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--[[
Example monster script.
Makes the monster boost about his abilities and makes both the monster and
the player talkative during battle.
--]]
local function update(mob)
local r = math.random(0, 200);
if r == 0 then
being_say(mob, "Roar! I am a boss")
end
end
local function strike(mob, victim, hit)
if hit > 0 then
being_say(mob, "Take this! "..hit.." damage!")
being_say(victim, "Oh Noez!")
else
being_say(mob, "Oh no, my attack missed!")
being_say(victim, "Whew...")
end
end
local maggot = get_monster_class("maggot")
maggot:on_update(update)
local attacks = maggot:attacks();
for i, attack in ipairs(attacks) do
attack:on_attack(strike)
end
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