMSG = 0x0403, // S user, S text
CPMSG_PUBMSG = 0x0404, // W channel, S user, S text
PCMSG_CHAT = 0x0410, // S text, W channel
PCMSG_ANNOUNCE = 0x0411, // S text
PCMSG_PRIVMSG = 0x0412, // S user, S text
// -- Channeling
PCMSG_REGISTER_CHANNEL = 0x0413, // B pub/priv, S name, S announcement, S password
CPMSG_REGISTER_CHANNEL_RESPONSE = 0x0414, // B error, W id
PCMSG_UNREGISTER_CHANNEL = 0x0415, // W channel
CPMSG_UNREGISTER_CHANNEL_RESPONSE = 0x0416, // B error
CPMSG_CHANNEL_EVENT = 0x0418, // W channel, B event, S user
PCMSG_ENTER_CHANNEL = 0x0419, // S channel, S password
CPMSG_ENTER_CHANNEL_RESPONSE = 0x0420, // B error, W channel
PCMSG_QUIT_CHANNEL = 0x0421, // W channel
CPMSG_QUIT_CHANNEL_RESPONSE = 0x0422, // B error
PCMSG_LIST_CHANNELS = 0x0423, // -
CPMSG_LIST_CHANNELS_RESPONSE = 0x0424, // W number of channels, S channels
CPMSG_USERJOINED = 0x0425, // W channel, S name
CPMSG_USERLEFT = 0x0426, // W channel, S name
PCMSG_LIST_CHANNELUSERS = 0x0427, // S channel
CPMSG_LIST_CHANNELUSERS_RESPONSE = 0x0428, // S users
// Inter-server
GAMSG_REGISTER = 0x0500, // S address, W port, { W map id }*
AGMSG_ACTIVE_MAP = 0x0501, // W map id
AGMSG_PLAYER_ENTER = 0x0510, // B*32 token, L id, S name, serialised character data
GAMSG_PLAYER_DATA = 0x0520, // L id, serialised character data
GAMSG_REDIRECT = 0x0530, // L id
AGMSG_REDIRECT_RESPONSE = 0x0531, // L id, B*32 token, S game address, W game port
GAMSG_PLAYER_RECONNECT = 0x0532, // L id, B*32 token
#if 0
GAMSG_GUILD_CREATE = 0x0550, // S name
AGMSG_GUILD_CREATE_RESPONSE = 0x0551, // B error, W id
GAMSG_GUILD_INVITE = 0x0552, // W id, S name
AGMSG_GUILD_INVITE_RESPONSE = 0x0553, // B error
GAMSG_GUILD_ACCEPT = 0x0554, // S name
AGMSG_GUILD_ACCEPT_RESPONSE = 0x0555, // B error
GAMSG_GUILD_GET_MEMBERS = 0x0556, // W id
AGMSG_GUILD_GET_MEMBERS_RESPONSE = 0x0557, // S names
GAMSG_GUILD_QUIT = 0x0558, // W id
AGMSG_GUILD_QUIT_RESPONSE = 0x0559, // B error
#endif
XXMSG_INVALID = 0x7FFF
};
// Generic return values
enum {
ERRMSG_OK = 0, // everything is fine
ERRMSG_FAILURE, // the action failed
ERRMSG_NO_LOGIN, // the user is not yet logged
ERRMSG_NO_CHARACTER_SELECTED, // the user needs a character
ERRMSG_INSUFFICIENT_RIGHTS, // the user is not privileged
ERRMSG_INVALID_ARGUMENT, // part of the received message was invalid
ERRMSG_ALREADY_TAKEN // name used was already taken
};
// Login specific return values
enum {
LOGIN_INVALID_VERSION = 0x40, // the user is using an incompatible protocol
LOGIN_SERVER_FULL // the server is overloaded
};
// Account register specific return values
enum {
REGISTER_INVALID_VERSION = 0x40, // the user is using an incompatible protocol
REGISTER_EXISTS_USERNAME, // there already is an account with this username
REGISTER_EXISTS_EMAIL // there already is an account with this email address
};
// Character creation specific return values
enum {
CREATE_INVALID_HAIRSTYLE = 0x40,
CREATE_INVALID_HAIRCOLOR,
CREATE_INVALID_GENDER,
CREATE_ATTRIBUTES_TOO_HIGH,
CREATE_ATTRIBUTES_TOO_LOW,
CREATE_ATTRIBUTES_EQUAL_TO_ZERO,
CREATE_EXISTS_NAME,
CREATE_TOO_MUCH_CHARACTERS
};
// Email change specific return values
enum {
EMAILCHG_EXISTS_EMAIL = 0x40
};
// Chat errors return values
enum {
CHAT_USING_BAD_WORDS = 0x40,
CHAT_UNHANDLED_COMMAND
};
// Chat channels event values
enum {
CHAT_EVENT_NEW_PLAYER = 0,
CHAT_EVENT_LEAVING_PLAYER
};
// Moving object flags
enum {
// Payload contains the current position.
