blob: ae1f1f3805502f3965b8e7216a35cb4b0113c1f5 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
// this file holds the global definitions and constants to be included
// in multiple places throughout the server
// debug and error definitions go in debug.h, not here
// I. ACCOUNT DEFINITIONS
// A. Account Types
#define STATUS_NORMAL 0 // denotes normal account status
#define STATUS_ADMIN 1 // denotes admin acount status
#define STATUS_GM 2 // denotes GM account status
#define STATUS_BANNED 3 // denotes a temporarily banned account
#define STATUS_RESTRICTED 4 // denotes a restricted access account
// DATA STRUCTURES DEFINITIONS
// persistent character data
struct charData
{
string charName; // character's name
//equipData charEquip; // structure of equipped items
//estateData charEstate; // character's estate data
//petData charPet[3]; // character's pets
//itemData charItem; // character's inventory
//graphicData charGraphic; // character's appearance
}
// Account Data Structure
struct accountData
{
string accountID; // the account's ID
string accountEMail; // the email of the account's owner
string accountPass; // the account's password
int accountStatus; // the account's status: normal, gm, banned, etc.
charData accountChar[5]; // the characters stored in the account.
}
|