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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_CHATHANDLER_H_
#define _TMWSERV_CHATHANDLER_H_
#include <iosfwd>
#include "connectionhandler.h"
class ChatClient;
/**
* Manages all chat related
*/
class ChatHandler : public ConnectionHandler
{
public:
void process();
protected:
/**
* Process chat related messages.
*/
void processMessage(NetComputer *computer, MessageIn &message);
NetComputer *computerConnected(ENetPeer *);
void computerDisconnected(NetComputer *);
private:
/**
* Deal with command messages.
*/
void handleCommand(ChatClient &computer, std::string const &command);
/**
* Tell the player to be more polite.
*/
void warnPlayerAboutBadWords(ChatClient &computer);
/**
* Announce a message to every being in the default channel.
*/
void announce(ChatClient &computer, std::string const &text);
/**
* Say something private to a player.
*/
void sayToPlayer(ChatClient &computer, std::string const &playerName, std::string const &text);
/**
* Say something in a specific channel.
*/
void sayInChannel(ChatClient &computer, short channel, std::string const &);
/**
* Send packet to every client in a registered channel.
*/
void sendInChannel(short channelId, MessageOut &);
/**
* Tell a list of user they are leaving a channel.
*/
void makeUsersLeaveChannel(short channelId);
/**
* Tell a list of user about an event in a chatchannel about a player.
*/
void warnUsersAboutPlayerEventInChat(short channelId, std::string const &userName, char eventId);
void removeOutdatedPending();
};
/**
* Register future client attempt. Temporary until physical server split.
*/
void registerChatClient(std::string const &, std::string const &, int);
#endif
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