MOVING_POSITION = 1,
// Payload contains the destination.
MOVING_DESTINATION = 2
};
/**
* Enumerations for the handling of attributes and their modifiers.
*/
/**
* Possible states of beings.
* States can be multiple for the same being.
* To be used as bitmask values.
*/
enum BeingState
{
STATE_POISONED = 1,
STATE_STONED = 2,
STATE_STUNNED = 4,
STATE_SLOWED = 8,
STATE_TIRED = 16,
STATE_MAD = 32,
STATE_BERSERK = 64,
STATE_HASTED = 128,
STATE_FLOATING = 256
};
/**
* Stats every being needs
*/
enum BeingStats
{
BASE_ATTR_STRENGTH = 0, // Basic attributes
BASE_ATTR_AGILITY,
BASE_ATTR_DEXTERITY,
BASE_ATTR_VITALITY,
BASE_ATTR_INTELLIGENCE,
BASE_ATTR_WILLPOWER,
BASE_ATTR_CHARISMA,
NB_BASE_ATTRIBUTES,
ATTR_EFF_STRENGTH = NB_BASE_ATTRIBUTES, // modified basic attributes
ATTR_EFF_AGILITY,
ATTR_EFF_DEXTERITY,
ATTR_EFF_VITALITY,
ATTR_EFF_INTELLIGENCE,
ATTR_EFF_WILLPOWER,
ATTR_EFF_CHARISMA,
NB_EFFECTIVE_ATTRIBUTES,
DERIVED_ATTR_HP_MAXIMUM = NB_EFFECTIVE_ATTRIBUTES, // Computed stats
DERIVED_ATTR_PHYSICAL_ATTACK_MINIMUM,
DERIVED_ATTR_PHYSICAL_ATTACK_FLUCTUATION,
DERIVED_ATTR_PHYSICAL_DEFENCE,
// add new computed statistics when they are needed
NB_ATTRIBUTES_BEING
};
/**
* Player character specific stats
*/
enum CharacterStats
{
CHAR_SKILL_WEAPON_UNARMED = NB_ATTRIBUTES_BEING,
CHAR_SKILL_WEAPON_SWORD,
CHAR_SKILL_WEAPON_AXE,
CHAR_SKILL_WEAPON_POLEARM,
CHAR_SKILL_WEAPON_JAVELIN,
CHAR_SKILL_WEAPON_WHIP,
CHAR_SKILL_WEAPON_DAGGER,
CHAR_SKILL_WEAPON_STAFF,
CHAR_SKILL_WEAPON_BOW,
CHAR_SKILL_WEAPON_CROSSBOW,
CHAR_SKILL_WEAPON_THROWN,
NB_CHAR_WEAPONSKILLS,
CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER = NB_CHAR_WEAPONSKILLS,
NB_CHAR_MAGICSKILLS,
CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER = NB_CHAR_MAGICSKILLS,
NB_CHAR_CRAFTSKILLS,
CHAR_SKILL_IAMJUSTAPLACEHOLDER = NB_CHAR_CRAFTSKILLS,
NB_CHAR_OTHERSKILLS,
NB_ATTRIBUTES_CHAR = NB_CHAR_OTHERSKILLS
};
/**
* Monster-specific stats
*/
enum MonsterStats
{
MONSTER_SKILL_WEAPON = NB_ATTRIBUTES_BEING,
NB_ATTRIBUTES_CONTROLLED
};
#endif // _TMWSERV_DEFINES_H_
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