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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "accounthandler.h"
#include "debug.h"
/**
* Generic interface convention for getting a message and sending it to the
* correct subroutines. Account handler takes care of determining the
* current step in the account process, be it creation, setup, or login.
*/
void AccountHandler::receiveMessage(NetComputer &computer, MessageIn &message)
{
int result = 0;
// determine message type
/*
switch(message.type)
{
case TYPE_LOGIN:
result = loginMessage(computer, message);
break;
}
*/
debugCatch(result);
}
/* ----Login Message----
* Accepts a login message and interprets it, assigning the proper
* login
* Preconditions: The requested handle is not logged in already.
* The requested handle exists.
* The requested handle is not banned or restricted.
* The character profile is valid
* Postconditions: The player recieves access through a character in
* the world.
* Return Value: SUCCESS if the player was successfully assigned the
* requested char, ERROR on early termination of the
* routine.
*/
int AccountHandler::loginMessage(NetComputer &computer, MessageIn &message)
{
// Get the handle (account) the player is requesting
// RETURN TMW_ACCOUNTERROR_NOEXIST if: requested does not handle exist
// RETURN TMW_ACCOUNTERROR_BANNED if: the handle status is
// HANDLE_STATUS_BANNED
// RETURN TMW_ACCOUNTERROR_ALREADYASSIGNED if: the handle is already
// assigned
// Get the character within that handle that the player is requesting
// RETURN TMW_ACCOUNTERROR_CHARNOTFOUND if: character not found
// Assign the player to that character
// RETURN TMW_ACCOUNTERROR_ASSIGNFAILED if: assignment not successful
// return TMW_SUCCESS -- successful exit
return TMW_SUCCESS;
}
/* ----Account Assignment----
* Assigns the computer to this account, and allows it to make account
* changes using this structure.
* Preconditions: This structure already contains a valid accountHandle
* Postconditions: The player is connected to the account through this handle
* Return Value: SUCCESS if the player was successfully assigned the
* requested handle, ERROR on early termination of the
* routine.
*/
int AccountHandler::assignAccount(NetComputer &computer, AccountData *account)
{
// RETURN TMW_ACCOUNTERROR_ASSIGNFAILED if: the account was accessed before
// being initalized.
// Assign the handle
return TMW_SUCCESS;
}
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