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/*
* guild.cpp
* A file part of The Mana World
*
* Created by David Athay on 01/03/2007.
*
* Copyright (c) 2007, The Mana World Development Team
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * My name may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE
*
* $Id$
*/
#include "guild.hpp"
#include "account-server/characterdata.hpp"
#include "account-server/storage.hpp"
Guild::Guild(const std::string &name) :
mName(name)
{
}
Guild::~Guild()
{
}
void Guild::addMember(CharacterData* player)
{
mMembers.push_back(player);
}
void Guild::removeMember(CharacterData* player)
{
mMembers.remove(player);
}
bool Guild::checkLeader(CharacterData* player)
{
CharacterData* leader = mMembers.front();
if(leader == player)
return true;
return false;
}
bool Guild::checkInvited(const std::string &name)
{
return (std::find(mInvited.begin(), mInvited.end(), name) != mInvited.end());
}
void Guild::addInvited(const std::string &name)
{
mInvited.push_back(name);
}
const std::string& Guild::getName() const
{
return mName;
}
std::string Guild::getMember(int i) const
{
int x = 0;
for(guildMembers::const_iterator itr = mMembers.begin();
itr != mMembers.end();
++itr, ++x)
{
if(x == i)
{
CharacterData *player = (*itr);
return player->getName();
}
}
return "";
}
bool Guild::checkInGuild(const std::string &name)
{
for(guildMembers::iterator itr = mMembers.begin(); itr != mMembers.end(); ++itr)
{
CharacterData *player = (*itr);
if(player->getName() == name)
{
return true;
}
}
return false;
}
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