1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef TMW_CHATSERVER_GUILDMANAGER_H
#define TMW_CHATSERVER_GUILDMANAGER_H
#include <list>
#include <string>
#include <vector>
class Guild;
/**
* Guild manager takes care of creating, removing and modifying guilds.
*/
class GuildManager
{
public:
/**
* Constructor.
*/
GuildManager();
/**
* Destructor.
*/
~GuildManager();
/**
* Creates a guild.
*/
Guild* createGuild(const std::string &name, const std::string &playerName);
/**
* Removes a guild.
*/
void removeGuild(Guild *guild);
/**
* Adds a member to a guild.
*/
void addGuildMember(Guild *guild, const std::string &playerName);
/**
* Removes a member from a guild.
*/
void removeGuildMember(Guild *guild, const std::string &playerName);
/**
* Returns the guild with the given id. O(n)
*
* @todo <b>b_lindeijer:</b> Since this method is used so often, its
* efficiency should be improved, probably by storing the guilds
* in a map<int,Guild*> instead of list<Guild*>.
*
* @return the guild with the given id, or NULL if it doesn't exist
*/
Guild *findById(short id);
/**
* Returns the guild with the given name. O(n)
*
* @return the guild with the given name, or NULL if it doesn't exist
*/
Guild *findByName(const std::string &name);
/**
* Returns whether a guild exists.
*/
bool doesExist(const std::string &name);
/**
* Return the guilds a character is in
*/
std::vector<Guild*> getGuilds(const std::string &name);
private:
std::list<Guild*> mGuilds;
};
extern GuildManager *guildManager;
#endif
|