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--[[
Example item script.
Makes the player character say "*munch*munch*munch*" when using a candy.
The HP regeneration effect is handled separately based on the heal value in
items.xml.
--]]
local candy = get_item_class("candy")
candy:on("use", function(user)
being_say(user, "*munch*munch*munch*")
end)
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